#8thwall
Throwing it back. #ar #gamedev #8thwall #unravel #wip
July 18, 2025 at 3:52 PM
Fishes invaded my living room halp. #webar #unravel #gamedev #8thwall #flocking #fish
July 30, 2025 at 11:43 AM
Testing in my own kitchen instead of the #8thwall sample footage simulator. #ar #webar #gamedev #unravel
July 22, 2025 at 11:25 AM
Testing AR experience under my block, at night. All seems good! #8thwall #unravel #webAR #gamedev
August 6, 2025 at 1:09 PM
March 12, 2025 at 2:26 AM
Scattering some derpy fish. @yunixfx.com #unravel #ar #8thwall
July 17, 2025 at 9:45 AM
Oh my gawd.... 6 years from the date of this original spark of an idea. We are so much closer now. #art #coloredpencil #conceptart #ARZine #augmentedreality #8thwall
September 2, 2025 at 8:29 PM
Made my first webar app with 8thwall/a-frame today. Pretty straight forward. Now working on some thing to show for holidays
November 7, 2023 at 1:03 AM
AR scavenger hunts, VR training sims, multiplayer virtual worlds—we’ve built ‘em all

If your idea sounds bold, weird, or wildly ambitious, chances are we want in

If you can imagine it, we can build it

#ARActivations #AugmentedReality #ImmersiveExperiences #8thWall #Unity3D #SLIDEFACTORY
July 29, 2025 at 4:02 PM
AR scavenger hunt in a museum? Yup.
Multiplayer VR for training? Done that too.

If it’s weird, wild, or just seriously cool immersive tech—you’re speaking our language.
Got an idea? Let’s build it.

#AugmentedReality #VirtualReality #Unity3D #8thWall #ImmersiveTech #SLIDEFACTORY
July 25, 2025 at 4:04 PM
Manta Ray textures and animation today for #unravel! This is how it looks like in 8th Wall Studio 🤓 #8thwall #niantic #ar #xr
August 6, 2025 at 1:10 PM
If you can do this in 8thWall, there should be a way to do this in MindAR / AR.js

https://youtube.com/watch?v=XwvB4HRWtXQ&si=eLZAFBxz9mbeNkJm
Mediapipe Object Detection + 8thWall Niantic Studio #augmentedreality #niantic #webar #8thwall
Mediapipe Object Detection + 8thWall Niantic Studio #augmentedreality #niantic #webar #8thwall #nianticstudio
www.youtube.com
December 16, 2024 at 2:19 PM
When you have dope artist friends that make you create dope fan art… what a time to be alive!!!

Hito.base.eth has some beautiful art on IG. This one spoke to me probably because I’ve been watching Castlevania 🤣

#AR #FanARt created using #8thWall #LMDesigns8 ways
January 18, 2025 at 9:02 PM
#AR #AugmentedReality : => Leveling Up Physics in 8th Wall Studio | 8th Wall ...

=> https://www.8thwall.com/blog/post/195474341411/new-physics-8thwall-studio?_hsmi=380005653
September 11, 2025 at 7:53 AM
Set up some sort of a grid indexing to improve frame rates. Still not ideal but better. #8thwall #unravel #webAR #coding
July 30, 2025 at 3:10 PM
😆🤩😆 I have to admit y’all definitely know how to make a person feel seen!

Thank you @scaniverse.bsky.social #8thWall most of my content & shares as of late are generated from things I’ve made using your amazing tools!!!

I did a YouTube short but the full process breakdown is in the description 😁
January 26, 2025 at 5:43 AM
Made with @8thwall Studio by @nianticspatial , the "exploration and process of elimination" game required NO APP to be installed but launched as a native WebAR experience directly on the phone's browser using the device's native camera.
August 10, 2025 at 4:23 AM
#RA
Leveling Up Physics in 8th Wall Studio | 8th Wall
https://www.8thwall.com/blog/post/195474341411/new-physics-8thwall-studio?_hsmi=380005653
Leveling Up Physics in 8th Wall Studio | 8th Wall
8th Wall a mis à jour son moteur de physique avec la sortie de Studio Runtime v2.0.0. Cette mise à jour apporte des performances plus rapides et plus fiables, ainsi que de nouveaux outils comme les "Kinematic Bodies" (KB) et une détection de collision à haute précision. Les KB permettent de créer des objets qui suivent un chemin précis tout en interagissant avec le monde physique.
www.8thwall.com
September 11, 2025 at 7:17 AM
Very nice but honestly SLAM is the one part that made 8thWall unique. There are countless alternatives for face tracking (including the very popular MediaPipe), special effect and the rest (editor, image tracking, etc) but how to position in space reliable on the Web so far remains elusive. So...🤷‍♂️
March 3, 2026 at 9:01 AM
I'm working on a new project using Web AR.

After some research, I've decided to try MindAR.

I hesitated with 8thwall because they frequently change their pricing system, so I'm unsure if I want to commit without knowing their future plans.

Any other libraries to recommend?
July 25, 2025 at 3:04 PM
With 8th Wall winding down, a lot of people are asking where their WebAR projects should go next. The good news? Zappar has some great options! Mattercraft is production-ready with a full 3D editor,… | Abbie Peach
With 8th Wall winding down, a lot of people are asking where their WebAR projects should go next. The good news? Zappar has some great options! Mattercraft is production-ready with a full 3D editor, real-time physics, and built-in VPS. 👩🏼‍💻 Prefer to code? Zappar’s Universal AR SDKs let you keep using your preferred engine/framework such as Unity, Three.js, PlayCanvas, but with Zappar’s tracking powering everything behind the scenes. Migrating from 8th Wall is far simpler than most expect. Bring over your assets and logic, then rebuild your scene using available templates and docs. I’ve broken down the whole process in the full tutorial over on Zappar's YouTube (linked below) and if you need help mapping out a migration, the team are always happy to support so just reach out!
www.linkedin.com
March 15, 2026 at 5:21 PM
8thwall終わるみたいで鬱
November 21, 2025 at 5:04 AM
Positional tracking on smart glasses and webcams

Experimenting with @nianticspatial.bsky.social’s 8thWall engine, allowing us to determine position using camera and motion data
March 9, 2026 at 5:05 PM