#80level
finally got an 80level feature 🥳
June 10, 2025 at 12:46 PM
I did an interview with @80Level about Island Architect check it out! 80.lv/articles/isl...
June 16, 2025 at 12:55 PM
New scene .. the bridge

more photos on artstation 👇👇👇
artstation.com/artwork/6L2Ag5

#3dart #3dmodeling #stylized #props #b3d #blender #3d #art #artstation #80level
June 19, 2025 at 9:02 AM
Hey BlueSky!
80level asked me for a breakdown on my last art piece 😄

You can read the article here, I hope you'll find interesting!

80.lv/articles/cra...

#SubstancePainter #GameDev #80Level #Breakdown #GameArt
January 15, 2025 at 2:39 PM
Honored to be featured on 80Level for my muscle systems!

Thank you for sharing my work 👀
January 12, 2026 at 11:32 AM
A trip down memory lane with our old Forge reveal which ended up on @80LEVEL! ✨🪐

#Halo #GameArt #GameDev #IndieDev #UnrealEngine #HaloArt
October 21, 2024 at 12:48 PM
Hellooo Bluesky!
80 Level asked me to talk a bit more about my last personal project :D
It means a lot to me since 80 level is a worldwide known site for Art Community 😊

Article: bit.ly/47zQcUK
Artstation: bit.ly/3TBdaFe

#3D #Lowpoly #SubstancePainter #GameDev #80Level #Breakdown #GameArt
September 20, 2024 at 8:43 PM
June 11, 2025 at 7:30 PM
Hi everyone !
I recently did a short interview for the magazine "80level" about my process and inspirations on my cathedral concept.
Hope it inspires you !
80.lv/articles/des...
Concept Artist On Creating Real-Life Inspired Cathedral In Blender
Principal Concept Artist Edouard Noisette discussed the process of building an imaginary yet period-accurate Gothic cathedral and port city in Blender, sharing his paintover techniques and valuable re...
80.lv
April 9, 2025 at 12:21 PM
hey peeps, the crew at @80Level
were graceful enough to ask me for a breakdown on my Millenia fanart, so here it is

Please give it a look and tell me what you think of it, or if it's helped you in any way!
Creating a Fan Art of Millenia from Grandia 2 Using ZBrush
Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
80.lv
February 16, 2026 at 3:15 PM
Awesome, one of my works in turning 1930s photographs of London into 3D just got featured in 80 Level page on LinkedIn. #London #blueskygamedev #gamedev #blender #80level #3d #3dart #oldphotography #towerbridge
January 28, 2026 at 7:38 PM
I’m so happy to share that my breakdown of "Lemon Branch" just got published on @80Level! 🌿
If you're curious about the process and my approach to creating it, feel free to check it out ^-^
Here's the link: 80.lv/articles/cre...
How To Hand-Paint Stylized Lemon Prop With Substance 3D
Ezgi Y. Akhan guided us through the Lemon Branch project, detailing how a stylized lemon hero prop was created using Blender and ZBrush, hand-painted with Photoshop and Substance 3D, and finalized in ...
80.lv
November 6, 2024 at 3:11 PM
ended up on #80level with my custom printed retro handeld 😆
80.lv/articles/art...
The files are linked in the post ☝️
3D-Printed Game Boy-Like Retro Handheld Designed to Play Balatro
Andrea Interguglielmi is not playing around.
80.lv
April 7, 2025 at 4:14 PM
"The Sims competitor @PlayinZOI offers facial motion capture and an image-to-3D generator."

-via @80Level/TwitterX

#inZOI #games #gamenews #videogames #mocap #3d
December 23, 2024 at 7:34 AM
YouTube y la plastificación no consentida. La compañía decidió de forma totalmente arbitraria editar con IA muchos videos de sus usuarios, sin su permiso y sin darles opción a evitarlo. Luego salieron a decir que no era IA generativa a raíz de la connotación cada vez más negativa que tiene la IAG.
August 26, 2025 at 8:45 PM
New remote full-time position as Senior Environment Artist | offered by 80Level

Click here for the job description➡️ artgr.am/j/1R
June 4, 2025 at 5:01 PM
We recently did an interview with 80Level about how we pitched our game to publishers! Lots of unexpected challenges during the process.

If you have any questions about it let me know and I'll do my best to answer :)

Check it out here! 👇

80.lv/articles/tip...

#indiedev #gamedev
How We Pitched Our Indie Game to Publishers
Ritual Studios, the developer of the music-themed RPG Fretless – The Wrath of Riffson, has shared a brief guide to pitching indie games to publishers, drawing from their own experience and eventual de...
80.lv
August 7, 2025 at 6:44 PM
📸 Before & After! A few months ago, we were preparing the first prototype of our cozy game MAFATE for Gamescom. Now, in just a few weeks, we’ll be showcasing our vertical slice at GDC! What do you expect from a cozy photography game? 🎞️✨ #indiegame #leveldesign #gamedev #GDC2025 #80level
February 26, 2025 at 5:07 PM
Big shout to 80 Level for this awesome article about Gaussian Splat 🫟 including samples of my work in turning 1930s photos into 3D. #80level #80lvl #article #3dgs #blender #experiment #3dart #gaussiansplat #blueskygamedev #gamedev

80.lv/articles/3d-...
Check Out 3DGS Of 1930s Tower Bridge In London
Krzysztof Szkoda traveled back in time.
80.lv
January 30, 2026 at 4:05 PM
@sixmorevodkastudio.bsky.social's Marko Djurdjević outlines the 25yr journey to launch ORKEN – rejecting trends in favor of visual identity and world building. By developing serialized novels and #indiegames, the studio offers finished products upfront to fund its #indie vision. – 80Level #games
ORKEN: Creating a Transmedia Universe as an Indie Studio
SIXMOREVODKA Studio has joined us to provide an in-depth breakdown of its ORKEN project, discuss book publishing, and talk about its approach to creative processes.
80.lv
February 13, 2026 at 9:43 PM
Had the chance to share some thoughts about #VFX on 80Level.
If you're curious, it's this way : 80.lv/articles/vfx...
#GodotEngine #gamedevs #indiedev
Tech. Artist on Creating Non-Photorealistic Visual Effects in Godot
Matt Ostertag has told us about getting into VFX art, shared some personal projects, and walked us through the process of setting up the latest artwork in Godot.
80.lv
October 24, 2023 at 7:04 PM