CVE ID : CVE-2026-19970
Published : Aug. 17, 2026, 2:16 a.m. | 19 minutes ago
Description : A vulnerability was detected in Open Asset Import Library As...
CVE ID : CVE-2026-19970
Published : Aug. 17, 2026, 2:16 a.m. | 19 minutes ago
Description : A vulnerability was detected in Open Asset Import Library As...
当時の自分に感謝
もう2年近く前か
Godot Unit Test (GUT) の知見をおすそ分けします
note.com/nasu_g/n/n8f...
当時の自分に感謝
もう2年近く前か
Godot Unit Test (GUT) の知見をおすそ分けします
note.com/nasu_g/n/n8f...
61 new icons, bringing the total to 618(!!) icons 🤯, and improvements to the in-editor icon picker
available down below, as well as on GitHub and soon on the Godot Asset Store and AssetLib
voxybuns.itch.io/at-icons/dev...
61 new icons, bringing the total to 618(!!) icons 🤯, and improvements to the in-editor icon picker
available down below, as well as on GitHub and soon on the Godot Asset Store and AssetLib
voxybuns.itch.io/at-icons/dev...
CVE ID : CVE-2026-14610
Published : July 3, 2026, 8:45 p.m. | 3 hours, 29 minutes ago
Description : A flaw has been found in Open Asset Import Library Assimp up to...
CVE ID : CVE-2026-14610
Published : July 3, 2026, 8:45 p.m. | 3 hours, 29 minutes ago
Description : A flaw has been found in Open Asset Import Library Assimp up to...
CVE ID : CVE-2026-14604
Published : July 3, 2026, 6:30 p.m. | 3 hours, 17 minutes ago
Description : A vulnerability was determined in Open Asset Import Library Assimp up to...
CVE ID : CVE-2026-14604
Published : July 3, 2026, 6:30 p.m. | 3 hours, 17 minutes ago
Description : A vulnerability was determined in Open Asset Import Library Assimp up to...
Turns out it was because the debug window embedding overrides the resolution settings.
Another case where you can't just vibe code your way out of any problem.
Turns out it was because the debug window embedding overrides the resolution settings.
Another case where you can't just vibe code your way out of any problem.
📊 4.8/10
📝 A vulnerability was detected in Assimp up to 6.0.4. Affected is the function glTF2Importer::ImportEmbeddedTextures in the library code/AssetLib/glTF2/glTF2Importer....
🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-33519
#cybersecurity #infosec #cve #euvd
📊 4.8/10
📝 A vulnerability was detected in Assimp up to 6.0.4. Affected is the function glTF2Importer::ImportEmbeddedTextures in the library code/AssetLib/glTF2/glTF2Importer....
🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-33519
#cybersecurity #infosec #cve #euvd
CVE ID : CVE-2026-10197
Published : May 31, 2026, 10:16 p.m. | 15 minutes ago
Description : A vulnerability was detected in Assimp up to 6.0.4. Affected is the function glTF...
CVE ID : CVE-2026-10197
Published : May 31, 2026, 10:16 p.m. | 15 minutes ago
Description : A vulnerability was detected in Assimp up to 6.0.4. Affected is the function glTF...
Soundwave sfx: godotengine.org/asset-librar...
and Soundwave Music: godotengine.org/asset-librar...
Theyll make using sound in your next game A TON easier :)
#orosemo #godot #plugin #game #gamedev #dev #code #bluesky #assetlib #help
The features I liked the most from Godot are Theme Editor, Shader Editor, Exported Properties, AssetLib. I also use Dialogic plugin for dialogues.
The features I liked the most from Godot are Theme Editor, Shader Editor, Exported Properties, AssetLib. I also use Dialogic plugin for dialogues.
It's ideal for creating meshes that can be easily used in a MultiMeshInstance3D for example.
Search in AssetLib: "mesh merge"
or github.com/rikh42/meshm...
#godot #indiedev #gamedev
It's ideal for creating meshes that can be easily used in a MultiMeshInstance3D for example.
Search in AssetLib: "mesh merge"
or github.com/rikh42/meshm...
#godot #indiedev #gamedev
Really a question for folks working on bigger scale stuff I suppose, but interested if solutions exist.
CVE ID : CVE-2025-15538
Published : Jan. 18, 2026, 11:15 p.m. | 16 minutes ago
Description : A security vulnerability has been detected in Open Asset Import Library Assimp up ...
CVE ID : CVE-2025-15538
Published : Jan. 18, 2026, 11:15 p.m. | 16 minutes ago
Description : A security vulnerability has been detected in Open Asset Import Library Assimp up ...
Origin | Interest | Match
My only problem right now is that people need to uncheck the "Ignore asset root" which is confusing!
What am I doing wrong, I thought my package structure was fine?
#GodotEngine #gamedev #indiedev
My only problem right now is that people need to uncheck the "Ignore asset root" which is confusing!
What am I doing wrong, I thought my package structure was fine?
#GodotEngine #gamedev #indiedev