#900down
900down Prealpha 1.0 is now available: zinniagames.itch.io/900down this is a small vertical slice of the first person action horror game I am working on.

#indiegames #indiedev #gamedev #horror #fps #godot #900down #actionhorror #gamedemo #demo
900down by Zinnia Games
900 meters below the world
zinniagames.itch.io
June 8, 2026 at 10:00 PM
The world of 900down continues to grow its dark industrial core.

#screenshotsaturday #900down #indiedev #indiegames #godot #godotengine #gamedev #horror #horrorgames
June 27, 2026 at 7:58 PM
Finally getting around to adding a start up screen to 900down.

#900down #gamedev #indiedev #indiegames #godot #godotengine
July 6, 2026 at 8:50 PM
My strange child, we are playing catch together.

#900down #godot #godotengine #indiedev #indiegames #gamedev #horror #horrorgames
June 30, 2026 at 3:04 PM
My nasty children are now being rendered with textures

#screenshotsaturday #900down #indiedev #indiegames #godot #godotengine #gamedev #horror #horrorgames
July 11, 2026 at 9:04 PM
August 1, 2026 at 11:56 PM
900down Demo 2 is now available!!!

zinniagames.itch.io/900down

Featuring a much larger level, multiple new enemies and gameplay mechanics, and way more polish. Please give it a spin and tell me what you think!

#900down #indiegames #gamedev #indiedev #horror #horrorgames #godot #godotengine
July 30, 2026 at 4:31 PM
July 23, 2026 at 5:33 PM
May 17, 2026 at 9:14 PM
July 1, 2026 at 1:21 AM
June 29, 2026 at 2:33 PM
The video game blog is back. Figured I'd make a post detailing the aftermath of Skag Malibu up to 900down

zinniagames.com/resurrection/

#gamedev #indiedev #indiegames #devlog #blog #videogames #900down #horror #horrorgames
June 28, 2026 at 7:32 PM
June 30, 2026 at 8:09 PM
I have a new found respect for anyone who deals with adding subtitles to media. Anyways 900down now has subtitles and I'm even getting people to pitch their voices into the game.

#900down #godot #godotengine #gamedev #indiegames #indiedev #voiceacting
July 8, 2026 at 5:00 PM
Blender hasn't been fun to make levels in, but I am experimenting regardless. Levels in 900down will NOT be made with modular rooms. Each grimy pit you walk into will be handmade, which allows me to make every level feel distinct.

#900down #godot #godotengine #blender #indiedev #indiegames #gamedev
July 22, 2026 at 8:19 PM
All sorts of pieces for the modular railing

#900down #gamedev #indiedev #indiegames #godot #godotengine #blender #3dmodel
August 13, 2026 at 7:56 PM
900down: Public Service Announcement
YouTube video by Zinnia Games
youtu.be
June 16, 2026 at 6:21 PM
Out of everything in game dev, early levels always look the strangest.

#900down #indiedev #gamedev #indiegames #godot #godotengine #leveldesign
August 6, 2026 at 3:55 PM
Beginning to model the enemies that will appear in #900down

#indiedev #gamedev #indiegames #horror #blender
June 3, 2026 at 5:20 PM
Level design. Not all levels in 900down will be long/criss-crossing affairs. Sometimes you just have to make it to the end

#900down #godot #godotengine #gamedev #indiedev #indiegames #leveldesign #horror #horrorgames
July 16, 2026 at 9:38 PM
Working on a title screen concept for #900down

#indiedev #indiegames #gamedev #horror #godot
May 31, 2026 at 8:28 PM
Working on optimizing 900down. Beyond adding video quality settings I'm also doing things like limiting the distance lights render at, adding a system to replace enemy corpses, and I added occlusion culling to limit what the game renders

#indiedev #gamedev #godot #godotengine #indiegames #900down
July 7, 2026 at 10:17 PM
May 29, 2026 at 3:59 PM
Finally put a limit on all that negligent discharge.

#gamedev #indiedev #indiegames #900down
May 8, 2026 at 9:14 PM
Always remember to keep your options in check.

#900down #indiedev #indiegames #gamedev #godot #godotengine #horror #horrorgames
July 2, 2026 at 6:01 PM