#LevelDesign
Not gonna lie... I think I nailed down the atmosphere in my #indiegame.
#gaming #marble #leveldesign #art
November 1, 2026 at 2:34 PM
Added a surface snap feature to my spline mesh deformer! 🛠️🛤️
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
November 1, 2026 at 6:10 PM
I'm working on a flooded level for Delving The Depths as an excuse to add some new monsters. #gamedev #dungeoncrawler #leveldesign
October 31, 2026 at 6:21 PM
Just... taking in the ambience.

#indiegame #leveldesign #platformer #Unity3D #physics
October 28, 2026 at 11:12 PM
November 1, 2026 at 6:47 AM
Adding a post-process step in Terrain3D to emulate watershed erosion when we're doodling heightmaps for new landmasses in Fragile Frontier! #terrain3d #godot #leveldesign
November 1, 2026 at 2:36 PM
Design terrain visually

The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.

assetstore.unity.com/publishers/...

#gamedev #unity #leveldesign #procedural
November 1, 2026 at 11:00 AM
No AI, just 8 years of experience in level design and world building as a solo game developer.

#indiegame #gamedev #leveldesign #darkfantasy #surreal
October 29, 2026 at 4:16 PM
working on a run down city environment in the FTEQW engine

made with #WifeRadiant

#leveldesign #lowpoly #quake #pixelart #gamedev
October 26, 2026 at 7:58 PM
Last day of Blocktober after a long workday 😅

Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.

The level's slowly coming together, one lesson at a time.

#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
October 31, 2026 at 7:10 PM
Wenn ihr noch mehr von Laura hören wollt, könnt ihr das in unserem Gespräch über Architektur im Leveldesign tun – eine ihrer Kernkompetenzen... (2/3)

behind-the-screens.de/2024/05/16/a...
Architektur im Leveldesign: Virtuelle Räume immersiv gestalten – Podcast E091 - Behind the Screens
Welche umfassende Rolle Architektur beim Leveldesign von Games spielt, besprechen wir mit der Expertin Laura Kaltenmeier.
behind-the-screens.de
October 29, 2026 at 7:42 AM
A good map is a promise about the game, not just a floorplan. If the first area already hints at the last boss, I trust the designer. Which game's map sold you early? #leveldesign #indiegames
October 30, 2026 at 2:02 PM
My attempt at making something #creepy

#indiegame #gamedev #unity3D #leveldesign
October 26, 2026 at 10:45 PM
I've accidentally put in AAA #physics in my silly little #indiegame 🤯

#gamedev #leveldesign #gamedesign #platformer #Unity3D #backrooms
October 27, 2026 at 4:58 PM
Shifting to predefined room layouts in The Corrupted Ascent helps maintain visual consistency and player unpredictability. balancing design time better. #gameDev #levelDesign
October 28, 2026 at 5:20 PM
The game development team introduces Curvature Beziers, a new tool for creating smooth, adaptive curves in level design.

#curvature #gamedev #indiedev #leveldesign #gamedevelopment
Link
acko.net
October 28, 2026 at 12:11 PM
Ever since I finished sorting out the Ink UI assets, I've been fully focused on my little cat game. Today, I added water to the third level.
#IndieDev #GameDev #LevelDesign #IndieGame #GameDesign #cat
October 28, 2026 at 9:26 AM
New York City is an insane map #leveldesign #openworldgame
October 31, 2026 at 12:02 PM
Behind the scenes of Champion of Lore!

Testing level design tweaks in Tutorial 02—adjusting hex paths and combat encounters for Kanna and Sayri!

🎮 Play the free demo on Steam:

store.steampowered.com/app/4178300/...

#IndieDev #GameDev #ChampionOfLore #LevelDesign #IndieGame
October 29, 2026 at 3:29 PM
Giving the factory some breathing room 😅

Before → after: widened the courtyard following tutor feedback and added barriers to keep players from falling into spots they can’t escape. Still learning how space shapes the experience.

#LevelDesign #Blocktober #gamedev #indiedev #UnrealEngine
October 27, 2026 at 4:44 PM
How do you build a bridge nobody can see? My first try deleted it, and the test body fell almost ten metres. Now the mesh stays and only the paint goes see-through: hidden, but solid. What you see isn't always what you stand on. #GameDev #LevelDesign
October 28, 2026 at 6:03 PM
Next i want to try running the albedo through @aseprite.org to palletize it and then use the same pallet in a colorized dither shader.

Also, I do have to design the actual level too :P

#GameDevelopment #leveldesign #Dungeon #environmentArt
October 29, 2026 at 10:53 PM
Just posted Devlog #1 for Unimaginable Foundation!

I break down why a game needs a "Test Gym", covering how I use greyboxing to test mechanics, traversal metrics, and enemy AI without loading the full world.
youtu.be/vPNPCMH9evI

#devlog #indiegame #leveldesign #madewithunity
Working Out Your Game | UF Devlog #1
YouTube video by Warped Imagination
youtu.be
October 28, 2026 at 1:46 PM
Diving into level design: The echo level system adjusts enemy spawns based on player progress to create challenging environments that encourage faster advancement. #gamedev #leveldesign #indiegame
October 26, 2026 at 5:10 PM
I created a new map for Quake, DeadStruck. It was going to be a rooftop-to-rooftop kinda thing but that and many other versions got lopped. Overall, conceptualization took 3 days, building the map took an added 5 or so days.

#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign
November 2, 2026 at 12:57 PM