#GameAI
Navigation in Kingdom Come: Deliverance games
Matej Marko, @warhorsestudios.bsky.social
Optimizing navigation mesh memory for a 4km x 4km level, and combining navigation mesh and navigation graph for efficient pathfinding.
AI and Games Conference, 10-11 Nov, London.
Get tickets.
#GameDev #GameAI
September 24, 2026 at 12:41 PM
TALOS: Building Adaptive Enemy AI with On-Device LLMs
Matthew Crouch and Ben Clark, Arm
An LLM-driven director adapts traditional behaviour trees to adjust enemy strategies and tactics at run time.
AI and Games Conference, 10-11 Nov, London.
Get tickets: aiandgamesconference.com

#GameDev #GameAI
September 24, 2026 at 12:40 PM
Working on making enemies smarter, especially when they're in a complex environment such as the cities, but to begin with I gotta fix the navmesh for the buildings as it's kinda wild

#indiegame #gamedev #gameai #navmesh #indiedev
September 22, 2026 at 6:48 PM
Came to mind after the AI alignment discourse
September 18, 2026 at 12:47 AM
GEN2 AI G6 195/324
Games 1518 Abnormal 0
Top Deck mono_wind 61.1% (G5)
Top Profile policy_softened 50.5%
First/Second RAW 49.3/50.7
Candidate G5 51.9% not adopted
Lineage gen2-s4-main
#GameAI #SelfPlay #RL
September 12, 2026 at 9:00 AM
ISEKAI TIER1 Ranking (g=125940)
#1 Water E1832 W0.61(0.58/0.65)
#2 Wind E1821 W0.61(0.67/0.56)
#3 Fire E1773 W0.56(0.62/0.51)
#4 Light E1733 W0.51(0.59/0.42)
#5 Earth E1646 W0.38(0.39/0.38)
#6 Dark E1579 W0.32(0.40/0.24)
#GameAI #RL
September 10, 2026 at 9:14 PM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 10, 2026 at 9:01 PM
GEN2 AI G57 110/324
Games 15832 Abnormal 3
Top Deck mono_wind 60.6% (G56)
Top Profile policy_sampled 66.8%
First/Second RAW 50.0/50.0
Candidate G56 50.6% not adopted
Lineage gen2-s3-main
#GameAI #SelfPlay #RL
September 10, 2026 at 9:00 PM
ISEKAI TIER1 Ranking (g=125220)
#1 Water E1831 W0.61(0.58/0.65)
#2 Wind E1820 W0.61(0.67/0.56)
#3 Fire E1772 W0.56(0.62/0.51)
#4 Light E1732 W0.51(0.59/0.42)
#5 Earth E1645 W0.38(0.39/0.38)
#6 Dark E1578 W0.32(0.40/0.24)
#GameAI #RL
September 10, 2026 at 9:14 AM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 10, 2026 at 9:01 AM
ISEKAI TIER1 Ranking (g=124500)
#1 Water E1829 W0.61(0.58/0.65)
#2 Wind E1819 W0.61(0.67/0.56)
#3 Fire E1770 W0.56(0.62/0.51)
#4 Light E1731 W0.51(0.59/0.42)
#5 Earth E1644 W0.38(0.39/0.38)
#6 Dark E1577 W0.32(0.40/0.24)
#GameAI #RL
September 9, 2026 at 9:16 PM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 9, 2026 at 9:02 PM
ISEKAI TIER1 Ranking (g=123780)
#1 Water E1828 W0.61(0.58/0.65)
#2 Wind E1817 W0.61(0.67/0.56)
#3 Fire E1769 W0.56(0.62/0.51)
#4 Light E1729 W0.51(0.59/0.42)
#5 Earth E1642 W0.38(0.39/0.38)
#6 Dark E1575 W0.32(0.40/0.24)
#GameAI #RL
September 9, 2026 at 9:14 AM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 9, 2026 at 9:01 AM
ISEKAI TIER1 Ranking (g=123060)
#1 Water E1827 W0.61(0.58/0.65)
#2 Wind E1816 W0.61(0.67/0.56)
#3 Fire E1768 W0.56(0.62/0.51)
#4 Light E1728 W0.51(0.59/0.42)
#5 Earth E1641 W0.38(0.39/0.38)
#6 Dark E1574 W0.32(0.40/0.24)
#GameAI #RL
September 8, 2026 at 9:14 PM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 8, 2026 at 9:01 PM
ISEKAI TIER1 Ranking (g=122340)
#1 Water E1825 W0.61(0.58/0.65)
#2 Wind E1815 W0.61(0.67/0.56)
#3 Fire E1766 W0.56(0.62/0.51)
#4 Light E1727 W0.51(0.59/0.42)
#5 Earth E1640 W0.38(0.39/0.38)
#6 Dark E1573 W0.32(0.40/0.24)
#GameAI #RL
September 8, 2026 at 9:14 AM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 8, 2026 at 9:01 AM
Attempting a little clean-up in my state-machine logic. My way of doing reaction time for NPC state transitions was incredibly messy so trying to just handle it with a function in the state class itself instead of the spaghetti code I was starting to dive into 🤪

#GameDev #Godot #GameAI
September 7, 2026 at 11:44 PM
ISEKAI TIER1 Ranking (g=121620)
#1 Water E1824 W0.61(0.58/0.65)
#2 Wind E1813 W0.61(0.67/0.56)
#3 Fire E1765 W0.56(0.62/0.51)
#4 Light E1725 W0.51(0.59/0.42)
#5 Earth E1638 W0.38(0.39/0.38)
#6 Dark E1571 W0.32(0.40/0.24)
#GameAI #RL
September 7, 2026 at 9:14 PM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 7, 2026 at 9:01 PM
How to build a self-learning game character using deep reinforcement learning, first in 200 lines of vanilla JavaScript, then again in PyTorch, and watch it go #gameai
I Taught a Stick-Figure NPC to Dodge Bullets With a Neural Network I Wrote From Scratch
hackernoon.com
September 7, 2026 at 10:39 AM
ISEKAI TIER1 Ranking (g=120900)
#1 Water E1823 W0.61(0.58/0.65)
#2 Wind E1812 W0.61(0.67/0.56)
#3 Fire E1764 W0.56(0.62/0.51)
#4 Light E1724 W0.51(0.59/0.42)
#5 Earth E1637 W0.38(0.39/0.38)
#6 Dark E1570 W0.32(0.40/0.24)
#GameAI #RL
September 7, 2026 at 9:14 AM
ISEKAI Self-Play Run:run_20260618T220048 C821
center=0.600 dist=0.100 approaching
stab=1.000 osc=0.00 drift=0.000
bias U64 +0.000
kill=95.4% deckout=4.6%
WL P0=15 P1=10 D=0
#GameAI #SelfPlay #ReinforcementLearning
September 7, 2026 at 9:01 AM
ISEKAI TIER1 Ranking (g=120180)
#1 Water E1821 W0.61(0.58/0.65)
#2 Wind E1811 W0.61(0.67/0.56)
#3 Fire E1762 W0.56(0.62/0.51)
#4 Light E1723 W0.51(0.59/0.42)
#5 Earth E1636 W0.38(0.39/0.38)
#6 Dark E1569 W0.32(0.40/0.24)
#GameAI #RL
September 6, 2026 at 9:14 PM