And use that transparency bit trick to do basic anti aliasing 😅
And use that transparency bit trick to do basic anti aliasing 😅
and i'm also gonna add faux HDMA effects :3
and i'm also gonna add faux HDMA effects :3
- 160x120 resolution
- 64k "vram" for tiles, sprites, object attribute memory
- everything 8bpp so i don't gotta worry about unpacking goddamn nybbles
kinda tempted to make a library used via call absolute that renders the screen via a console-like chunk of VRAM to define characters, tilemaps, and object attributes >_>
- 160x120 resolution
- 64k "vram" for tiles, sprites, object attribute memory
- everything 8bpp so i don't gotta worry about unpacking goddamn nybbles
Don't go anywhere! @jamieb0i.bsky.social and @sokoloshawott.bsky.social and I collabed together for the hack's intro, all of which have been ripped to be 8bpp images (the highest quality on SNES).
Check it out!
Don't go anywhere! @jamieb0i.bsky.social and @sokoloshawott.bsky.social and I collabed together for the hack's intro, all of which have been ripped to be 8bpp images (the highest quality on SNES).
Check it out!
xpm (is there any more common format that can do this?)
- indexed color, if the palette has more than 256 colors
(it's sad that png arbitrarily limits paletted images to 8bpp. like there's nothing technically stopping you from just setting the depth to 16 in indexed mode)
xpm (is there any more common format that can do this?)
- indexed color, if the palette has more than 256 colors
(it's sad that png arbitrarily limits paletted images to 8bpp. like there's nothing technically stopping you from just setting the depth to 16 in indexed mode)
www.youtube.com/watch?v=8bpP...
www.youtube.com/watch?v=8bpP...
(options for the LoadImage function in the Win32 API)
(options for the LoadImage function in the Win32 API)
also i forgot this thing took color pictures!
also i forgot this thing took color pictures!
even though the livearea graphics themselves have to be 8bpp
thats good, because the gate i just made looks awful in 8bpp :D
even though the livearea graphics themselves have to be 8bpp
thats good, because the gate i just made looks awful in 8bpp :D