Triple Zed
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triplezed.bsky.social
Triple Zed
@triplezed.bsky.social
Solo indie game developer.

Play Earthcraft Rescue free on browser today!
https://triplezedgames.itch.io/

No generative AI is used in my games. All code, art, and music is my own.
What's that behind you? Run!!

#gamedev #indiegame #indiedev #screenshotsaturday
September 12, 2026 at 1:29 PM
After two years of hard work, I am pleased to announce the finished concept for Earthcraft Rescue! Are you brave enough to enter the spacecraft and rescue the explorers? Play for free on web-browser now!

#gamedev #indiedev #indiegame #solodev

triplezedgames.itch.io/earthcraft-r...
Earthcraft Rescue - Play Online Now!
I am pleased to announce the finished concept for Earthcraft Rescue, a 3D game for web browser featuring a dangerous mission and robot characters. This has taken me two years of hard work, and I'll be...
triplezedgames.itch.io
September 11, 2026 at 2:45 PM
Successfully finished converting all my characters to armatures and remaking all the animations. Draw calls have been obliterated for browser play and new better habits have been formed! Uploading to Itch soon!

#gamedev #indiedev #solodev
September 7, 2026 at 5:58 PM
Just discovered LookAtModifier3D. That's gonna clean up my old mesh aiming scripts like a vacuum cleaner.

#godotengine #gamedev #indiedev #solodev
September 1, 2026 at 8:43 AM
Actions or NLA, cyclic, tweak mode, GLB, missing bones, remove immutable off, bones I don't want, remove immutable on, rest pose as reset off, how did that other animation get in there.

#gamedev #indiedev #b3d #godotengine #solodev
August 29, 2026 at 2:39 PM
I only make robots, so I do animation the easy way - rotating objects on parent objects. However, if a robot is made up of 20 parts, that's 20 draw calls. A joined mesh body is 1. So, it's finally time to return to battle. I must bravely face the armature.

#gamedev #indiedev #solodev #indiegame
August 23, 2026 at 11:33 AM
Almost time for another long overdue draw call massacre.

#gamedev #indiedev #indiegame #solodev
August 17, 2026 at 1:57 PM
Written all the code for the AStar3D pathfinding for flyers, as they were getting stuck a long way from home. Now I've got to stick markers all over my map for them to follow. Might take me a while!

#gamedev #solodev #indiedev #indiegame #godotengine
August 11, 2026 at 1:00 PM
Working through a list of bug fixes and improvements before enemies are added and the Earthcraft gets chaotic.

#gamedev #indiedev #indiegame #solodev
August 10, 2026 at 12:01 PM
Running my full game on browser might be possible.

Over the coming days, I'll be looking to reduce Area3D count / activity, condense process() functions into fewer that filter down, reduce use of AudioPlayer3D, and maybe ... reduce physics to 30 FPS.

#gamedev #indiedev #godotengine #solodev
August 1, 2026 at 12:43 PM
Ah yes, I think that will be a very nice place for a massive hornet's nest to terrorize players.

#gamedev #indiedev #solodev #indiegame
July 30, 2026 at 10:52 AM
Earthcraft Rescue Soundtrack (Track 4)

Playtest begins this weekend!

#gameaudio #videogamemusic #gamedev #indiegame #VGM

youtu.be/WzJncSWmcx0
Earthcraft Rescue Soundtrack (Track 4)
YouTube video by Triple Zed Games
youtu.be
July 15, 2026 at 11:42 AM
Earthcraft Rescue Soundtrack (Track 3)

Playtest begins this weekend!

#gameaudio #videogamemusic #gamedev #indiegame #VGM

youtu.be/rO1uTcpZFPU
Earthcraft Rescue Soundtrack (Track 3)
YouTube video by Triple Zed Games
youtu.be
July 15, 2026 at 11:35 AM
Earthcraft Rescue Soundtrack (Track 2)

Playtest begins this weekend!

#gameaudio #videogamemusic #gamedev #indiegame #VGM

youtu.be/LlUEp0yykmQ
Earthcraft Rescue Soundtrack (Track 2)
YouTube video by Triple Zed Games
youtu.be
July 14, 2026 at 10:50 AM
Earthcraft Rescue Soundtrack (Track 1)

Playtest begins this weekend!

#gameaudio #videogamemusic #gamedev #indiegame #VGM

youtu.be/HaOXuKdJST4
Earthcraft Rescue Soundtrack (Track 1)
YouTube video by Triple Zed Games
youtu.be
July 14, 2026 at 10:46 AM
As big fans of human culture, when this group of friends heard about an abandoned earth simulation, they knew they had to get inside and explore! But they never returned…

#gamedev #indiegame #indiedev #lowpoly #godotengine #b3d
June 24, 2026 at 10:43 AM
The Earthcraft is an abandoned earth simulation floating in space. A group of explorers have entered and not returned. Are you brave enough to rescue them? Follow for playtest announcements!

#gamedev #indiedev #indiegame #lowpoly

youtu.be/I5EXehz_FFA
What's Inside The Earthcraft? Find Out Soon...
YouTube video by Triple Zed Games
youtu.be
June 23, 2026 at 3:02 PM
New animated start menu! Casual mode playtest coming early July, but I'm looking for a few early bug hunters. If you're interested, drop me a DM.

#gamedev #indiedev #indiegame #lowpoly #godotengine #wip
June 21, 2026 at 3:38 PM
Theme music candidate! I made this tune for the main menu of the next playtest. Dog likes to have it on while travelling.

#gamedev #indiegame #gamemusic #b3d

youtu.be/x7v-fqHTElA
Spark & Dog Travel Across The Universe
YouTube video by Triple Zed Games
youtu.be
June 19, 2026 at 2:20 PM
Found all the lost explorers! Can you?? Earthcraft Rescue playtest (casual mode) will be open early July.

#indiedev #gamedev #indiegame #lowpoly #godotengine #b3d #wip
June 17, 2026 at 3:04 PM
Tunnels look a bit flat and boring with just torchlight, so I'm testing fake lighting (emissive materials). I'm trying to avoid real light nodes where possible to allow play on web and low-end hardware.

#gamedev #indiedev #indiegame #godotengine #b3d #lowpoly #gamedesign
June 16, 2026 at 9:26 AM
Merged "move to" and "follow" commands into a single button. This toggles two behavior states depending on the commanded position.

#indiegame #gamedev #indiedev #lowpoly #godotengine #gamedesign #wip
June 9, 2026 at 3:36 PM
Getting addicted to writing Blender-Godot sync logic and other tool script shortcuts when I have a long list of other things to do before the next playtest!

#gamedev #indiedev #godotengine #indiegame
June 5, 2026 at 8:59 AM
Finally, the new map is connected and imported! Now I must convert the placeholders and markers to game nodes and polish up my code and UI for the next playtest.

#gamedev #indiedev #indiegame #lowpoly #b3d #godotengine #leveldesign
June 1, 2026 at 5:30 AM