#AltFire
Not quite ready for prime time, but sneak peak at interactable physics props. Did my best to mirror the feel of Source Engine physics interaction. 📦

Back to work on my shooter after about a month off!

#altfire #indiegame #indiedev #gamedev #unreal #screenshotsaturday #fps
October 10, 2026 at 11:45 AM
New #AltFire devlog is up!

Exploring the design hook of overlapping alt-fire combos in an FPS game.
www.youtube.com/watch?v=sbbB...

#indiegame #indiedev #gamedev #unreal #fps
The Shooting Mechanic That Drives The Game - Alt-Fire Devlog 9
YouTube video by Nick Burns
www.youtube.com
October 9, 2026 at 2:31 PM
one thing I find interesting about deadlock's roster is that there aren't many characters that are execution-intensive, at best both holiday/celeste require proper knowledge of source engine airstrafing and shiv's altfire has some strange movement tech

I'm p sure the reasons why are because...
October 3, 2026 at 4:36 PM
💥 IT'S LIVE! Wishlist Alt-Fire now on Steam!

Despite the early state of the game, every wishlist counts! So if AF is up your alley, help a brother out 🩵

store.steampowered.com/app/4508680/...

#indiegame #indiedev #gamedev #wishlist #fps #altfire #unrealengine
Alt-Fire on Steam
A fast paced first-person sci-fi boomer shooter where you fight mercenaries and monsters with an arsenal of eccentric weapons featuring multiple firing combos to take on any encounter.
store.steampowered.com
September 29, 2026 at 8:17 PM
the Nunchasa definitely prefers grouping, but the payoff can be quite big, thanks to the insanity of Longbow Sharpshot

also, a new bow with a Nataruk-esque projectile is a good time to remind people that infinite body punchthrough =/= infinite punchthrough!!! (Primed) Shred > Vile Accel for altfire
September 26, 2026 at 4:53 PM
now i want to mod into an existing grimdark postapoc extraction FPS an absurdly detailed system for simulating plant growth

fire to plant, altfire to scatter

the birds' and mice's hitboxes are accurate to model

good luck
September 20, 2026 at 7:28 PM
Getting those ambient sounds into the environment for this #screenshotsaturday 🔊

Some are part of libraries I own, but I've also gone out and recorded some myself. For example, this level contains my fridge and my air conditioner!

#altfire #indiegame #indiedev #gamedev #audio #sounddesign
September 12, 2026 at 7:57 PM
New devlog! In this one I show the process a weapon goes through to go from concept to a finished in game asset.

www.youtube.com/watch?v=IV8V...

#altfire #indiegame #indiedev #gamedev #art #ue5
Creating an FPS Weapon - Alt-Fire Devlog 8
YouTube video by Nick Burns
www.youtube.com
September 6, 2026 at 10:52 AM
I should be working on my interaction system, but I wanted to play around with the new upgrade for #scythe - so I made the shooting range for the #altfire demo!

#indiegame #indiedev #gamedev #ue5 #screenshotsaturday
September 5, 2026 at 7:49 PM
Building the altfire shooting range instead of the interaction system is the right kind of distraction, a working scythe upgrade beats untested plumbing. Does scythe replace melee or sit alongside it?
September 5, 2026 at 9:53 PM
Nope. You can use the altfire button for various functions but these operate within the regular realm of Hideous Destructor guns, like racking the auto shotgun or operating the rotor brake on the minigun (not pictured) Auto Shotgun can be fired in semi or full auto though
September 4, 2026 at 9:50 PM
Getting those breakable objects in.

#altfire #indiegame #indiedev #gamedev #unreal #fps
August 28, 2026 at 10:40 PM
Trying to figure out a design for the Chimera.
I think this is a good direction, minus the chaingun mode's barrels. Since the gun's barrels split apart for the chaingun's altfire, I'm thinking I'm going to need to make a whole new chaingun sprite.
August 27, 2026 at 3:49 AM
This is for that mod idea where all the weps have two modes. First mode can either fire a horizontal line of nails or rapidly fire nails. Second mode fires the line vertically for good single target damage and fires slower ricocheting nails with the altfire.
August 19, 2026 at 3:52 AM
Heretic: The Shock Assault Faction. Fast, numerous, and their units can spam their abilities but have to rest to regain them. They pay for their Faction Abilities but, again, they can be spammed. Altfire to summon an entire group of units at once.🧵
August 18, 2026 at 3:06 PM
New devlog is up!
Going over #Ucupaint and how I used it to hand paint the textures for #AltFire. Check it out!

youtu.be/Rla_tDPO_ZI?...
#IndieGame #IndieDev #GameDev #3D #Blender #Textures
Hand Painting The World - Alt-Fire Devlog 7
YouTube video by Nick Burns
youtu.be
August 7, 2026 at 2:34 PM
Small peak behind the curtain for this #ScreenshotSaturday

Last few days I've been working on the style and animation for cinematics in #AltFire

I'm definitely NOT the best animator, but I think it came out not too shabby! What do you think?

#IndieDev #IndieGame #GameDev #UE5 #Blender #Animation
August 1, 2026 at 4:45 PM
Use facial mocap they said, not informing me I'd be forever unable to take my own characters seriously after this.

#altfire #indiegame #indiedev #gamedev #3d #blender #animation
July 29, 2026 at 10:29 PM
Mortar altfire is going to get a workout.

www.facebook.com/SuppliceGame...
July 25, 2026 at 11:38 PM
A gravity well altfire on a grenade launcher is asking for chain reactions with any AOE follow-up. Does anything else in your kit combo off pulled clusters yet, or is that next?
July 25, 2026 at 9:33 AM
With Altfire, Heretic can summon multiple units at once, for a cost equal to the number of units spawned. Gargoyles can be spawned in groups of 6 for example, and doing so costs 6 times the resources.🧵
July 28, 2025 at 4:08 PM
Player class is in, Gargoyles are in. Heretic will have an Altfire that causes you to pay for multiple monsters at once and spray summon balls all together. Will make for fast army building if you’ve saved up resources.
July 3, 2025 at 6:33 PM
ZDoom Wars 2 is going to involve more controls. Altfire is utilized by Heretic, then you need the inventory controls for Faction abilities, a Tech Menu bind, then Move Order, Defend Order, and Cancel Order binds. Honestly, could work pretty good on a controller.
April 25, 2025 at 4:09 PM
ngl that 'ping' does things for me that few sounds do besides the hl2 smg's altfire 'ka-thwounk'
June 23, 2026 at 2:06 PM