#µs
Did I just create the fastest cut and fill algorithm?
October 3, 2026 at 11:52 AM
that took me forever but this was definitely worth it lol
December 4, 2025 at 5:13 PM
hono uses ~10% less memory with ~5% lower latency vs a few days ago, thanks to new gc and other allocation optimizations
June 5, 2026 at 1:26 PM
elysia uses >2x less memory with ~15% lower latency and higher throughput vs ~a week ago :)
June 8, 2026 at 2:17 AM
FELIZ LL NAVIDAD!!!!!!!!!🎉🎄🥳🥂🎆
#lovelive #loveliveart #µs #aqours #nijigasaki #hasunosora
December 25, 2025 at 10:16 AM
Qblox und Riverlane haben eine vollständige Fehlerkorrekturschleife in 6.886 µs bei Abstand 3 gemessen und 9.866 µs bei Abstand 7 erreicht – wodurch die für die Skalierbarkeit fehlertoleranter Quantencomputer entscheidende 10-µs-Annahme erfüllt wird.
Qblox und Riverlane demonstrieren Echtzeit-Quantenfehlerkorrektur unter dem 10-Mikrosekunden-Ziel
postquantum.com
October 6, 2026 at 3:12 AM
pain
April 2, 2026 at 7:25 AM
Neat :)
June 2, 2024 at 11:31 AM
*nicely done, sir!*
December 1, 2024 at 4:08 PM
I'm still not sure if this is real?! Getting BLAZING speeds utilizing my Actor Pooling system.

Avg. Time '1.62756 ms' | TEST 'Unreal Spawn BP'
Avg. Time '40.45800 µs' | TEST 'Actor Pool Spawn BP'

#UnrealEngine5 #UnrealEngine #gamedev
November 30, 2024 at 1:46 AM
Love to benchmark
July 23, 2026 at 3:47 AM
permettant d'unifier l'accès à plusieurs fournisseurs avec une API compatible OpenAI ⬇️

github.com/maximhq/bifr...
GitHub - maximhq/bifrost: Fastest LLM gateway (50x faster than LiteLLM) with adaptive load balancer, cluster mode, guardrails, 1000+ models support & <100 µs overhead at 5k RPS.
Fastest LLM gateway (50x faster than LiteLLM) with adaptive load balancer, cluster mode, guardrails, 1000+ models support & <100 µs overhead at 5k RPS. - maximhq/bifrost
github.com
January 25, 2026 at 9:02 AM
Taking my Pico GPS mini rack clock from µs to ns with PPS (and an LCD lens upgrade!): www.youtube.com/watch?v=w_EJ...
Taking my Pico clock from microseconds to nanoseconds
YouTube video by Level 2 Jeff
www.youtube.com
January 16, 2026 at 4:02 PM
6.886 µs นั่นเป็นเวลาที่เร็วมาก
October 6, 2026 at 5:55 AM
nothing about TPOT is good news claude
August 13, 2026 at 8:30 AM
and part 2 ^^
(this was actually pretty straightforward: instead of 3 separate arrays for rows i could just use three pointers into the same large array that i shift along.)
December 4, 2025 at 7:11 PM
Qblox and Riverlane measured a complete error-correction loop in 6.886 µs at distance 3, reaching 9.866 µs at distance 7—meeting the 10 µs assumption critical for fault-tolerant quantum computing scalability.

#QuantumErrorCorrection #FaultTolerance #News
Qblox and Riverlane Demonstrate Real-Time Quantum Error Correction Below 10-Microsecond Target
iq.fp2.dev
October 6, 2026 at 3:13 AM
Hoy es el cumple de mi primera best girl de Love Live!!!! Mi dulce y preciosisisima Hanayo!!
FELIZ CUMPLEAÑOS KAYOCHIN!!!!!!
#小泉花陽生誕祭2026
#小泉花陽誕生祭2026
#loveliveart #lovelive #µs #hanayokoizumi
January 16, 2026 at 4:40 PM
We knew that latency would have to improve by at least an order of magnitude (for things like DB calls, you want to measure your latency in 𝜇s, not ms).
February 19, 2026 at 12:23 AM
Qblox e Riverlane mediram um ciclo de correção de erro completo em 6,886 µs na distância 3, atingindo 9,866 µs na distância 7—atendendo à suposição de 10 µs crítica para a escalabilidade da computação quântica tolerante a falhas.

#CorreçãoErrosQuânticos #TolerânciaFalhas #Notícias
Qblox e Riverlane Demonstram Correção de Erros Quânticos em Tempo Real Abaixo da Meta de 10 Microssegundos
postquantum.com
October 6, 2026 at 3:16 AM
Qblox y Riverlane midieron un bucle completo de corrección de errores en 6.886 µs a distancia 3, alcanzando 9.866 µs a distancia 7—cumpliendo la asunción de 10 µs crítica para la escalabilidad de la computación cuántica tolerante a fallos.

#CorreccionCuantica #ToleranciaAFallos #Noticias
Qblox y Riverlane Demuestran Corrección de Errores Cuánticos en Tiempo Real Por Debajo del Objetivo de 10 Microsegundos
postquantum.com
October 6, 2026 at 3:12 AM
What's the fastest way to retrieve the first 2 items from a #Python #Pandas series?

s = pd.Series([10, 20, 30], index=list('abc'))

s.loc[['a','b']] # 108 µs
s.loc['a':'b'] # 22.7 µs
s.iloc[[0, 1]] # 26.7 µs
s.iloc[:2] # 18 µs
s.head(2) # 22.3 µs
June 15, 2026 at 3:30 PM
it looks like someone has at least done the mystery gift protocol; the flipper won't show anything on the ir scope because the game is waiting for an acknowledgement before doing anything: projectpokemon.org/home/forums/...

wondering how deep this hole goes
Mystery Gift: Reverse Engineering of IR Protocol
The Mystery Gift IR Protocol HIGH means: IR LED is turned on LOW means: IR LED is turned off There are two message types: 1. Hello Message HIGH for 126 µs LOW for 537 µs HIGH for 126 µs 2. Data Messag...
projectpokemon.org
January 14, 2025 at 1:57 AM
Qblox et Riverlane ont mesuré une boucle de correction d'erreur complète en 6.886 µs à distance 3, atteignant 9.866 µs à distance 7—satisfaisant l'hypothèse de 10 µs essentielle pour la scalabilité du calcul quantique tolérant aux pannes.

#CorrectionErreurQuantique #ToléranceAuxPannes #Actualités
Qblox et Riverlane Démontrent une Correction d'Erreur Quantique en Temps Réel en Dessous de l'Objectif de 10 Microsecondes
postquantum.com
October 6, 2026 at 3:12 AM
Shuffling memory around in host ram is trivial with standard memcpy.


What if we treated GPU memory the same way?



GDRCopy creates a user space mapping of GPU VRAM, allowing direct CPU manipulation.

With tiny writes, we can hit sub-µs timing. Here’s why that’s interesting.
April 16, 2025 at 10:36 PM