#GameAI
Working on making enemies smarter, especially when they're in a complex environment such as the cities, but to begin with I gotta fix the navmesh for the buildings as it's kinda wild

#indiegame #gamedev #gameai #navmesh #indiedev
September 22, 2026 at 6:48 PM
Navigation in Kingdom Come: Deliverance games
Matej Marko, @warhorsestudios.bsky.social
Optimizing navigation mesh memory for a 4km x 4km level, and combining navigation mesh and navigation graph for efficient pathfinding.
AI and Games Conference, 10-11 Nov, London.
Get tickets.
#GameDev #GameAI
September 24, 2026 at 12:41 PM
TALOS: Building Adaptive Enemy AI with On-Device LLMs
Matthew Crouch and Ben Clark, Arm
An LLM-driven director adapts traditional behaviour trees to adjust enemy strategies and tactics at run time.
AI and Games Conference, 10-11 Nov, London.
Get tickets: aiandgamesconference.com

#GameDev #GameAI
September 24, 2026 at 12:40 PM
Prowl behavior. Hunters drift in loose spirals until something crosses their path.

#soup #gameai #gamedev #indiedev
January 8, 2026 at 4:42 PM
Finally, base production feels more balanced.

Next stop: leaving the island.

#gamedev #indiedev #4X #gameai #Godot
August 1, 2026 at 8:53 PM
Ready to shape the future of 𝗚𝗮𝗺𝗲 𝗔𝗜 or lead the conversation in 𝗚𝗮𝗺𝗲 𝗦𝘁𝘂𝗱𝗶𝗲𝘀?

#GameDev #GameAI #GameStudies
March 27, 2026 at 11:30 AM
GameAI, so obviously I need to train my LLM on video games
September 1, 2026 at 1:00 PM
NPC now uses a placeholder character model and animations!

#gamedev #gameAI #solodev #godot #fps
June 14, 2025 at 1:00 AM
The fluffly goats are getting smarter! they now realize when they are stuck and choose different paths so they are less likely get stuck performing strange ritual circles.
#wip #unrealengine #gamedev #gameAI
March 24, 2025 at 8:29 AM
Interesting video: "Half-Life - Roach AI Demonstration" www.youtube.com/watch?v=Elwb... #gamedev #gameai
Half-Life - Roach AI Demonstration
YouTube video by MarphitimusBlackimus
www.youtube.com
December 16, 2024 at 7:56 PM
Something's cooking - and AI's the main ingredient!
#indiegames #gameai #aiforvideogames #manuvieogamemaker
March 18, 2025 at 2:52 PM
In 1968 they had to draw their navmeshes by hand #gameai
Andrea Branzi, Archizoom Association
"Structures in Liquefaction"
ink and coloured pencil on tracing paper
1968

#experimentalarchitecture #architecture #drawing #architecturaldrawing

collection.frac-centre.fr/artwork/arch...
December 20, 2025 at 11:26 AM
Tilemap avoidance :)

Playing around with an old concept of mine, realizing it in Godot.

#godot #gameai
June 19, 2026 at 6:06 AM
Can now officially shoot and kill enemies with working ragdoll physics!
Needs some polish of course, but it works!

#GameDev #GameAI #Godot #Solodev #IndieDev #Fps #Ragdoll
June 15, 2025 at 8:46 PM
The AI Rewrite continues, and now the ai will remember where it last an enemy, and go check it out when they've lost sight of the targe
t
#indiegame #gamedev #ai #gameai #solodev
March 27, 2026 at 8:40 PM
Added some selection behaviour. I think it working pretty acceptably. :)

Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.

#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
January 12, 2026 at 12:10 PM
In Gory Groceries, your violence tells a story. One of brute savagery and desperate survival.

Poop Decals coming soon.

#IndieDev #SoloDev #GameDev #SurvivalHorror #Prototype #Blood #Gore #GameAI #GameArt
July 18, 2026 at 12:26 PM
Here’s a sneak peek at why you need to be at the AI and Games Conference 2025 this November in London by @tommy.aiandgames.com.
For all the detailed updates check out @conference.aiandgames.com.

#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
October 3, 2025 at 9:15 AM
Humble beginnings of the combat system...

I accidentally created some kind of terrible bar brawl.

You could almost be fooled into thinking I did this intentionally. :'D

#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
January 8, 2026 at 4:39 PM
Working on adding enemy hearing, so they can react if you're running around outside their vision as well

#indiegame #gameai #gamedev #solodev
May 11, 2026 at 10:39 PM
Found this interesting talk on the AI of Halo as I was researching finite-state machine AI for my little shooter

#gamedev #gameAI #Halo
The AI of Halo 1 Combat Evolved | Design & Implementation
YouTube video by Nathan DC
www.youtube.com
June 13, 2025 at 3:50 AM
December 23, 2025 at 9:39 AM
My Godot 4 Text Based Simulation

#Godot4 #GodotEngine #NPCSimulation #GameAI #IndieDev
June 5, 2026 at 1:48 AM