#GameAI
What's this? A veiled attempt showing that I'm in this game ai business since almost 15 years! Long demoted to be "sleeping shirts". But they are deeply meaningful to me. Spanning co-organizing game ai conf 2012, nucl.ai 2016 and gameai north 2017. I wear them like medals ... in bed #gameai
November 8, 2026 at 5:18 PM
Tuning Bounty Hunt bots in Datten: they should seek groups for bonus points, but back off before the tagger gets an easy catch. The flow is improving, but still needs work. 🎮

ro.grunna.com/projects/019...

#Godot #GameDev #IndieDev #IndieGame #GameAI #Multiplayer #GDScript #BuildInPublic
November 5, 2026 at 9:27 PM
Wired up a visualizer for the influence map to see why the bot was playing so flat.

Turns out the AI was reading parts of the terrain through the player's fog-of-war filter, so it had zero clear read on the board.

But that wasn't all 👇

#gamedev #indiedev #solodev #love2d #GameAI
November 5, 2026 at 3:34 PM
Implemented the boss fight

Camera changes to wide shot
Music slows down and adds heavy reverb
Switches attacks between jabs and homing bullets

Boss art by @arubinousagi.bsky.social

#gamedev #indiedev #godotengine #cyberpunk #pixelart #buildinpublic #gameai #bossfight #devlog #indiegamedev
November 4, 2026 at 5:46 AM
Added SFX to the traps

Also updated the enemy pathfinding—mobs are aware of hazard zones and actively avoid stepping into them.

Cyber Samurai mob design by @arubinousagi.bsky.social

#gamedev #indiedev #godotengine #pixelart #cyberpunk #buildinpublic #gameai #devlog #indiegamedev #gamesfx
November 3, 2026 at 10:17 AM
Added 3 trap types to the game

Acid: Deals continuous contact damage

Electric: Deals no damage, but stuns & knocks back

Laser: Cycles ON/OFF—contact while ON deals damage & knockback

#gamedev #indiedev #godotengine #pixelart #cyberpunk #buildinpublic #gameai #devlog #indiegamedev #2dgame
November 2, 2026 at 4:26 AM
Found a new problem in Bounty Hunt: the bots discovered that standing in a big group earns points… so now they mostly just form a crowd instead of running or acting paranoid. 😅 Time to make them a little less trusting.

ro.grunna.com/projects/019...

#Godot #GameDev #IndieDev #GameAI #BuildInPublic
November 1, 2026 at 9:45 PM
The pipes aren’t safe anymore 😄 Bots in Datten can now reach players trying to camp up high and farm points. Slowly making the AI better at handling all the weird places players can reach.

ro.grunna.com/projects/019...

#Godot #GameDev #IndieDev #GameAI #BuildInPublic
October 31, 2026 at 9:31 PM
SAME OLD GAMEPLAY. OR A WORLD THAT THINKS BACK?

The difference between a conventional game and an AI-powered experience goes beyond graphics. It's about how character

#GamesDapp,

Website: www.gamesd.app/ai-game-deve...

#aigamedevelopment #gameai #aigaming #gamecharacters #adaptivegameplay
November 2, 2026 at 12:25 PM
Low-energy dev night 😅 Next challenge in Datten: teaching bots to use pipes and awkward routes so players can’t hide somewhere weird and become untouchable.

ro.grunna.com/projects/019...

#Godot #GameDev #IndieDev #GameAI #BuildInPublic
October 28, 2026 at 9:18 PM
Participate in the workshop planned by @gorgoh.bsky.social and leave with a shared “Gameplay AI Developer 2030+” map linking future challenges to the capabilities needed to tackle them.
Read more here:
www.aiandgamesconference.com/schedule/bey...
#GameAI #GameDev
WORKSHOP : Beyond Coding: The Future Challenges and Skills of Gameplay AI - AI and Games Conference
www.aiandgamesconference.com
October 29, 2026 at 10:24 AM
Bring your own topic to the first-ever AI and Games Unconference to encourage spontaneous exchanges, share experiences, and explore ideas with fellow AI & Games enthusiasts.

Read more here:
www.aiandgamesconference.com/schedule/wor...

#GameAI #GameDev #Conference
WORKSHOP : AI and Games Unconference – Bring Your Own Topic! - AI and Games Conference
www.aiandgamesconference.com
October 29, 2026 at 10:30 AM
Teaching the bots in Datten to jump between platforms without deciding lava looks like a shortcut. 😅 Progress is slow, but they’re getting better at it!

ro.grunna.com/projects/019...

#Godot #GameDev #IndieDev #GameAI #Multiplayer #BuildInPublic #Devlog
October 27, 2026 at 9:41 PM
Chapter 14 of my Artificial Intelligence in #UnrealEngine5 book explains what smart objects are and how to take advantage of their features. This demo shows how an agent will look for tools after a weapon jams.

youtu.be/y8rbz7ARuQI

#ue5 #gameai
Unreal Engine 5 AI | Smart Object
YouTube video by Marco Secchi
youtu.be
October 21, 2026 at 2:57 PM
I Plan to Tell You a Story: Narrative Planning with HTNs by @jefforkin.bsky.social from @bitpartai.bsky.social.
challenging. This talk will describe and demonstrate HTN planning-based solutions to three related problems.
Get your tickets today!
#AIandGames #GameAI #GameDev
October 19, 2026 at 1:22 PM
🥷 3 AI Runners have joined NINJA RANDOM SWITCH DEATHRUN 300+!
Race against FAST, NORMAL & SLOW as they tackle traps, recover from mistakes, and navigate randomized courses!
Can you beat the AI? ⚡

🎮 Island Code: 3505-9013-4036
www.fortnite.com/@hiroyukichi...

#UEFN #Verse #FortniteCreative #GameAI
October 17, 2026 at 7:34 PM
Ninja Random Switch Deathrun 300+を更新しました.

Verseで制御する3体のAI Runner(FAST・NORMAL・SLOW)を追加しました.
Random Roomsの障害物を自律的に攻略し,失敗しても自動復帰します.
プレイヤーとのリアルタイムな競争も楽しめます.

島コード:3505-9013-4036

#UEFN #Verse #FortniteCreative #GameAI
🥷 3 AI Runners have joined NINJA RANDOM SWITCH DEATHRUN 300+!
Race against FAST, NORMAL & SLOW as they tackle traps, recover from mistakes, and navigate randomized courses!
Can you beat the AI? ⚡

🎮 Island Code: 3505-9013-4036
www.fortnite.com/@hiroyukichi...

#UEFN #Verse #FortniteCreative #GameAI
October 17, 2026 at 7:43 PM
OUTSOURCING: rockstar's biggest studio is in Bangalore

TECHNOLOGY: engines, tools, AI , IP etc

Woodcock: LOOT strategies for game capital

Now using AI a lot at the start and end, also localisation and subtitles. But consumers don't want games with #genai.

#cyborgworkers #gameai #aiethics […]
Original post on mastodon.social
mastodon.social
October 16, 2026 at 8:00 AM
Unsurprisingly, games industry union recruitment is extremely creative Woodcock

#cyborgworkers #gameai
October 16, 2026 at 7:45 AM
But Rockstar make so much money, the penalties for doing this kind of thing are meaningless.
(so do their employees) thinking about this industry helps us think about capitalism, shows us whether our theory is right.

Woodcock #cyborgworkers #gameai #capitalism

q&a He confirms the vast sums the […]
Original post on mastodon.social
mastodon.social
October 16, 2026 at 8:05 AM
#cyborgworkers #gameai Woodcock

They are trying to drive a train while someone else is runing ahead of you laying the track.
Tools keep changing
scheduling is impossible
they need to be "fun" / people have to want them. Many failures from expensive games that no one wants to play even if they […]
Original post on mastodon.social
mastodon.social
October 16, 2026 at 7:51 AM
Woodcock #cyborgworkers
Now moving on to the games industry – RockStar is the most profitable media commodity of all times. Industry is small in terms of employees but huge in terms of revenue, viewed nationally.

(my PhD is key to a lot of character-based #gameai so I know a lot about this […]
Original post on mastodon.social
mastodon.social
October 16, 2026 at 7:43 AM
Here's how to debug behavior trees in your game when using the Unity Behavior tool. Check out my full 8 minute intro to behavior trees in Unity for the complete walkthrough.

Full tutorial: https://youtu.be/DWlZK5mqC6E

#unity3d #unity #gamedev #gameai #madewithunity
October 13, 2026 at 2:24 PM
Climbing Up The Walls: Building a Navigation System for Characters That Defy Gravity by Chris Brown from @kythera.ai.
This talk walks through how Kythera built a fully 3D surface navigation system that allows you to walk/climb/crawl over any surface.
#GameAI #GameDev #NavMesh #AIandGamesConference
October 13, 2026 at 8:33 AM
From Prompt to Character: Copyright Risks in AI-Assisted Game Development by Fernanda Soler, Sr. Independent Legal Consultant.
This talk will discuss the legal issues arising when AI is used to generate content and propose a workflow to be followed by designers when using AI tools.
#gamedev #GameAI
October 13, 2026 at 8:29 AM