Avg. Time '1.62756 ms' | TEST 'Unreal Spawn BP'
Avg. Time '40.45800 µs' | TEST 'Actor Pool Spawn BP'
#UnrealEngine5 #UnrealEngine #gamedev
Avg. Time '1.62756 ms' | TEST 'Unreal Spawn BP'
Avg. Time '40.45800 µs' | TEST 'Actor Pool Spawn BP'
#UnrealEngine5 #UnrealEngine #gamedev
github.com/maximhq/bifr...
github.com/maximhq/bifr...
(this was actually pretty straightforward: instead of 3 separate arrays for rows i could just use three pointers into the same large array that i shift along.)
(this was actually pretty straightforward: instead of 3 separate arrays for rows i could just use three pointers into the same large array that i shift along.)
#QuantumErrorCorrection #FaultTolerance #News
#QuantumErrorCorrection #FaultTolerance #News
FELIZ CUMPLEAÑOS KAYOCHIN!!!!!!
#小泉花陽生誕祭2026
#小泉花陽誕生祭2026
#loveliveart #lovelive #µs #hanayokoizumi
FELIZ CUMPLEAÑOS KAYOCHIN!!!!!!
#小泉花陽生誕祭2026
#小泉花陽誕生祭2026
#loveliveart #lovelive #µs #hanayokoizumi
#CorreçãoErrosQuânticos #TolerânciaFalhas #Notícias
#CorreçãoErrosQuânticos #TolerânciaFalhas #Notícias
#CorreccionCuantica #ToleranciaAFallos #Noticias
#CorreccionCuantica #ToleranciaAFallos #Noticias
wondering how deep this hole goes
wondering how deep this hole goes
#CorrectionErreurQuantique #ToléranceAuxPannes #Actualités
#CorrectionErreurQuantique #ToléranceAuxPannes #Actualités
What if we treated GPU memory the same way?
GDRCopy creates a user space mapping of GPU VRAM, allowing direct CPU manipulation.
With tiny writes, we can hit sub-µs timing. Here’s why that’s interesting.
What if we treated GPU memory the same way?
GDRCopy creates a user space mapping of GPU VRAM, allowing direct CPU manipulation.
With tiny writes, we can hit sub-µs timing. Here’s why that’s interesting.