#AutomationGame
🚧 Progress update on my city builder / automation project!
Intersections are now generated automatically when roads cross .
It’s just visual for now, but it lays the foundation for proper traffic flow later on.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #ProceduralGeneration
June 29, 2025 at 4:55 PM
Buildings in Star Birds – models of different production facilities #indiegame #automationgame
March 14, 2025 at 11:46 AM
🏗️ First steps toward a functional building system!
You can now place and remove buildings.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
July 23, 2025 at 9:40 AM
A small solar panel here, a power station there and - brzbrz ⚡ - the energy is flowing …

#indiegame #gameplay #automationgame #spacegame
February 28, 2025 at 9:59 AM
Every machine is programmed by you!
#gamedev #indiedev #automationgame #indiegame #codinggame
August 22, 2026 at 3:40 AM
(WIP) Crafting swords and armours in my multiplayer factory automation game! ⚔️

Wishlist Left Stranded!
store.steampowered.com/app/1936750/...

It would help a lot! 🙂

#godotengine #gamedev #automationgame #indiedev #playleftstranded
September 22, 2025 at 9:27 PM
Just another perfectly normal day at the factory

Every machine in Blueprint Factory is programmed by you… whether they like it or not.

#IndieGame #IndieDev #GameDev #IndieGames #AutomationGame #FactoryGame #SimulationGame #PixelArt #MadeWithUnity #BlueprintFactory
July 17, 2026 at 10:15 AM
In Crystalia, automation isn't just about efficiency. Your factory keeps your defenses alive! ⚙️🛡️

#gamedev #indiedev #towerdefense #automationgame
July 29, 2026 at 4:33 AM
Another level going from blockout to final 👀

Here's the evolution of my tower defense game!
#gamedev #indiedev #towerdefense #blockout #automationgame
June 8, 2026 at 3:17 PM
🚂 New addition to my city builder / automation project!
I’ve implemented a basic train system — wagons now align and follow the engine smoothly.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
July 10, 2025 at 6:15 PM
Resource Areas! 🚩 We can now enlarge <> and reduce >< them in real time. Possible applications? Melting ice, flowing lava, scarcity of resources due to exploitation … think of more! #indiegame #gamedev #gamedesign #automationgame
February 12, 2025 at 8:59 AM
It's like Noita + Dig-N-Rig + Factorio. Falling sand factory goodness in POUND SAND #indiegame #indiegaming #indiedev #gamedev #factorygame #automationgame
June 8, 2026 at 11:50 PM
My 8 year old kid just beat my coding game :)
#indiegame #indiedev #gamedev #automationgame
July 26, 2026 at 3:31 AM
From blockout to final result, I'm working on tower defense levels for Crystalia, an automation tower defense game!

You can check game page right here: store.steampowered.com/app/4176440/...

#gamedev #indiedev #towerdefense #blockout #automationgame
April 20, 2026 at 10:37 AM
Crawling out of my cave with an update on my project
Big milestone on my city builder
I’ve nearly implemented my own skinning system for animated models.

No interpolation between armature keys, so the motion is still a bit choppy

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Animation
September 24, 2025 at 3:28 PM
Continuing to share progress on my city builder / automation project!
Roads now automatically generate intersections when they cross.
Still a bit messy — some visible seams and bugs — but I’m excited to push this further!
#Godot #GameDev #IndieGames #CityBuilder #AutomationGame #proceduralgeneration
June 28, 2025 at 10:35 PM
🚦 Intersections are now functional!
Vehicles can now transition between roads at intersections. No collision detection yet, but it’s great to see traffic starting to flow!

Plenty of polish left to do, but it's starting to feel alive.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame
July 15, 2025 at 5:32 PM
Okay… I hear you. 😅

So over the last few weeks, I’ve been rebuilding every piece of Blueprint Factory by hand.

Let me know if it worked 👀

#indiedev #gamedev #pixelart #indiegame #automationgame #factorygame
July 22, 2026 at 3:46 PM
This evening I started looking into updating the main menu - and stumbled into quite a bug nest - which I managed to fix. I think. At least some. 🫠
Still need to do a lot on this...

#IndieGame #PuzzleGame #CozyGaming #ProgrammingGame #AutomationGame #LogicGame #IndieDev #CozyGame
October 6, 2025 at 9:35 PM
From blockout to final level.
Here's the evolution of my tower defense game!

#gamedev #indiedev #towerdefense #blockout #automationgame
May 18, 2026 at 3:25 PM
How hard can it be? #AutomationGame #BeamNG #TopGear
August 29, 2025 at 2:55 AM
Follow-up on my previous post:
You can now control exactly how resources are distributed between machines⚙️

#indiedev #gamedev #automation #automationgame
May 11, 2026 at 6:28 PM
Quick work-in-progress test from my automation game 🛠️📦

This is a rough pass to see how the system “flows” (routing, timing, satisfying movement, etc.).

What should I stress test next: speed, complexity, or chaos? 😄
#gamedev #indiedev #automationgame

Great art assets courtesy of @kenney.nl
December 23, 2025 at 3:43 AM
October 19, 2025 at 4:12 PM
🧪 Devlog: Testing floating tile placement!
Tiles now sit on tall stone pillars, suspended above a sea of clouds and drifting fog.
It's like building your own little sky kingdom — one tile at a time.

Do you like it?

#devlog #GameDev #IndieDev #ue5 #automationgame #Glintland
April 15, 2025 at 8:04 PM