#AnimationController
"Animator has to be placed under Humanoid or AnimationController!"

Why did they think it was okay to expose what's actually Humanoid code in an abstracted Instance that literally can't exist elsewhere

Now I need to make a stupid Humanoid/AnimationController holder directory and hope for the best
July 29, 2025 at 11:27 PM
auto doors! and a couple fails due to a misconfigured AnimationController

#gamedev #unity
August 6, 2025 at 7:40 AM
#Gamedev #AI #FSM #Unity

Add:
AggressiveState
ConeVison
Model
AnimationController
February 17, 2025 at 9:04 PM
Did you know?

By registering a ValueNotifier listener, you can perform various side effects such as:

✅ Updating a ScrollController, PageController, AnimationController, etc.
✅ Showing a dialog
✅ Navigating to another route

Note: This works with ChangeNotifier, too. 💡
February 27, 2025 at 9:12 AM
#fluterdev Thinking of adding a new function to watch_it that will be called once on the first build of the widget to create objects like AnimationController that then will be auto disposed when the widget is disposed. Something like

T createDisposable(T Function() factory)
December 6, 2024 at 2:19 PM
if anyone's in the same boat as i was, here's the tiny little component i wrote to play single AnimationClips with a time offset so you don't have to go down the Animancer rabbit hole like i did :)
gist.github.com/celechii/20e...
Extremely simple animation player that allows you to play an AnimationClip with a time offset. Requires an Animator component, but doesn't need an AnimationController! Check out Unity's docs cause thi...
Extremely simple animation player that allows you to play an AnimationClip with a time offset. Requires an Animator component, but doesn't need an AnimationController! Check out Unity's doc...
gist.github.com
February 15, 2025 at 5:39 PM
⚠️ Forgetting to dispose resources in #Flutter can lead to memory leaks.

DCM warns you when disposable fields (like AnimationController or StreamController) aren’t cleaned up in dispose().

Watch here to learn more: youtu.be/eYRSXuULcLM
dispose-fields (Rules of the Week)
YouTube video by DCM Analyzer
youtu.be
March 26, 2025 at 10:34 AM
I've published another article about the "explicit" animations of Flutter! Open the link below if you are interested in physics-based animation as well as the basics of AnimationController without using any packages! chooyan.hashnode.dev/all-i-know-a... #FlutterDev
chooyan.hashnode.dev
March 23, 2025 at 2:12 PM
One of the fun learnings from understanding the inner workings of AnimationController for the next springster update: Everything is represented as simulations internally, classic #FlutterDev animations are really just physics simulations that don't use the initial velocity
March 25, 2025 at 1:21 PM
também recomendo demais ou usar o animancer ou implementar por conta algo no mesmo estilo (o basico é bem simplezinho e já supre 99% das situações tranquilamente)

lidar com as transições de animação no AnimationController do unity é terrivel, fica péssimo de manter quando começa a ter muitas
Recommendation of asset for Unity, go check out Animancer! They have a free demo and being able to control animation transitions by code is a god-send.
kybernetik.com.au/animancer/do...
Animancer - Download
kybernetik.com.au
September 12, 2026 at 9:36 PM
私はAnimationControllerの任意のStateにVRC Avatar Parameter Driver付けて、Debug Stringにログ用文字列書き込んで確認してました
March 6, 2024 at 10:00 AM
You stop building static UI & start building THIS ☕✨

Interactive Coffee Selector built with Flutter + Rive! Just drag to rotate 🔄
❌ No AnimationController hell
✅ Pure state-driven UI

Looking for modern Flutter app dev?

🟢 Gab: gab.com/business/116...
July 21, 2026 at 2:02 PM
Thanks! What AnimateTo widget does is overriding paint() method of its RenderObject so that it cancels the default behavior and continuously calls paintChild() using AnimationController. It doesn’t require any additional widget to display animation, but the target widget itself is animating.
December 19, 2024 at 1:57 AM
自分用にanimationcontrollerをいろいろ自分で組んだけど、プレハブ化して流用してたらすっかり作り方忘れちゃった…
メモしたはずなんだけど、それも無くしちゃったしなぁ…
March 20, 2025 at 12:25 PM
Think of components as parts of a broader system or individual entity. For a player character, as shown above, you might use components like MoveController, HealthController, and AnimationController. Each one plays a unique role, keeping your project organized and your code manageable.
March 9, 2025 at 8:16 AM
pra migração eu to mapeando 1:1 cada state do AnimationController do unity em uma classe concreta separada, então um bilhão de classes já (e não deixem a policia do switch-case ver)

mas state é bom ter separado mesmo para caso queira adicionar individualidades depois, quase inevitavelmente
June 3, 2026 at 10:14 PM
Well, depending on the engine, it can be easy or hard. On the *upside*, an engine like Godot, you can brute force it using the AnimationController right.

In PGMMV, it's a pain in the ass. Others, well, it depends, but you'll likely have to make sure the sprites are at relative positions.
April 1, 2025 at 11:53 PM
1.アバターにMMDモード的な
⇒合ってます!恐らくmizukiちゃんは多機能だから初めから入ってそうな気はしてます。

2.問題ヶ所の特定
⇒恐らくこれはアニメーション単位ではなく、もう少し上のレイヤーAnimationControllerの問題かな?特定の表情だけ壊れてるならAnimationCripの問題になると思う!

3.修正orモード作成
FXレイヤーを無効にするアニメーションを作るか、FXレイヤーをアバターから抜いてアップすると表情が変わる思う。一番最後のアプローチが比較的簡単なので、まずはこれを試すと良いです!!
February 26, 2024 at 3:43 AM
Animations in Flutter go beyond aesthetics, telling stories. I've enhanced UIs with AnimationController for smooth transitions and interactions. What's your coolest Flutter animation? Share experiences or ask for advice. #FlutterAnimations #InteractiveUI
January 18, 2025 at 12:00 PM
GC won't save a running AnimationController: its Ticker stays reachable from SchedulerBinding until you dispose it. The full pattern.
https://startdebugging.net/2026/06/how-to-dispose-controllers-in-flutter-to-avoid-memory-leaks/?utm_source=bluesky&utm_medium=social&utm_campaign=auto
June 1, 2026 at 11:21 AM