#NavMesh
today's progress: navmesh stuff

#godot #gamedev
March 27, 2026 at 4:17 AM
WIP Navmesh Stuff

#gamedev #customengine
March 29, 2025 at 5:35 PM
Working on making enemies smarter, especially when they're in a complex environment such as the cities, but to begin with I gotta fix the navmesh for the buildings as it's kinda wild

#indiegame #gamedev #gameai #navmesh #indiedev
September 22, 2026 at 6:48 PM
Navmesh edit courtesy of Saint Aldrich on Discord.
They managed to import navmeshes to Blender and edit them, it's insane.
Normally in Shaded Woods there is no navmesh between the parts blocked by the rubble, so I asked them to lend me a hand connecting the two.

#DarkSouls2
September 24, 2026 at 10:39 PM
Skyrim fox’s navmesh is bugged.
September 12, 2025 at 7:17 PM
Made a video on setting up a stylized minimap using the generated navmesh... mesh

www.youtube.com/watch?v=L84m...

#unity3d #gamedev
Unity | How to make a Stylized Minimap (with Navmesh)
YouTube video by MinionsArt
www.youtube.com
August 1, 2025 at 11:47 AM
[pulls your navmesh out from under you like a rug]
February 22, 2026 at 6:29 PM
Huge credit to Sp0derm0n for the incredible mod that allows us to show off navmesh this way: www.nexusmods.com/skyrimspecia...
Debug Menu - In-Game Navmesh Viewer and More
Render Navmesh, occlusion planes and cell borders in-game.
www.nexusmods.com
March 3, 2025 at 4:40 PM
I also gotta fix the navmesh so they stop WALKING ON THE OUTSIDE WALL
March 24, 2025 at 8:17 AM
Old height map test with navmesh
#gamedev #indiedev
October 23, 2024 at 3:36 AM
Flipping through old-ish sketchbook while sorting out navmesh woes
October 7, 2025 at 2:22 AM
@grok what is a navmesh
September 23, 2026 at 11:28 PM
April 19, 2026 at 6:12 PM
i usually don't do any progress on fridays, but here's what i've done today: changed the character movement to use a navmesh. this way i don't have to create a lot of collision fences all over the level.

#godot #gamedev
March 28, 2026 at 1:03 AM
Thought this came out nicely - landscape changes with navmesh rebuild (navmesh debug on in this vid). The landscape greatly affects the flow of the enemies, choke points, distances, etc... #gameBalancing #screenshotsaturday #indieGames #solodev #godot #towerdefense
July 27, 2025 at 4:40 PM
Cursed Navmesh data
30 billion street and environmental scans from Pokémon GO players were used to train US military drones
www.resetera.com/threads/15...
June 11, 2026 at 1:44 PM
Our navmesh team has been hard at work making the many dungeons, caves, forts, landscapes, and cities of #Skyblivion interactable for our NPCs. Here is a look at our navmeshing progress!

#Oblivion #Skyrim #ElderScrolls #PCGaming
March 2, 2025 at 8:09 PM
Cat navmesh algorithms say otherwise
March 17, 2025 at 6:29 AM
Note to self: remember to bake the Navmesh before playtesting... motherfuckers enabled noclip

#gamedev #indiegame #immersivesim
October 24, 2024 at 7:00 AM
Today we announced the first talks for the 2026 AI and Games Conference in November. A great start, with plenty more to come!

Our goal is to bring together the people working on real AI for games.

I mean c'mon we have 3x talks on navigation FFS. GenAI grifters don't even know what a navmesh is!
It's time to announcing the first wave of talks for AI and Games Conference 2026, including presentations from Embark Studios, Splash Damage, Arm, Warhorse Studios, Wargaming, and the first insight into Fenris Creations collaboration with Google DeepMind.

www.aiandgames.com/p/fenris-cre...
Fenris Creations, Embark, Warhorse, and Wargaming Headline the AI and Games Conference 2026 | 23/09/26
Sponsored by CometForge
www.aiandgames.com
September 23, 2026 at 9:20 PM
Chapter 5 of my "Artificial Intelligence in #UnrealEngine 5" book explains the difference between static (baked) and dynamic (runtime) navmesh generation. This example shows what happens when you have moving obstacles.

#gamedev #ue5 #indiedev #ai #navmesh #pathfinding

youtu.be/i-J5L-_Epns
Unreal Engine 5 AI | Static vs Dynamic Mesh Generation
YouTube video by Marco Secchi
youtu.be
September 20, 2026 at 9:02 AM
Use navmesh, do NOT attempt 3d pathfinding, do NOT partition the world using octrees, do NOT include fish in your underwater video game
November 9, 2024 at 11:27 PM
Rework the planet's navigation system:

-> Need a way to cut out obstacles in navmesh
-> Make navigation system easier to configure

#godotengine #gamedev #indiegame
May 12, 2025 at 5:58 PM
Got the enemy path finding and navmesh working.
#screenshotsaturday #WIP #lowpoly #survivalhorror
April 18, 2026 at 3:31 PM
Have added a way to have entities have a gameobject navmesh obstacle proxy that follows them around with the same size.

Need it to have my gates and other dynamic entities affect the navmesh :)

(Entities can't affect gameobject navmesh)

#solodev #gamedev #unitydots #dots #ecs #indiedev #indiegame
October 28, 2025 at 7:13 PM