#terrain3d
The most popular #GodotEngine Terrain System add-on == Terrain3D == just got it's biggest update in over a year!

Given the lack of terrain tools out of the box, this Godot plugin is hugely important!

gamefromscratch.com/godot-terrai... #gamedev #indiedev
Godot Terrain3D 1.1.0 Released – GameFromScratch.com
Terrain3D, the most popular free and open source Terrain System add-on for the Godot game engine, just released Terrain3D 1.1.0
gamefromscratch.com
November 2, 2026 at 5:18 PM
Terrain3D 1.1 is out for Godot! ⛰️ It adds displacement, an ocean mesh, C# bindings, and support through Godot 4.8.

More: www.reddit.com/r/godot/comm...

#godot #gamedev #indiedev #technicalart
October 31, 2026 at 6:02 PM
Adding a post-process step in Terrain3D to emulate watershed erosion when we're doodling heightmaps for new landmasses in Fragile Frontier! #terrain3d #godot #leveldesign
November 1, 2026 at 2:36 PM
gamedev #380 — Nov 3, 2026

Unity Runtime CLI 🎮, Godot Terrain3D 🌄, Claude Limitation 🤖

https://www.gameloop.tech/gamedev/issues/2026-11-03
Unity Runtime CLI 🎮, Godot Terrain3D 🌄, Claude Limitation 🤖
gamedev
www.gameloop.tech
November 3, 2026 at 11:14 PM
Terrain3D 1.1 adds an ocean mesh and C# bindings, and changes get_height(). Check before you upgrade.

#gamedev #Godot
indietooling.com/posts/terrai...
Terrain3D 1.1 adds oceans and better mobile terrain to Godot
The free Godot terrain add-on now ships an ocean mesh, C# bindings and mobile tweaks, plus API renames you need to check before you upgrade.
indietooling.com
November 2, 2026 at 6:58 PM
the Terrain3D team has been hard at work on displacement for a while.

i'm looking forward to instancing collisions (coming in 1.2), as well as deformable ocean meshes (for rivers and lakes, tbd)
Terrain3D 1.1 is out for Godot! ⛰️ It adds displacement, an ocean mesh, C# bindings, and support through Godot 4.8.

More: www.reddit.com/r/godot/comm...

#godot #gamedev #indiedev #technicalart
October 31, 2026 at 7:31 PM
I'm pretty intimidated to getting into direct level creation. My first 3d game has been procedurally generated so no big bespoke levels for the most part

At the end of the day I'll just have to try a few different strategies. I was thinking of trying Terrain3D, maybe
November 1, 2026 at 10:10 PM
it's in python using numpy so very fast on all our exported terrain3d data out of godot 4.7 so far, <5 minutes after exporting.
November 1, 2026 at 9:28 PM
poked at some scene mockup stuff in Godot with Terrain3D and Sky3D, and the quarternion nature pack from the Godot asset store.
October 26, 2026 at 11:49 PM
Although this is a heightmapped terrain that can be rendered efficiently by addons like Terrain3D and TerraBrush, Godotite can handle any mesh geometry and topology.
October 20, 2026 at 1:39 PM
adding terrain3d support to the steering library with some limited success.

combining a ring of vectors that push/pull based upon the current base_id with a slope behavior for up/down hill gives a passable "stay on the beaten path" and "follow the hill" behaviors but it doesn't feel quite right yet
October 20, 2026 at 3:28 AM
Found a features video for godot for a terrain system. Looks good. I can see godot being capable of city scapes by the time I move to game 2.
Terrain3D v0.9.3a New Features - Tutorial 3
YouTube video by Tokisan Games
youtu.be
October 18, 2026 at 3:36 PM
for example one from godot asset store (the official assets store) store.godotengine.org/asset/tokisa...
Terrain3D - Godot Asset Store
A high performance, editable terrain system for Godot 4.
store.godotengine.org
October 18, 2026 at 4:08 PM
I'm not trying to psyop you into not using Terrain3D, just something you should know
October 12, 2026 at 8:13 AM
You won't get overcliff and arches by default in Terrain3D since it's a heightmap base clipmap system
October 12, 2026 at 8:12 AM
Seems like a boring place where nothing ever happens. #GodotEngine #indiedev #Sky3d #Terrain3D
October 10, 2026 at 10:55 PM
Fully modeled in blender, though I'm likely going to be swapping to the Terrain3D addon
October 11, 2026 at 4:57 PM
Someone asked how to make a mountain pass road with the #godot road generator addon - key is to use @nate.moore.codes's lock xz rotation feature + the Terrain3D editor-visible collisions, plus some manual smoothing
October 9, 2026 at 5:29 PM
The Xogot Modeler, the Godot 4.7 support and the Terrain3D support are now live on the AppStore.

Details: blog.xogot.com/a-major-xogo...
A Major Xogot Update Just Hit the App Store
This release brings our new Xogot Modeler to iPad and iPhone, brings a huge Godot 4.7 upgrade, and gives Xogot full support for Terrain3D.
blog.xogot.com
October 7, 2026 at 2:23 PM
Jam-packed Xogot update just hit the App Store:
- Godot 4.7 Based
- Full Terrain3D support
- Xogot Modeler - touch-first tools for building and editing 3D geometry directly inside Xogot

More details on our blog:
blog.xogot.com/a-major-xogo...
October 7, 2026 at 1:32 PM
The Xogot Modeler, the Godot 4.7 support and the Terrain3D support are now live on the AppStore.

Details:

https://blog.xogot.com/a-major-xogot-update-just-hit-the-app-store/
A Major Xogot Update Just Hit the App Store
This release brings our new Xogot Modeler to iPad and iPhone, brings a huge Godot 4.7 upgrade, and gives Xogot full support for Terrain3D.
blog.xogot.com
October 7, 2026 at 2:22 PM
Slope-based rapids off a flow map is the hard part, seams where river meets ocean tend to show first. Is the Terrain3D hookup carving the riverbed, or does the water just sit on top?
September 29, 2026 at 8:30 PM
Yep - it handles all three. 🌊 Oceans can scale to unlimited size, while lakes are handled as separate water bodies with their own elevation/material. Rivers/streams use a dedicated flow-mapped system with slope-based rapids/whitewater. Also integration with Terrain3D-addon if wanting that! 🍻👍
September 29, 2026 at 6:09 PM
September 27, 2026 at 6:15 PM