#AntiAliasing
Just a study, to assess hard pixel animation, without antialiasing or blur

#pixelart #art #animation
April 28, 2026 at 9:17 AM
February 21, 2025 at 1:33 AM
Can we get a graphics programmer to fix our antialiasing issues please
September 3, 2024 at 2:44 PM
experimenting with the antialiasing feature of the Majora's Mask PC port with 240p on a CRT with RGB and honestly it's kind of the best of both worlds to have a sharp image that's not too crunchy without the "antialiasing" of the N64 which is so dang blurry
September 25, 2026 at 7:54 PM
tfw antialiasing
February 12, 2025 at 11:52 AM
July 19, 2026 at 6:06 PM
I wrote about anti-aliasing in shaders and how you can implement it!
mini.gmshaders.com/p/antialiasing
January 12, 2025 at 1:09 AM
The non-antialiasing style keeps calling to me from the back of my mind
December 8, 2025 at 6:48 PM
PCSX2's Hardware Renderer has gained support for AA1!

AA1 is the PS2's name for antialiasing, which works by adding partially transparent pixels to the edges of lines and triangles to give a softer edge.

Fixes games like God of War and more!
April 21, 2026 at 4:05 AM
🔶 So I went ahead and finished it! Not only that, I gave her expressions! 🤭💙 (I swear I don't play favorites 😭)

Antialiasing is still hard 😵‍💫 Those diagonals....

#oc #ocart #ocsky #pixelart #syzygia
August 4, 2026 at 4:33 PM
Antialiasing sprites with smooth filters should be illegal.
February 22, 2025 at 3:04 AM
trying antialiasing with a headmate of ours, Ube! #goodra #pmd #oc
May 31, 2026 at 6:12 PM
Typographers can tell you a thing or two about antialiasing.
September 8, 2026 at 8:58 PM
BLUNITOBER DAY 9

Antialiasing?????? In my blunis?????
October 9, 2025 at 9:59 PM
Honorable mentions:
Fast 3D pixel sorting: shadertoy.com/view/mdfyzl
Antialiasing with derivatives:
mini.gmshaders.com/p/antialiasing
Blocky turbulence:
x.com/XorDev/statu...
Noise tricks:
x.com/XorDev/statu...
February 10, 2026 at 11:38 PM
Antialiasing
June 8, 2025 at 12:04 AM
terapia não. antialiasing
December 30, 2024 at 11:48 PM
look, the subpixel antialiasing made a rainbow! (may only be visible at full resolution, not in the preview)
March 3, 2026 at 10:49 PM
oh my god i learned how to turn off antialiasing in art studio pro, i am unstoppable, hehehehe
January 4, 2026 at 11:18 PM
How it’s meant to be seen. No need to add antialiasing for it to look this good.
August 17, 2026 at 7:10 PM
Here are super simple breakdowns of #FXAA, #SSAA, #MSAA & #TXAA most commonly used anti-aliasing methods in games.

#gamedev #unity3d #unrealengine #godot #antialiasing
February 6, 2025 at 9:30 AM
Subtle things to make your shaders better:

1) Anti-aliasing - Real life is not limited to pixels so unless you're specifically going for a pixelated style, you should be anti-aliasing everything!
mini.gmshaders.com/p/antialiasing
January 27, 2025 at 5:26 PM
WIP. this is literally courier new italics 14 pt in the gimp with antialiasing off (which has interesting hinting!) and i'm going over it and doing touchups. i might do ligatures for kerning.
March 20, 2026 at 8:54 PM
I’m gonna delete 16x16 antialiasing and drop-shadow filters from the game.
November 14, 2025 at 11:10 PM