Aubrey Dominik
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unholybrie.itch.io
Aubrey Dominik
@unholybrie.itch.io
Dev making games, engines & tools from scratch (she/they|🏳️‍⚧️)
✦ Making a short narrative/horror game - WIP
Pinned
I made a short Narrative game about self-care for the #pico1k jam in exactly 1024 bytes.

You can click/tap the petals to pluck them and progress the story.

Hope you enjoy <3
#gamedev #pico8
I made a short Narrative game about self-care for the #pico1k jam in exactly 1024 bytes.

You can click/tap the petals to pluck them and progress the story.

Hope you enjoy <3
#gamedev #pico8
September 11, 2026 at 5:55 PM
I'm trying to get back into drawing for fun again, need to de-rust.

Made this sketch using a reference to focus on contours. Really proud of how it turned out :)
#art #pen
June 29, 2026 at 6:02 PM
I'm working on my point & click idea, and game design is just soo much harder than everything else I do.

I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/
June 19, 2026 at 2:29 AM
Explain ur @
When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3
goofy as hell but like 10y ago this girl i had a crush on tried to get me into LoL and i wanted a new username that wasn't the embarrassing one i'd outgrown. i worked at a bakery and was *really* proud of how fast i'd gotten at chopping celery and also thought "chii" sounded cute, so... celechii
Explain ur @

My old username was adelaiderain from the Ben Folds song Adelaide, my more recent one was rowanburies (I wanted something a bit goth for The Untamed fic lol - WWX would approve) - this is an amalgamation
June 17, 2026 at 6:00 AM
Movement, Interactions & Flower Picking.
#gamedev #indiegame #pixelart
May 29, 2026 at 4:26 PM
Every garden holds a secret.
#gamedev #indiegame #pixelart
May 19, 2026 at 7:58 PM
Being yourself is really fun! It's a slow and difficult process for me, but so worth it.

Happy trans day of visibility 🏳️‍⚧️✨
#pixelart #tdov
March 31, 2026 at 6:24 PM
Sprite-stacked flower turret and auto attacking enemies.
#gamedev #indiedev #indiegame
March 19, 2026 at 8:18 PM
I really want to add some sprite-stacking to my game, but I have no tools to support that kind of workflow in-engine. Implementing it seems easy enough, but I realized that making art for it was going to be a headache.
March 16, 2026 at 4:06 PM
Spent an hour adding in the main cursor interaction I had in mind, turns out I don't like it. I'll spend the rest of the day/weekend thinking about some design pivots :P
March 13, 2026 at 3:50 PM
Spent the day building a debug menu and implementing some basic fly movement.

The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :)
#gamedev #indiedev #indiegame
March 11, 2026 at 6:45 PM
While working on some basic creatures I realized they can be seen outside the "circle", which makes no sense.

I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow.
#wip
March 10, 2026 at 4:30 PM
Playing around with some 3D Simplex noise today (using 2 dims for the border and 1 for time).

Love how the breathing effect turned out!
#gamedev #indiedev #indiegame
March 9, 2026 at 6:25 PM
Hey! It's been a hot minute. Last year just flew by. Hope everyone's doing well despite everything <3

I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make.
March 9, 2026 at 12:53 PM