✦ Making a short narrative/horror game - WIP
I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/
I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/
When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3
My old username was adelaiderain from the Ben Folds song Adelaide, my more recent one was rowanburies (I wanted something a bit goth for The Untamed fic lol - WWX would approve) - this is an amalgamation
When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3
The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :)
#gamedev #indiedev #indiegame
The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :)
#gamedev #indiedev #indiegame
I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow.
#wip
I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow.
#wip
Love how the breathing effect turned out!
#gamedev #indiedev #indiegame
Love how the breathing effect turned out!
#gamedev #indiedev #indiegame
I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make.
I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make.