#LevelDesign
How about some #leveldesign insight into how we replicated one of the most famous traps in the world? Read our bi-weekly update for #indiedev Profaned to learn more: store.steampowered.com/news/app/393...
November 5, 2026 at 1:46 PM
Tableau buys clarity and costs naturalism. A lived in room reads slower, but the mundane specifics are what make the space trustworthy.
gamedesign.gg/WC777Z

#GameDesign #LevelDesign
November 5, 2026 at 1:23 AM
When we build a wreck in Cold Salvage, our tools automatically wire up every modular component to the reactor, creating a logical power network regardless of level complexity.

#gamedev #leveldesign
November 4, 2026 at 11:19 PM
Your dungeon graph decides the player's relationship to order, agency and spatial memory before a single room has geometry.
gamedesign.gg/33DZFF
#GameDesign #LevelDesign
November 4, 2026 at 10:51 PM
Built out the graveyard a bit more, and I got a swinging gate working! 👻🪦😎

#unreal #gamedev #techart #technicalartist #3dart #leveldesign #unreal5

youtu.be/buDJKCCFx5A
VT26 UnrealWorld01 swingingGate
YouTube video by Vanessa Trepanier
youtu.be
November 4, 2026 at 10:22 PM
But what if I simply posted a link to my stuff so those who are curious might peruse my wares?

shallowthinking.itch.io

#indiedev #gamedev #texturepack #salespost #leveldesign
Shallow Thinking Games
shallowthinking.itch.io
November 4, 2026 at 7:08 PM
One path blocked, another opens 😅

Updated my course blockout: a tire-climbing route, walkways between buildings, pipes blocking an old passage, and more room around the factory entrance.

#LevelDesign #GameDesign #gamedev #indiedev #UnrealEngine #devlog
November 4, 2026 at 6:34 PM
I Designed Levels for a Game Jam game in Mario Maker 2

Also avaliabel on YouTube - youtu.be/koUc8VU_q1M?...

#LSBUGames #MarioMaker2 #LevelDesign
November 4, 2026 at 1:50 PM
The Stone Forest level in Tailgate came out more surreal and dense than I’ve imagined (and it’s far from being finished). And even more so in the Sniff mode. To be honest, I never thought I could make anything like this.
#WishlistWednesday #indie #dog #Tailgate #indiegames #gamedev #leveldesign
November 4, 2026 at 11:34 AM
working a little more on Shub's Pit

#leveldesign #dmcr
November 4, 2026 at 1:28 AM
Pick a target and a cutter in the editor, click, and the boolean runs

Good for level blockouts, doors, windows and anything you'd normally model by hand.

assetstore.unity.com/publishers/...

#unity #gamedev #leveldesign
November 3, 2026 at 4:01 PM
These are some early screenshots of a physics based racer. I am working as the game designer in our group of three; @jamie-cherry.bsky.social is our teams programmer and @msn-ntl.bsky.social is our groups artist. The level is themed around Pluto, any advice is welcome.

#leveldesign #gamedev #games
November 3, 2026 at 10:10 AM
📖 Lesetipp: Søren Ahrensborg Kamper über den Todessterngraben in X-Wing (1993) und Rogue Squadron (1998). Wie wird aus einer Filmszene ein spielbarer Raum? Ein schöner Vergleich über Leveldesign, Spielmechaniken und die Eigenlogik digitaler Spielwelten.

//cc @titel.bsky.social
#gamestudies
Digitalspielkultur: X-Wing und Rogue Squadron
Der Todessterngraben sieht im Kino erstaunlich einfach aus. Zwei hohe Wände, ein schmaler Flugkorridor und am Ende eine Öffnung, die man treffen muss. Eigentlich sollte das auch ein Computerspiel…
titel-kulturmagazin.net
November 3, 2026 at 9:20 AM
I created a new map for Quake, DeadStruck. It was going to be a rooftop-to-rooftop kinda thing but that and many other versions got lopped. Overall, conceptualization took 3 days, building the map took an added 5 or so days.

#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign
November 2, 2026 at 12:57 PM
Added a surface snap feature to my spline mesh deformer! 🛠️🛤️
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
November 1, 2026 at 6:10 PM
Adding a post-process step in Terrain3D to emulate watershed erosion when we're doodling heightmaps for new landmasses in Fragile Frontier! #terrain3d #godot #leveldesign
November 1, 2026 at 2:36 PM
Not gonna lie... I think I nailed down the atmosphere in my #indiegame.
#gaming #marble #leveldesign #art
November 1, 2026 at 2:34 PM
Design terrain visually

The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.

assetstore.unity.com/publishers/...

#gamedev #unity #leveldesign #procedural
November 1, 2026 at 11:00 AM
November 1, 2026 at 6:47 AM
Last day of Blocktober after a long workday 😅

Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.

The level's slowly coming together, one lesson at a time.

#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
October 31, 2026 at 7:10 PM
I'm working on a flooded level for Delving The Depths as an excuse to add some new monsters. #gamedev #dungeoncrawler #leveldesign
October 31, 2026 at 6:21 PM
New York City is an insane map #leveldesign #openworldgame
October 31, 2026 at 12:02 PM
A good map is a promise about the game, not just a floorplan. If the first area already hints at the last boss, I trust the designer. Which game's map sold you early? #leveldesign #indiegames
October 30, 2026 at 2:02 PM
Next i want to try running the albedo through @aseprite.org to palletize it and then use the same pallet in a colorized dither shader.

Also, I do have to design the actual level too :P

#GameDevelopment #leveldesign #Dungeon #environmentArt
October 29, 2026 at 10:53 PM