#BitmapFonts
I've converted the bitmap font from the Texas Instruments TI-83 graphic calculator into a True Type font. Get it and over 550 other computer and video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#TexasInstruments #TI83 #calculators #TI #TTF #font #fonts #bitmapfonts #retrocomputers
May 27, 2025 at 5:38 PM
Deleted the video because it was super grainy, lol - low kbps.

Anyway, been working on a UI API for my PSX-style 3D platformer. Going super well! #gamedev #indie #bitmapfonts #ui #ux
September 3, 2026 at 4:09 AM
Along with #SusanKare designs, Venice was one the “City” fonts that came with the original #Macintosh. fontsinuse.com/type_designe...

#BitmapFonts #TypeDesign #BillAtkinson
Bill Atkinson
Bill Atkinson
fontsinuse.com
June 8, 2025 at 5:05 PM
I've converted the bitmap font from the MSX port of Flicky into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Flicky #Sega #MSX #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #retrogames #videogames #videogames
June 13, 2025 at 3:23 PM
I've converted the bitmap font from Journey to Silius into a True Type font. Get it and over 650 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#JourneyToSilius #Sunsoft #NES #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #retrogames #videogame #videogames
June 17, 2025 at 8:19 PM
I've converted the bitmap font from Deadly Towers into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#DeadlyTowers #Broderbund #Lenar #NES #8bit #TTF #font #fonts #retrogame #retrogames #videogame #videogames #bitmapfont #bitmapfonts
June 3, 2025 at 6:06 PM
I've converted the bitmap font from the NES port of Karate Champ into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#KarateChamp #Technos #TechnosJapan #DataEast #NES #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #videogame
June 9, 2025 at 3:14 PM
I've converted the bitmap font from the MSX port of Thexder into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Thexder #GameArts #Compile #MSX #TTF #font #fonts #8bit #retrogame #retrogames #bitmapfont #bitmapfonts #videogame #videogames
June 5, 2025 at 3:05 PM
I've converted the bitmap font from the MSX port of R-Type into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#RType #Irem #ISCO #MSX #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #retrogames #videogame #videogames
June 11, 2025 at 1:58 PM
I've converted the bitmap font from the BIOS of the NeoGeo Pocket into a True Type font. Get it and over 550 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#NeoGeoPocket #SNK #NeoGeo #8bit #TTF #font #fonts #retrogame #retrogames #videogame #videogames #bitmapfonts #retrofonts
May 22, 2025 at 8:42 PM
I've converted the bitmap fonts from Super Mario Bros. 3 into True Type fonts. Get them and over 550 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#SuperMarioBros #SuperMarioBros3 #Mario #Nintendo #NES #8bit #TTF #font #fonts #retrogames #videogames #bitmapfonts
May 23, 2025 at 8:23 PM
However, I've made good progress on transferring and refactoring the Cohort engine into my "MrDinoLibrary": it now reads TexturePacker SpriteSheets, BitmapFonts (.fnt), and TileMaps in Tiled Mapeditor format.
November 9, 2025 at 4:12 PM
taking a scroll through this repo github.com/ianhan/Bitma... and yeah there's some fonts I'd want to smoke
GitHub - ianhan/BitmapFonts: My collection of bitmap fonts pulled from various demoscene archives over the years
My collection of bitmap fonts pulled from various demoscene archives over the years - ianhan/BitmapFonts
github.com
May 11, 2025 at 6:33 AM
June 4, 2025 at 11:29 AM