#gaming #marble #leveldesign #art
#gaming #marble #leveldesign #art
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.
assetstore.unity.com/publishers/...
#gamedev #unity #leveldesign #procedural
The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.
assetstore.unity.com/publishers/...
#gamedev #unity #leveldesign #procedural
#indiegame #gamedev #leveldesign #darkfantasy #surreal
#indiegame #gamedev #leveldesign #darkfantasy #surreal
made with #WifeRadiant
#leveldesign #lowpoly #quake #pixelart #gamedev
made with #WifeRadiant
#leveldesign #lowpoly #quake #pixelart #gamedev
Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.
The level's slowly coming together, one lesson at a time.
#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.
The level's slowly coming together, one lesson at a time.
#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
behind-the-screens.de/2024/05/16/a...
behind-the-screens.de/2024/05/16/a...
#gamedev #leveldesign #gamedesign #platformer #Unity3D #backrooms
#gamedev #leveldesign #gamedesign #platformer #Unity3D #backrooms
#curvature #gamedev #indiedev #leveldesign #gamedevelopment
#curvature #gamedev #indiedev #leveldesign #gamedevelopment
#IndieDev #GameDev #LevelDesign #IndieGame #GameDesign #cat
#IndieDev #GameDev #LevelDesign #IndieGame #GameDesign #cat
Testing level design tweaks in Tutorial 02—adjusting hex paths and combat encounters for Kanna and Sayri!
🎮 Play the free demo on Steam:
store.steampowered.com/app/4178300/...
#IndieDev #GameDev #ChampionOfLore #LevelDesign #IndieGame
Testing level design tweaks in Tutorial 02—adjusting hex paths and combat encounters for Kanna and Sayri!
🎮 Play the free demo on Steam:
store.steampowered.com/app/4178300/...
#IndieDev #GameDev #ChampionOfLore #LevelDesign #IndieGame
Before → after: widened the courtyard following tutor feedback and added barriers to keep players from falling into spots they can’t escape. Still learning how space shapes the experience.
#LevelDesign #Blocktober #gamedev #indiedev #UnrealEngine
Before → after: widened the courtyard following tutor feedback and added barriers to keep players from falling into spots they can’t escape. Still learning how space shapes the experience.
#LevelDesign #Blocktober #gamedev #indiedev #UnrealEngine
Also, I do have to design the actual level too :P
#GameDevelopment #leveldesign #Dungeon #environmentArt
Also, I do have to design the actual level too :P
#GameDevelopment #leveldesign #Dungeon #environmentArt
I break down why a game needs a "Test Gym", covering how I use greyboxing to test mechanics, traversal metrics, and enemy AI without loading the full world.
youtu.be/vPNPCMH9evI
#devlog #indiegame #leveldesign #madewithunity
I break down why a game needs a "Test Gym", covering how I use greyboxing to test mechanics, traversal metrics, and enemy AI without loading the full world.
youtu.be/vPNPCMH9evI
#devlog #indiegame #leveldesign #madewithunity
#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign
#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign