#Blocktober
Last day of Blocktober after a long workday 😅

Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.

The level's slowly coming together, one lesson at a time.

#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
October 31, 2026 at 7:10 PM
what do I do @bynine.bsky.social? I thought the pumpkin and flower would help me win the game but I still have to actually do the fighting?? #GameDev #Spooktober #Blocktober
November 1, 2026 at 3:01 AM
I hope not, once you hit 40 likes the fucking idiots come out. Although I do have to say I made pretty good use of Blocktober.
November 1, 2026 at 9:26 PM
18 years after its inception, the map formerly known as 2tpl_mine and sd_red_planet is finally complete!

The new name: plr_artesian. You can download and upvote the map at Steam Workshop: steamcommunity.com/sharedfiles/...

#TeamFortress2 #Blocktober #Gamedev
October 30, 2026 at 8:52 PM
I didn't make anything for #blocktober this year, so here is a quake2 hallway doodle from a few months back
November 1, 2026 at 1:10 AM
I hope I survive blocktober 🤞🏻
October 28, 2026 at 6:13 PM
My blocktober 2026 entries: Summary

It was fun (and stressful) keeping up by making a design for each day, but hey, I did it!
This will most likely be my final participation in this event, who knows?
Which one is your fav entry?
#geometrydash #blocktobergd
October 31, 2026 at 10:11 PM
So... been awhile huh? Let me tell ya burnout has been real basitch but I'm finally able to participate #blocktober again after about 3 years of being unbale to bring myself to work on any level design work. Here's my multiplayer map with 4 moving trains. I thinking about naming it Blindside. #halo
November 1, 2026 at 3:59 AM
Bluesky a band

Blocktober Project
October 27, 2026 at 5:56 PM
Rose Tower looks great for Blocktober — 4 tracks in the demo is a solid start. Looking forward to trying it!
October 31, 2026 at 11:46 AM
Giving the factory some breathing room 😅

Before → after: widened the courtyard following tutor feedback and added barriers to keep players from falling into spots they can’t escape. Still learning how space shapes the experience.

#LevelDesign #Blocktober #gamedev #indiedev #UnrealEngine
October 27, 2026 at 4:44 PM
It's the last day of #Blocktober so we thought we'd post one of our in progress levels for Mega Super Racer 🏗️

Rose Tower isn't in the demo yet, but 4 other tracks are: arthursoft.itch.io/mega-super-racer

#gamedev #indiedev
October 31, 2026 at 11:44 AM
#Blocktober Planning out my next big level design portfolio project and wanted to try my hand at the full environment asset pipeline since i don't have a peice with full set-dressing yet. I wanted to try a bethesda style modular asset, but using @titancraft.com's Basecoat tool
October 29, 2026 at 10:53 PM
No. There will be no 'debate'.
People with Nazi takes go on the Nazi pile.
If you want to debate, open with something other than tired Nazi apologetics and nuance trolling, OK?

Have a good blocktober!
October 27, 2026 at 7:28 PM
The last base for Highguard #blocktober I have is called Citadel. The design goal was to make bomb plant chaining harder by making each bomb site be in compartmentalized rooms that defenders would respawn in while defending other sites. This was starting to get fun and would have shipped this year.
October 26, 2026 at 3:44 PM
Artist's Block (Blocktober #21)
October 22, 2026 at 12:03 AM
Less building, more walking today 😅

Built and playtested my course level, tweaked a few areas and submitted my homework! A little cleanup tomorrow, but here's the walkthrough.

#ScreenshotSaturday #Blocktober #LevelDesign #gamedev #indiedev #UnrealEngine
October 24, 2026 at 6:00 PM
The windmill continues, with another level blockout for #blocktober. This one has more verticality and more windmilly parts.

No run through this time, it would be too hard with this camera movement 😅

#ScreenshotSaturday #GameDev #IndieDev #GodotEngine
October 24, 2026 at 9:09 AM
New Blog Post: jackofblackphoenix.me/not-entirely...

Looking back at the maps I've released over the past year

#blocktober #leveldesign #gamedev
October 24, 2026 at 1:11 AM
Level blockouts in October = Blocktober!

#blocktober #b3d #godot
October 22, 2026 at 8:27 PM
blocktober day 25: Rap #blocktobergd #art
October 25, 2026 at 12:35 AM
Let blocktober begin!
Elections are close so the spam calls and texts are getting out of hand.

I shall do my civic duty at the appointed time. Dont need random people calling or texting me.
October 26, 2026 at 12:46 PM
Bog - another Highguard base that was cut. This was made for post launch, a base potentially for Onyx release (witchy vibes). The layout was really simple, and the hook was that all the floors were destructible (bring a hammer). Devs were already breaking floors in the defense phase. #blocktober
October 23, 2026 at 4:10 PM
Jenga! (Blocktober #20)
October 21, 2026 at 10:22 PM
I actually thought of many more Blocktober ideas, but thought maybe this was a good place to stop lol
October 22, 2026 at 12:05 AM