#CatgirlsInPowerArmor
When you shitpost yourself into making a TTRPG system #CatgirlsInPowerArmor
*taps the chart* So you see, all characters would exist somewhere on the grid, the the axis being smash (Aisha) vs shoot (Rally) and Power Armor (Bubblegum) vs Android (Puma sisters). You can pick traits from any of the axis, but not have a character with traits from opposing axis.
November 15, 2024 at 11:47 AM
Fuckit we ball I guess #CatgirlsInPowerArmor #TTRPG
November 15, 2024 at 9:15 AM
fuckit, gonna do more work on #CatgirlsInPowerArmor, why not
April 3, 2025 at 1:22 AM
At the point where I'm considering finding an artist to work with on #CatgirlsInPowerArmor, cuz its....feeling more and more finished. Just a lot of fleshing out, not a lot of deep work other than playtesting.
September 3, 2025 at 10:23 AM
A thread in which I go on about my general design ideas for #CatgirlsInPowerArmor
Alright, class lists done, so I wanna yammer a bit about #CatgirlsInPowerArmor, specifically that its the first time I've tried to make a #TTRPG system that is wholly of my own make. No cribbing from other systems or games. (Deckbuilder cribs from Sentinels of the Multiverse, Nasu cribbed Shadowrun)
August 21, 2025 at 12:08 PM
Getting cancelled for writing a #TTRPG citing three anime as inspiration (Bubblegum Crisis, Gunsmith Cats, and Dominion Tank Police), and only having watched one of them.

#CatgirlsInPowerArmor
September 18, 2025 at 4:31 AM
While the primary goal should be 'playtest this with some people' I'm tempted to jump right to the most important part of developing #CatgirlsInPowerArmor: commissioning someone to draw these characters in the 80/90s anime style.
Well, while I'm at it, two more samples with the other two axis I hadn't used as Primary yet. #CatgirlsInPowerArmor
April 3, 2025 at 8:08 AM
Oh right, I need to get back to #CatgirlsInPowerArmor, damnit I have too many projects.
May 11, 2026 at 5:36 AM
Also wife made me promise to finish one of my TTRPGs this upcoming year, and it'll either be #deckbuilderTTRPG or #CatgirlsInPowerArmor, and might be both if I get a headwind going.
"AI will help creators create more!" Fuck you, I had a walk in the cold and thought up a six card class, and typed it out in 30 minutes. I can't imagine what sort of mashed up mess of a game an LLM would make if I put in 'deckbuilder ttrpg please'
December 15, 2025 at 6:42 AM
Which speaking of, #CatgirlsInPowerArmor has all my posts in/re that game, which is in a playtestable state at this point. Might do some more real soon to get more samples of how the combat plays out.
I literally named a game "Catgirls In Power Armor", I belong on the kids table perpetually.
October 17, 2025 at 5:36 AM
Time to get back on my shit. (By my shit, I mean I'm working on #CatgirlsInPowerArmor again)
February 24, 2025 at 5:11 AM
Alright, class lists done, so I wanna yammer a bit about #CatgirlsInPowerArmor, specifically that its the first time I've tried to make a #TTRPG system that is wholly of my own make. No cribbing from other systems or games. (Deckbuilder cribs from Sentinels of the Multiverse, Nasu cribbed Shadowrun)
August 21, 2025 at 6:27 AM
#TTRPG wrapped:

I tried running Daisy Chainsaw and ICON 1.5

I finished up my Lancer campaign at the beginning of the year.

I started and finished a CAIN campaign and it became my favorite TTRPG instantly.

Tons of dev work on #CatgirlsInPowerArmor and #deckbuilderTTRPG
Uh yeah... TTRPG wrapped....

I played a shit ton of Pathfinder 2E. There ya go.
December 5, 2025 at 1:32 PM
Hashtags are great because you can use general ones (IE, #TTRPG) or specific ones for a project you have (my #CatgirlsInPowerArmor one), and either way they can click/press to see only your posts, or everyone's posts using that tag. Also great for getting on specific feeds that look for them.
Now if we can just de-train twitter people from the aversion to hashtags

I know twitter punishes you so badly for using any that aren't trending at that current moment, but they're very useful here on bsky, you can search by user, so tagging your art is encouraged
December 29, 2025 at 9:21 AM
Fuckit, #SelfPromoSaturday have the current playtest rules for #CatgirlsInPowerArmor, have a read and lemme know what you think, or feel free to use it for a playtest oneshot. More rules coming for advancement and fleshing out stuff (not to mention making it actually look nice)
Thanks for the space! I recently ran a playtest for one of my projects, #CatgirlsInPowerArmor, so I may as well make the current version of the rules public for anyone who wants to playtest it. Very much a work in progress, but the combat seemed to roll well enough!
Catgirls in Power Armor
Copyright myself, Rine, @rine.bsky.social. If you have accessed this document I probably gave you a link. If I didn’t I hope I gave the person who did permission. Please do not repost, copy, or distri...
docs.google.com
October 4, 2025 at 4:54 PM
eee, had a mostly positive test of #CatgirlsInPowerArmor, feeling good
September 20, 2025 at 3:09 AM
If I may double promote: Currently working on getting #CatgirlsInPowerArmor up for its alpha test readiness, mostly just need more character options. Right now you can make pretty cool sounding characters, but more options are always great.
This does mean your character sheet is mostly text with very few hard stats. Here are a few example characters I worked up with the initial set of traits from each of the four axis.
August 23, 2025 at 8:00 AM
I always get a bit annoyed that my dev talk about actually making the #CatgirlsInPowerArmor game lag way behind someone randomly reposting the alignment chart I scratched out in five seconds when the idea hit me.
*taps the chart* So you see, all characters would exist somewhere on the grid, the the axis being smash (Aisha) vs shoot (Rally) and Power Armor (Bubblegum) vs Android (Puma sisters). You can pick traits from any of the axis, but not have a character with traits from opposing axis.
August 21, 2025 at 1:07 PM
Can't tell if the fact that #CatgirlsInPowerArmor effectively uses a mixture of my Nasuverse leveling system (pick new traits on level up) and my desertpunk combat (simple rolls + energy meter refilled through cool stuff) means I find what works for me, or I reuse the same ideas all the time.
December 3, 2024 at 9:32 AM
So far the stuff I've designed I've tried to keep it down to simple choices, and a minimal amount.

#CatgirlsInPowerArmor: Pick primary+secondary, 2 combat traits from primary, 1 from secondary, 1 non-combat trait, signature option, distinguishing feature.
December 3, 2025 at 12:27 AM
Almost kinda feel like #CatgirlsInPowerArmor might be ready for some playtesting? I think I'll come up with some more traits for each class once I see how it actually plays, and writing up advancement rules now, but it feels pretty robust at the moment.
April 3, 2025 at 5:31 AM
Where's that comic about having the one person super excited about your thing and that's who you're making it for....

Which I guess for #CatgirlsInPowerArmor is @jethanded-wyvern.bsky.social
November 6, 2025 at 7:47 AM
That realization I'm only working on #CatgirlsInPowerArmor right now to delay converting #deckbuilderTTRPG into a proper pdf for itch, because doing so means making some sort of public facing site...and also cuz I still don't have a goddamn name for the game!
February 25, 2025 at 5:23 AM
Since this is getting traction again, FYI I am actually making this, and my posts are usually under #CatgirlsInPowerArmor for whatever I'm doing at the time.
February 24, 2025 at 8:45 AM
TTRPG Status Check!
QRT with your current TTRPG projects!

#deckbuilderTTRPG has its quickstart beta test done, currently being read over by friends, soon to get a wider release.

#CatgirlsInPowerArmor is still in 'making traits/powers' stage.

#TowerDefenseTTRPG is in 'loose idea sketched out' mode
TTRPG STATUS CHECK
QRT with your current TTRPG projects!

My alchemy craypots-inspired #solo #ttrpg is making progress!

Recently Added:
22 New Ingredients
5 Lost Events
6 Memory Prompts
Dreams of Them mechanic
Tax Day!
The ability to get Lost while Foraging,
+ Minor Adjustments

Playtest today!
TTRPG STATUS CHECK
QRT with your current TTRPG projects!

Explore ROOMS TTRPG zine Let’s Go to Roomino! goes live on Kickstarter in 8 days!

Play testing & promotion through next 3 weeks

Manuscript - 90% done
Art -75% done
Campaign page - 33% done
Press Release emails - 15% done

Loving life
January 25, 2025 at 4:18 AM