Simulating the print stuff & an extra colour channel per pixel does also slow things down/increase sizes, & things like blendmodes/filters are all written for RGB and undefined for CMYK(s)
Simulating the print stuff & an extra colour channel per pixel does also slow things down/increase sizes, & things like blendmodes/filters are all written for RGB and undefined for CMYK(s)
Thanks to @valerjonney.bsky.social for taking the og pic in vrchat and @h3llblazer.bsky.social for giving me hints on overlays and blendmodes
Thanks to @valerjonney.bsky.social for taking the og pic in vrchat and @h3llblazer.bsky.social for giving me hints on overlays and blendmodes
I'm using an old Photoshop version and mostly just the default round brush (variable hardness is amazing). Why PS? Well, layer styles are unmatched imo and i love how intuitive the layers, groups, blendmodes and masks are. Also using Coolorus as a color picker, because it's great as well!
I'm using an old Photoshop version and mostly just the default round brush (variable hardness is amazing). Why PS? Well, layer styles are unmatched imo and i love how intuitive the layers, groups, blendmodes and masks are. Also using Coolorus as a color picker, because it's great as well!
https://nik.digital/posts/compositing-blending
#css #browsers #blendmodes
https://nik.digital/posts/compositing-blending
#css #browsers #blendmodes
As a treat :)
Yapfest in alt text
As a treat :)
Yapfest in alt text
#procreate #artistsofbluesky #hades2 #doomwitch #melinoë #digitalart
#procreate #artistsofbluesky #hades2 #doomwitch #melinoë #digitalart
idk the team's workflow exactly so a lot of this was me fumbling around trying to mimic their geometric shapes and blendmodes.. before saying fuck it and just painting stuff instead. theyre only thumbnails, technique doesnt matter
idk the team's workflow exactly so a lot of this was me fumbling around trying to mimic their geometric shapes and blendmodes.. before saying fuck it and just painting stuff instead. theyre only thumbnails, technique doesnt matter
took me a whole day to match the look of the shaft!
substance's blendmodes etc. are so different, it takes extra time to keep parity of all layer's visual result!
*Flops in defeat*
took me a whole day to match the look of the shaft!
substance's blendmodes etc. are so different, it takes extra time to keep parity of all layer's visual result!
*Flops in defeat*
Gotta watch my Blendmodes when drawing to textures...
Gotta watch my Blendmodes when drawing to textures...
(The better way to do this would be to use blendmodes and draw_rectangle_color.)
(The better way to do this would be to use blendmodes and draw_rectangle_color.)
My smoke effects currently only work in Release mode, not in Debug mode, so there`s that to fix...
My smoke effects currently only work in Release mode, not in Debug mode, so there`s that to fix...
Would it be okay for me to ask you about this again at some later time?
Would it be okay for me to ask you about this again at some later time?
OkLab: mini.gmshaders.com/p/oklab
Gamma: mini.gmshaders.com/p/gamma
Dithering: mini.gmshaders.com/p/gm-shaders...
Tonemapping: mini.gmshaders.com/p/tonemaps
Blendmodes: mini.gmshaders.com/p/mini-blend...
OkLab: mini.gmshaders.com/p/oklab
Gamma: mini.gmshaders.com/p/gamma
Dithering: mini.gmshaders.com/p/gm-shaders...
Tonemapping: mini.gmshaders.com/p/tonemaps
Blendmodes: mini.gmshaders.com/p/mini-blend...
by Ryan Mulligan @ryanmulligan.dev
#css #webdev #property #OKLCH #grid-template-areas #gradient #BlendModes #Filter
codepen.io/hexagoncircl...
by Ryan Mulligan @ryanmulligan.dev
#css #webdev #property #OKLCH #grid-template-areas #gradient #BlendModes #Filter
codepen.io/hexagoncircl...
https://codepen.io/HejChristian/pen/YPzLbYX
#codepens #css #gradients #blendmodes #effects
https://codepen.io/HejChristian/pen/YPzLbYX
#codepens #css #gradients #blendmodes #effects