#technicalart
An interesting mesh projection technique.
#3D #GameDev #TechnicalArt #Graphics
November 1, 2026 at 7:07 PM
Terrain3D 1.1 is out for Godot! ⛰️ It adds displacement, an ocean mesh, C# bindings, and support through Godot 4.8.

More: www.reddit.com/r/godot/comm...

#godot #gamedev #indiedev #technicalart
October 31, 2026 at 6:02 PM
The power of lighting and post-processing!
#indiegame #technicalart #environmentart #coopgame #incredibug
October 30, 2026 at 12:34 PM
If quaternions still feel confusing, seeing them used in a real effect helps! ✨ We cover them in our Godot VFX bundle, currently 23% OFF: jettelly.com/bundles/godo...

#godot #vfx #gamedev #technicalart
October 30, 2026 at 12:04 PM
You can paint sparkles into a texture, or generate them with math. ✨ Learn how in Shaders & Procedural Shapes in Unity 6: jettelly.com/store/visual...

#unity3d #gamedev #technicalart #vfx
October 31, 2026 at 12:03 PM
Diego Maraza made this fire tornado in Unity with ring particles that rise, grow, and twist. 🔥

See how it works:
jettelly.com/blog/buildin...

#unity3d #vfx #gamedev #technicalart
October 30, 2026 at 6:02 PM
This Unity system combines fog of war with line of sight, so obstacles block what each unit can reveal. 👁️ How does it look so far?

More: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev #technicalart
October 31, 2026 at 10:02 AM
More progress on this procedural hex-grid planet for a Unity strategy game! 🌍 What do you think of the scale?

More: www.reddit.com/r/Unity3D/co...

Interested in the technical side of Unity? This might help:
jettelly.com/bundles/the-...

#unity3d #gamedev #indiedev #technicalart
October 31, 2026 at 8:02 AM
The foam isn’t painted onto this ocean. It appears where the waves bunch together, then fades as they spread. 🌊

Read how Emil built it in Godot:
jettelly.com/blog/making-...

#godot #vfx #gamedev #technicalart
October 29, 2026 at 2:02 PM
Calin P. made a Godot addon around the rendering quirks modern GPUs usually fix. That’s what gives it this PS1 look! 🎮

Read more about it:
jettelly.com/blog/recreat...

#godot #gamedev #indiedev #technicalart
October 30, 2026 at 4:04 PM
These aren’t bullet decals. ManifoldCSG cuts the wall itself and rebuilds its collider while the game is running. 🔫

Read how it works:
jettelly.com/blog/shootin...

#unity3d #gamedev #indiedev #technicalart
October 29, 2026 at 6:02 PM
The Unity Shaders Bible includes 410 pages and a full Unity 6 project with all the shaders and assets from the book. 📦

Check it out: jettelly.com/store/the-un...

#unity3d #gamedev #technicalart #vfx
October 31, 2026 at 6:01 AM
This Unity material started as a proof of concept, but it already looks really good. ✨ What do you think?

More: www.reddit.com/r/Unity3D/co...

Into Unity shaders? This might help:
jettelly.com/bundles/unit...

#unity3d #gamedev #vfx #technicalart
October 30, 2026 at 2:03 PM
A few things you can make while working through The Unity Dev Bundle. ✨ It’s currently 54% OFF: jettelly.com/bundles/the-...

#unity3d #gamedev #technicalart
October 29, 2026 at 6:00 AM
Some of the shaders and VFX we’ve made in Godot, all in the Godot All About VFX Bundle ✨ #godot #gamedev #technicalart

jettelly.com/bundles/godo...
October 28, 2026 at 12:03 PM
These creatures have their brains running on compute shaders in Godot. That should keep the GPU busy. 🧠

More: www.reddit.com/r/godot/comm...

Interested in Godot shaders? This might help:
jettelly.com/bundles/godo...

#godot #gamedev #technicalart
October 30, 2026 at 8:01 AM
This sprite never leaves 2D. Perspective Quads lets you warp it and blend between different views directly in Godot. 👀

Read how the addon works:
jettelly.com/blog/giving-...

#godot #gamedev #indiedev #technicalart
October 28, 2026 at 8:01 AM
October 31, 2026 at 8:00 AM
October 29, 2026 at 12:00 PM
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October 29, 2026 at 5:51 PM