#Bugfix
Especially not when you could tap Lt. Col. Bugfix
November 7, 2026 at 10:31 PM
We just put out a reasonable-sized bugfix! Hopefully the game works as intended now, lmao.
THE UNDERTALE / DELTARUNE

BALATRO MOD

IS NOW

COMPLETE

(Download link below)
November 5, 2026 at 3:18 PM
Ugh........ A bugfix broke something instead........
Uploading another build in a bit.......
November 6, 2026 at 4:40 PM
This is less of a feature and more of a bugfix
November 4, 2026 at 8:51 PM
i finished the build ^_^ now i have to do a bunch of stuff outside the game to get it ready and bugfix anything that pops up but ..... episode 3 is Content Complete!!
ep3 update: my second-to-final direction/continuity pass is on chapter 19 out of 20. then it's a bunch of small things until it's finished. i'm hoping i'll have a release date in mind by the end of november but i might be cutting it close
November 7, 2026 at 10:54 PM
yeah but its gonna crash every thirty minutes regardless if you have 0 mods or 400 bugfix patches or the entirety of loverslab loaded
November 9, 2026 at 6:16 AM
Ghosts & Japes 2.1.1 is out! It's mostly a bugfix update, with a few modding features and sprinkles of polish here and there.

Download it here!
cmcdev.itch.io/ghostsandjapes
Ghosts & Japes by CMCDEV
Fight spirits to survive in a haunted house! ... Or don't.
cmcdev.itch.io
November 6, 2026 at 2:42 PM
Apologies for the lack of avatar stuff. I was waiting for the face tracking SDK update, then for VRCFT to update to support it, and now for a VRC bugfix 😭
November 6, 2026 at 7:46 AM
The Asset Importer Lib Bugfix Release v6.0.6 is out. You can find the release notes here: github.com/assimp/assim... #gamedev #assimp
Release The Assimp 6.0.6 Bugfix Release · assimp/assimp
What's Changed Fix building on Haiku by @Begasus in #5255 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by @ockeymm in #5252 Fix: Add check for invalid input argument by @...
github.com
November 9, 2026 at 8:39 PM
2.1.1 Has been reuploaded, with a bugfix reverted.

If you downloaded "Ghosts and Japes-11_6_2026-1-2.1.1.0" today, replace it with "Ghosts and Japes-11_6_2026-2-2.1.1.0"
November 6, 2026 at 4:47 PM
Also bitte. Als ob das der einzige Download/Update/Bugfix bis dahin sein wird.
November 9, 2026 at 10:50 PM
The nature of vibe coders, is that they're in it for the quick wins, and won't stick around to bugfix, which is where most of the work goes.
November 9, 2026 at 7:57 PM
my guess is that these lists are originally supposed to be for blocking common gramattically incorrect outputs, like a bugfix. seems its being used for political purposes in addition to that though.
November 7, 2026 at 4:39 PM
I can't find the bugfix version. Is it in the Releases page?
November 5, 2026 at 4:16 PM
My quest to render the Moana scene in #RStats with #rayrender was not only successful, but it also led to a bugfix in base R!

In the words of Dwayne "The Rock" Johnson: "What can I say except: you're welcome!"
November 3, 2026 at 3:22 PM
Hello, Xenos! The team has put together one more bugfix patch resolving a number of reported issues.
4.5.3 should now be available via Steam, GOG, and MS Store.

Read the full patch notes on the Paradox forums: pdxint.at/4A2ESgQ
November 4, 2026 at 1:40 PM
The main extension is versioned separately and we release it whenever; last one was in september to enable content mappers client side. Next one will probably be today for a bugfix!
November 5, 2026 at 9:08 PM
Torment Hexus 0.57 is live! This is primarily a bugfix release, and even though the last release was only a week ago, it has the largest release notes thus far! Check out the full notes here:
store.steampowered.com/news/app/323...

Get the game on Steam!
store.steampowered.com/app/3238420/...
Torment Hexus on Steam
Technofascist cyberpunk CEOs must die! Charge spells with the match-3 grid, then cast them on your enemies in turn-based tactical roguelike combat. Climb the tower, kill the boss, and maybe make the w...
store.steampowered.com
November 7, 2026 at 3:57 PM
we'll just take a little blood

fixed the bucket this week. before that the blood just poured into thin air, which was somehow worse.

Morbus: The Burden of the Apothecary. wishlist on Steam: https://store.steampowered.com/app/4247520/?utm_source=bluesky
##bugfix #gamedevlife #solodev
November 5, 2026 at 7:26 PM
Der Mensch ist seit Erfindung der Äpfel buggy (siehe Naturdoku "Bibel"). Zeit für nen Bugfix mit re-rollout.
November 4, 2026 at 4:54 PM
Just released a small bugfix update (2.2b) to my Doom utility EXTRHACK, which allows hacking the DOS Doom executable in more ways that DeHackEd can't (including limited MAPINFO-like settings). I might as well promote it here now.

codeberg.org/MelodicSpace...
www.doomworld.com/forum/topic/...
November 6, 2026 at 2:44 AM
@fire-land-dev.bsky.social Thank you for your effort and the quick turnaround on that bugfix. I'm glad I got to see your work through to the end.
November 4, 2026 at 1:18 AM
A player could get wedged between a case & a table, exactly their own width apart; Godot's physics would not let them go. I threw the physics out; now Night Registrar just slides a circle past the boxes. If a corner ever traps you again, it is my arithmetic, not the engine's. #bugfix #devlog #godot
November 9, 2026 at 9:06 PM
aidlc-workflowsのbugfixスコープでバグ修正してみた — AIとのやり取りと判断の記録 | mikamik1218 #zenn
https://zenn.dev/canly/articles/5056c5ca674e80
aidlc-workflowsのbugfixスコープでバグ修正してみた — AIとのやり取りと判断の記録
zenn.dev
November 6, 2026 at 6:31 PM