#AssetLib
CVE-2026-19970 - Open Asset Import Library Assimp Node MDLLoader.cpp AddBonesToNodeGraph_3DGS_MDL7 heap-based overflow
CVE ID : CVE-2026-19970

Published : Aug. 17, 2026, 2:16 a.m. | 19 minutes ago

Description : A vulnerability was detected in Open Asset Import Library As...
CVE-2026-19970 - Open Asset Import Library Assimp Node MDLLoader.cpp AddBonesToNodeGraph_3DGS_MDL7 heap-based overflow
A vulnerability was detected in Open Asset Import Library Assimp 17c12da. This affects the function Assimp::MDLImporter::AddBonesToNodeGraph_3DGS_MDL7 of the file code/AssetLib/MDL/MDLLoader.cpp of the component Node Parser. The manipulation of the argument bones_num results in heap-based buffer overflow. The attack can be executed remotely. The exploit is now public and may be …
cvefeed.io
August 17, 2026 at 3:09 AM
New 💡LimboAI v1.0.2 is released on GitHub (AssetLib pending) 🚀

github.com/limbonaut/li...

💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

#gamedev #limboai
April 23, 2024 at 2:33 PM
LimboAI version 1.0.1 is released on GitHub, and coming to AssetLib soon! 🎉

github.com/limbonaut/li...

LimboAI: a C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI 🤖💡

#limboai #gamedev #indiedev #behaviortrees
Releases · limbonaut/limboai
LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai
github.com
April 3, 2024 at 5:08 PM
I started to test in Godot and was very excited.

I ran into an issue where one of the AssetLib Character Controllers just simply isn't working.

I could have already made a working game, but I'm stuck because I tried to take a shortcut.

This is why I never finish projects.
September 24, 2025 at 7:18 PM
So, I published TerraBrush this weekend on the AssetLib, as a GDExtension 🥳.

My only problem right now is that people need to uncheck the "Ignore asset root" which is confusing!

What am I doing wrong, I thought my package structure was fine?

#GodotEngine #gamedev #indiedev
November 26, 2025 at 12:01 PM
My Terrain plugin for Godot TerraBrush is now available in the AssetLib! 🥳

#GodotEngine #gamedev #indiedev

youtu.be/dD65GIrJFMI
March 29, 2024 at 2:11 AM
I've been really enjoying working with the #GodotEngine recently for my #GameDesign work.

I'm very surprised how quickly I've picked it up, coming from #Unity. Looking forward to contributing to the #AssetLib in the near future.

How is everyone else finding it? Genuinely interested.
March 10, 2025 at 11:04 PM
godot really needs a system to automate assetlib downloads, i know gd-plug exists, but it seems to only naively download a specific state (tag, commit, branch) of a repo instead of its binary releases... it seems like it's only designed for libraries that are written in gdscript...
March 7, 2026 at 6:24 PM
There are also some really nice and configurable character controllers in the assetlib
January 24, 2025 at 1:26 AM
It's been a crazy stream 😸 but in a short time we've made a platformer that is controlled with the microphone!

I'll make a template for Godot Engine AssetLib

Thanks to KenneyNL for his amazing CC0 assets❤️

#hechocongodot #madewithgodot #godotengine #godot
September 26, 2024 at 5:29 PM
Yes. It's easier to use than Unity.
The features I liked the most from Godot are Theme Editor, Shader Editor, Exported Properties, AssetLib. I also use Dialogic plugin for dialogues.
May 10, 2026 at 2:14 PM
No that's not a way i would use the word filtering, sorry for the confusion. I was talking about the assetlib as in the in engine ui not the backend.
June 26, 2025 at 12:40 AM
Yep I'd really love to see assurances from the foundation. One thing that would help would be filtering for plugins that use LLMs/Generative AI in assetlib (especially due to the double meaning of AI in this context). There's already a good few that I've found while searching for stable solutions.
June 26, 2025 at 12:23 AM
Great article! When bruvzg and I added support for exporting with remote debug over SSH, the Steam Deck is the use case I had in mind and tested with :)

I wish we could make it a tad easier to configure though. I've had in mind to see if some form of preset could be shared on the assetlib.
October 31, 2024 at 11:06 AM
We have icons now, so I'll be submitting DragonScale to the Godot AssetLib soon!
#godotengine
August 27, 2024 at 11:10 PM
Just had my global music player addon accepted to the Godot AssetLib. It's capable of layered music using Godot 4.3's synchronized audio streams. Check it out here:
godotengine.org/asset-librar...

#gamedev #indiedev #GodotEngine #gamemusic #gametools
MusicPlayer - Godot Asset Library
godotengine.org
November 22, 2024 at 9:49 PM
Just released an update to my Godot addon "Copy Files On "Export"—now you can optionally filter by feature tags. Hopefully, live soon in the AssetLib, but for now you can just grab the files directly:

github.com/paskausks/gd...

#godotengine #godot
GitHub - paskausks/gd-copy-files-on-export at v0.2.0
An addon for Godot 4 which allows you to define a set of files which will be copied alongside the project when it is exported. - GitHub - paskausks/gd-copy-files-on-export at v0.2.0
github.com
March 23, 2025 at 8:50 PM
Plugin AssetLib: godotengine.org/asset-librar...

Plugin Github: github.com/Bonkahe/Suns...

Finally got a tutorial out for this, you can find it here: youtu.be/aEDDkGIfwDY

#Godot #GodotEngine #IndieGameDev #gamedevs
June 17, 2025 at 4:15 PM
Plugin AssetLib: godotengine.org/asset-librar...

Plugin Github: github.com/Bonkahe/Suns...

Full Breakdown (not a tutorial, I'll make one of those later, this is just a deepdive into how I made the plugin): youtu.be/hqhWR0CxZHA

#Godot #GodotEngine #IndieGameDev #gamedevs
June 9, 2025 at 4:53 PM
There are a lot of issues with having such a popular WIP plugin out there, and the more exposure we gave to it the harder it became to focus on developing it vs doing tech support. But yeah, not being in the assetlib wasn't a deterrent, people still recommend it and download it from GitHub.
November 21, 2024 at 1:24 PM
if you count assets outside of the assetlib, dialogic is still #1 in terms of github stars
November 21, 2024 at 12:12 PM
You guessed it, I want to make phasers and I'm trying to see if any of these dodgy looking assets off assetlib with stupid names are worth my time or if I really have to handcraft this shit myself
May 6, 2026 at 9:06 PM
I made 2 godot sound plugins:
Soundwave sfx: godotengine.org/asset-librar...
and Soundwave Music: godotengine.org/asset-librar...
Theyll make using sound in your next game A TON easier :)

#orosemo #godot #plugin #game #gamedev #dev #code #bluesky #assetlib #help
Soundwave Music Manager - Godot Asset Library
godotengine.org
May 14, 2026 at 1:50 PM