#techart
Happy Halloween 👻

#madewithunity #techart #vfxgraph
October 31, 2026 at 11:28 AM
October 31, 2026 at 12:55 PM
Working with AI -- Vol.51
This is why I refuse to give up on true 3D volumetric lightning.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
November 1, 2026 at 1:58 PM
Working with AI -- Vol.53
Continuous arcing!
DeepSeek added some independent control parameters to the branches, so now more lightning shapes can be generated/tuned.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shaders
November 2, 2026 at 1:40 PM
Honing my #Anime #Toon #Shaders in #UnrealEngine with my #BubblegumCrisis #CharacterArt in action! Is it the start of a game? Who knows? But, it is a lot of fun!

#TechArt #GameDev #WIP #3dArt #FanArt
October 30, 2026 at 8:47 PM
DAY 22 - DreamIn - RPG
Showing more of my little happy trees today.

What unconventional shape could I try next?

#indiedev #gamedev #ゲーム制作 #UnrealEngine #techart #FeedbackFriday
October 30, 2026 at 7:25 PM
Did a video about Normals, and why they are (almost) always wrong when doing displacement or POM.

Hope you guys like it.

youtu.be/FyyYLycTGyc
#gamdev #ue5 #techart
Most normals are wrong. How can we fix it? | FPOM & Unreal Engine
YouTube video by Tore Lervik
youtu.be
November 1, 2026 at 4:11 PM
Almost done with the model converter for SCULPT! ⚙️
I still need to do a few tiny corrections myself, but I am so happy that a huge load of work is off my shoulders!
#GameDev #IndieDev #TechArt #Tools #SoloDev
November 2, 2026 at 1:01 PM
Testing my Toon shader effects on my Priss Model as I hone the #Anime style of #BubblegumCrisis in #Unreal

#TechARt #GameDEv #3dart #FanArt #WIP
October 28, 2026 at 5:27 AM
When working with large, simple shapes, add low-contrast, high-detail breakup to bring out the style without making the effect look too busy.
💡 What’s your favorite trick for detailing stylized elements?
#VFX #GameDev #TechArt #RealtimeVFX #IndieDev #StylizedArt
November 2, 2026 at 5:01 PM
DAY 23 - DreamIn - RPG

Showing a mini-teaser of the actual gameplay today, soon I'll probably make a Before/After of the last year.

It's crazy to see how far along DreamIn got, can't wait to share it!

#ScreenshotSaturday #indiedev #gamedev #ゲーム制作 #UnrealEngine #techart
October 31, 2026 at 8:51 PM
Sub-Grid Caretaker Predatorial Serpent of Broken Gaea's Low-Vibrational Sandbox Closed-Loop Error 8814 PART 4: The Door That Was Never Closed
November 01, 2026
hf894.blogspot.com/2026/11/sub-...

#TechArt #Skybrarians #Edusky #Booksky #FilmScore #Synthwave #scifi #sciencefiction #newideas #fresh
November 1, 2026 at 9:37 PM
Working with AI -- Vol.52
The 1050 Ti is already maxed out at this screen resolution. I had to increase the step size to save performance, but banding started appearing in the details. After sending a screenshot to DeepSeek, it provided a solution.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
November 1, 2026 at 11:02 PM
Looks like my slinky's got a new pal! Multi-shape slinky!

#slinky #geonodes #blender3d #techart #nostalgia
October 29, 2026 at 10:36 PM
The plaster bust on the right is the only input. When it turns, a GPU solver in Unity 6 adds and removes threads between 320 nails until the portrait matches again, 6 to 8 thousand at a time.

Which bust should I string next?

#ScreenshotSaturday #gamedev #techart #unity3d #indiedev
October 30, 2026 at 10:16 PM
I wrote an article about creating interactive snowcover in Unity3d, something I have been kicking around for years!

Check it out here: medium.com/@christopher...

You can even play the tech demo here: play.unity.com/en/games/3cd...

#gamedev #indiedev #techart #unity3d
Interactive Snowcover in Unity
Because playing in the snow is fun
medium.com
October 31, 2026 at 11:06 PM
DAY 21 - DreamIn - RPG
One small update today, added a faint halo behind the characters to help them stand out from the levels and from each other.

Not convinced yet, is it actually useful?

#indiedev #gamedev #ゲーム制作 #UnrealEngine #techart #TurnBasedThursday
October 29, 2026 at 10:29 PM
DAY 20 - DreamIn - RPG

More water experiments, this time waterfalls.
4 + 1 example, wait until the end for a but of a variation :)

Which one you like the most?

#indiedev #gamedev #ゲーム制作 #UnrealEngine #techart #wishlistwednesday
October 28, 2026 at 8:39 PM
Working with AI -- Vol.50
I gave a screenshot of this glow banding issue to DeepSeek to analyze. It broke down a ton of causes and gave me 4 solutions. I went with the simplest one—smooth interpolation—and it fixed everything perfectly!

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #shader
October 31, 2026 at 4:03 AM