#Blockout
Very early WiP (Blockout phase) day 2
November 8, 2026 at 5:39 PM
Back on that #HROT #QUAKE jam. Mostly blockout at the moment #gamedev #leveldesign #lowpoly #screenshotsaturday
November 7, 2026 at 6:02 PM
one more try. Blockout PB!!!
November 6, 2026 at 2:55 PM
Progress on my Hrot jam entry! Just a blockout right now, but it’s up for playtesting and once I get enough feedback I’ll patch up what’s broken and start working on visuals! #quaks #leveldesign
November 7, 2026 at 8:29 PM
trying this again. Blockout PB!!!
November 6, 2026 at 2:52 PM
New Image - Blockout (December 1989)
Blockout (December 1989)
www.retromags.com
November 8, 2026 at 1:42 PM
Blockout PB!!! level 30 is when the game decides you're done
November 6, 2026 at 2:50 PM
From grey boxes to this: our workshop in early September vs now.
Del blockout gris a esto: el taller en septiembre y ahora.
store.steampowered.com/app/5367450/...
#PREECHO #indiedev #gamedev
November 5, 2026 at 3:50 PM
That sounds like a handy pass for roughing in landforms, what comes after this terrain blockout?
November 7, 2026 at 12:28 PM
This is day one of my devlog for The Chronicle. Hop on the Discord server to follow along and see how the game evolves from an ugly blockout to a gem:
discord.gg/Rx2c9uae4f

#devlog #indiedev #gamedev #gaming
November 5, 2026 at 5:31 PM
One path blocked, another opens 😅

Updated my course blockout: a tire-climbing route, walkways between buildings, pipes blocking an old passage, and more room around the factory entrance.

#LevelDesign #GameDesign #gamedev #indiedev #UnrealEngine #devlog
November 4, 2026 at 6:34 PM
Imported the new retro-themed modular kit blockout into Unity. Walls (1/2/4m, some with door and window openings), corners, floors/ceilings and a couple of test rooms built from them.

#3DArt #GameDev #Unity3D
November 3, 2026 at 1:23 AM
Some silhouette work today on my new Wip, the actual model is still pretty rough but pretty happy with the pose and general blockout so far.
November 6, 2026 at 6:25 PM
Just hooked up an MCP connection to Prassitele, and Sonnet can now do the blockout for me. 🗿
Give it a reference image and it sets the proportions on the rough mesh. Then I merge the meshes and sculpt on top of those proportions myself.
The result: a 30 minute sketch #sculpting
November 6, 2026 at 4:21 PM
Progress on this Renamon sculpt! From the blockout stage all the way to color and details. What do you think of the pose and proportions so far? Getting it ready for resin 3D printing soon!
#renamon #digimon #furry #3Dart #3Dsculpting
November 4, 2026 at 8:16 PM
I have released a new addon called INKit.

It is the Annotation Workflow I always wanted.
It lets you annotate or blockout-paint on a 3D View in Blender, but from an iPad with Apple Pencil, or from an Android tablet with an active stylus.

#b3d #INKit

www.youtube.com/watch?v=Ntln...
INKit - Trailer
YouTube video by MACHIN3
www.youtube.com
November 4, 2026 at 10:38 AM
back making this game (lost motivation for a bit with the mechanics XD) making the robo fizz model is.. terrifying to say the least. (this is only the blockout so it won't look like this when it's done)

#HelluvaBoss #HelluvaBossFangame #BlenderModelling
November 9, 2026 at 1:39 AM
200 areas is a huge world. How long does a typical area take from blockout to finished?
November 7, 2026 at 12:30 PM
Oh yeah Geom/Blockout is always a steep challenge lol
November 5, 2026 at 5:56 PM
This is why I love doing what i do - just LOOK at that view.-
November 2, 2026 at 10:01 PM
Over 200 areas is a huge amount of work. Good of you to show the blockout stage too, it's easy to forget how much figuring things out happens before a place looks finished. Hope you're proud of how far Rhell has come.
November 7, 2026 at 12:03 PM
Let me tell you, drawing after all this time felt so weird...
I actually did the model in 3D, just some rough blockout and pose, and then drew over in 2D. Instinctively my 2D style made its presence known so the concept doesn't really look YouTooz-ish but I did what I could :')
I have now submitted my application to join the YouTooz Community to submit a concept. I'm not posting it here yet as it will take about a week to know if I'm accepted into their community or not.
If I get in I'll beg you to vote for my concept ;.;
If I get rejected it'll be lost for eternity ;-;
November 6, 2026 at 10:21 PM
Air to Ground Message:

PAX HAD TO REOPEN DUE TO NONCOMPLIANT PAX AND HAVE 2 PAXS REMOVED. ORIGIONAL BLOCKOUT TIME WAS 1556Z

Area: Washington DC, USA
Type: Bombardier CRJ900
A: #aa55e6ee10f
F: #f2063be22e2
November 4, 2026 at 5:13 PM
i finished one of the female dwarfs i blocked out a bit ago,
i slimmed her down a bit compared to the blockout it was a bit to extreem
(human woman and male dwarf for reference)
#blender #art #sculpt #sculpting #WIP #character #characterdisign
November 4, 2026 at 2:19 PM
A new modular kit is in the works with a retro theme. Current blockout in Blender: 1/2/4m walls (some with door and window openings), inner/outer corners, floors/ceilings and multiple test rooms built from them.

#Blender3D #IndieDev #3DArt #GameDev #b3d
November 2, 2026 at 12:22 AM