— @blacktabbygames.com
#AcademyOfFunAndGames
— @blacktabbygames.com
#AcademyOfFunAndGames
Gonna try to share some highlights in this thread.
Gonna try to share some highlights in this thread.
Helps build Roottrees success into future.
#AcademyOfFunAndGames
Helps build Roottrees success into future.
#AcademyOfFunAndGames
Forces choices of what to explore and what not: localization, voice acting
"You're paying in years of your life: make it count"
#AcademyOfFunAndGames
Forces choices of what to explore and what not: localization, voice acting
"You're paying in years of your life: make it count"
#AcademyOfFunAndGames
How fans explore "everything in-between" in your game, scenes that could have happened but weren't shown, alternate takes if the themes/setting were different…
(And importantly, what if the men kissed each other on the mouth)
#AcademyOfFunAndGames
How fans explore "everything in-between" in your game, scenes that could have happened but weren't shown, alternate takes if the themes/setting were different…
(And importantly, what if the men kissed each other on the mouth)
#AcademyOfFunAndGames
#AcademyOfFunAndGames
#IndieGameDevSummit
#AcademyOfFunAndGames
#IndieGameDevSummit
"The game is the best guide to the game"
Diagrams can't capture all the small influences that add up to a branch: "It can show a scene, but not why the scene happened"
#AcademyOfFunAndGames
"The game is the best guide to the game"
Diagrams can't capture all the small influences that add up to a branch: "It can show a scene, but not why the scene happened"
#AcademyOfFunAndGames
Noting pressure on players to wiki the optimal solution to quests to avoid missing out on content.
Focus on mixing the good and bad, rather than offering option that "optimizes the intrigue out of the story".
#AcademyOfFunAndGames
Noting pressure on players to wiki the optimal solution to quests to avoid missing out on content.
Focus on mixing the good and bad, rather than offering option that "optimizes the intrigue out of the story".
#AcademyOfFunAndGames
But player preferences shifted to wait-for-full-release, so they pivoted to their strengths
#AcademyOfFunAndGames
But player preferences shifted to wait-for-full-release, so they pivoted to their strengths
#AcademyOfFunAndGames
This sparked player interest, curiosity, theorizing (dedicated fan theory channel on Discord)
#AcademyOfFunAndGames
This sparked player interest, curiosity, theorizing (dedicated fan theory channel on Discord)
#AcademyOfFunAndGames
• What skills outside of gamedev can you apply to market your game?
• What communities are you a part of who might be interested in your game?
#AcademyOfFunAndGames
• What skills outside of gamedev can you apply to market your game?
• What communities are you a part of who might be interested in your game?
#AcademyOfFunAndGames
Uses open source Aptabase to track analytics.
#AcademyOfFunAndGames
Uses open source Aptabase to track analytics.
#AcademyOfFunAndGames
#AcademyOfFunAndGames
#AcademyOfFunAndGames
Game benefits from actors bringing creative expertise to the shoot, having ideas in the moment to improve the line / performance.
But much harder to revise later vs other game assets — have to be very confident before you go to shoot.
#AcademyOfFunAndGames
Game benefits from actors bringing creative expertise to the shoot, having ideas in the moment to improve the line / performance.
But much harder to revise later vs other game assets — have to be very confident before you go to shoot.
#AcademyOfFunAndGames
This helps in discovering which of the ideas you thought were neat are landing with players & generating enthusiasm
#AcademyOfFunAndGames
This helps in discovering which of the ideas you thought were neat are landing with players & generating enthusiasm
#AcademyOfFunAndGames
"Scope creep is the process... I don't recommend it, but..."
#AcademyOfFunAndGames
"Scope creep is the process... I don't recommend it, but..."
#AcademyOfFunAndGames
"It's okay to have feelings [about negative feedback], but you step away and you have to think, are they right? Do I trust this person?"
Trust your team!
#AcademyOfFunAndGames
"It's okay to have feelings [about negative feedback], but you step away and you have to think, are they right? Do I trust this person?"
Trust your team!
#AcademyOfFunAndGames
A: Spreadsheets! A big Google doc with many sheets, and Miro boards.
References blog post with more details on the development process: eviltrout.com/blog/2026-07...
#AcademyOfFunAndGames
A: Spreadsheets! A big Google doc with many sheets, and Miro boards.
References blog post with more details on the development process: eviltrout.com/blog/2026-07...
#AcademyOfFunAndGames
Confronted with seeming-impossible obstacle, playtester might give up and report it as a soft-lock bug; but someone who's spent money on a released game has more faith/drive to persist
#AcademyOfFunAndGames
Confronted with seeming-impossible obstacle, playtester might give up and report it as a soft-lock bug; but someone who's spent money on a released game has more faith/drive to persist
#AcademyOfFunAndGames
(While maintaining healthy boundaries!)
#AcademyOfFunAndGames
(While maintaining healthy boundaries!)
#AcademyOfFunAndGames
#AcademyOfFunAndGames
#AcademyOfFunAndGames
Also working with historians to correct false notes.
#AcademyOfFunAndGames
Also working with historians to correct false notes.
#AcademyOfFunAndGames
"When I put something in a game, don't worry if you don't like it — do TELL me if you don't like it — but don't worry, we'll remake it 3 or 4 times before we ship"
#AcademyOfFunAndGames
"When I put something in a game, don't worry if you don't like it — do TELL me if you don't like it — but don't worry, we'll remake it 3 or 4 times before we ship"
#AcademyOfFunAndGames