The HellBox
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thehellbox.bsky.social
The HellBox
@thehellbox.bsky.social
Developing a racing game in Rust. DEMO IS OUT!!!
https://the-hellbox.itch.io/beatercore
beaterCore is on Steam! https://store.steampowered.com/app/3711050/BeaterCore/
Some WIP stuff

#gamedev #indiedev
June 28, 2026 at 5:28 PM
I think I've finally settled on the release day for beaterCore

August 13, 2026!

No real promises, I still have a lot of work to do. But if everything goes well, expect the game to be released on this date

#gamedev #indiedev
June 24, 2026 at 3:59 PM
beaterCore is participating in steam's #NextFest !
It's an arcade racing game focused around repairing and maintaining old cars, with online multiplayer available right in the demo version

If it's your kind of thing, make sure to check it out!
store.steampowered.com/app/3711050/

#gamedev #indiedev
June 16, 2026 at 8:21 AM
New swamp map is basically a huge stress test of opponents AI and vehicle physics. Tons of changes were made just from it! And it's not even finished yet xD

#gamedev #indiedev
June 14, 2026 at 11:00 AM
Swamp track WIP
June 11, 2026 at 5:48 PM
Just finished working on technical aspects of night mode for beaterCore! Night campaign events and multiplayer/split-screen night toggle are to follow

#gamedev #indiedev
June 1, 2026 at 7:19 AM
I've made a new trailer for beaterCore!

Wishlist now on Steam: store.steampowered.com/app/3711050/...

#gamedev #indiedev #racinggame
May 19, 2026 at 8:35 AM
I've made a little tool to help me create dialogs for the game I'm making. #egui is really amazing for creating things like this! Though I did have to make the node connector in a pretty hacky way

#gamedev #indiedev
April 20, 2026 at 9:24 AM
More experiments with night mode. Just missing the headlights

#gamedev #indiedev
April 14, 2026 at 9:33 AM
April 13, 2026 at 2:50 PM
New hub in beaterCore. Before and after

#gamedev #indiedev
March 26, 2026 at 12:32 PM
Sounds when driving through rocks and grass

#gamedev #indiedev
March 25, 2026 at 12:33 PM
Working on MSAA and SSAA anti-aliasing for the next version of beaterCore!

#gamedev #indiedev
March 22, 2026 at 8:53 AM
Terrain LODs!
Long overdue, they have improved performance on intel integrated graphics from literally unplayable to buttery smooth

Paired with render scaling I've implemented just a couple of days ago, beaterCore will soon run on pretty much any old calculator!

#gamedev #indiedev
March 18, 2026 at 7:07 PM
beaterCore Demo 0.1.1 just released!

Landscape now features lots of small rocks, trunk can be cycled through, auto parts store now features ambient sounds, and finally the tutorial has been reworked based on player's feedback

Full changelog:
steamcommunity.com/games/371105...

#gamedev #indiedev
March 18, 2026 at 5:14 PM
Render resolution scaling independent from the user interface

#gamedev #indiedev
March 16, 2026 at 11:32 AM
March 6, 2026 at 9:07 AM
Worked the whole week to get this nice event selection screen ready

Smooth animations and plenty of information about upcoming events, it's so much better than the old one

#gamedev #indiedev #racinggame
March 5, 2026 at 8:13 AM
I've implemented dead zone and linearity settings for analog controls. I expected it to be a 15 minute job, took 2 whole days. It's a little rough at the moment, but the feature is released in the latest patch. Go try it out!

#gamedev #indiedev
February 27, 2026 at 11:47 AM
Not really as cool as proper ray-traced audio but obstacles and terrain now modify the sound volume. You can hear how engines get louder as cars get in sight

Coming soon into beaterCore!

#gamedev #indiedev
February 21, 2026 at 9:29 AM
Working on various thread patterns
February 20, 2026 at 6:21 AM
New beautiful wheel particle effects were added in beaterCore Demo 0.0.16!

Play the demo on Steam now!
store.steampowered.com/app/3711050/...

#gamedev #indiedev
February 19, 2026 at 10:30 AM
February 18, 2026 at 9:48 AM
Working on improving particles

#gamedev #indiedev
February 18, 2026 at 9:08 AM
Some demo release analytics

I got ~400 wishlist additions

~100 came from a reddit post. But I can't recommend that since I got shadow banned after attempting to post there again.

~200 came from announcements in various discord channels
The rest seem to be organic

#gamedev #indiedev
February 16, 2026 at 6:15 AM