#Combataction
This week in building the Combat System: Magnetism on top of the Lock-on system 🔧
✅ help player by snapping to CombatAction-specific ideal distance from lock-on target
✅ happens during anticipation of action before CombatObject spawns
#screenshotsaturday #gamedev #indiedev #solodev #madewithgodot
July 25, 2026 at 1:19 PM
August 6, 2026 at 9:27 PM
#godot 4.6 has been an absolute godsend in my extremely resource-heavy project. I know it has plenty of great going for it, but this single QoL feature is so, so good.

#gamedev #indiedev #rpg
January 28, 2026 at 4:34 AM
Invisibility time cloak developed
🙋 🫳2013
www.bbc.co.uk/news/science...

How a DNA-activated weapon could theoretically work (using current or speculative bioengineering principles).
theorionblogown.blogspot.com/2025/10/how-...

#university #magic #army #love
#fate #battlefield #combataction #study
Invisibility 'time cloak' developed
An
www.bbc.co.uk
April 26, 2026 at 9:30 AM
One CombatAction container driving every combo hit is clean architecture. Did the magnetism consistency come free from that, or did you still tune each hit's pull radius?
July 26, 2026 at 9:35 PM
I see, the consistent magnetism comes for free, since each combo action under the hood is just a CombatAction data container like any other.
No god of war „playing with your food“ juggling in this more personal grim-dark setting. But yes, WIP situational control over enemies will need this too ofc
July 26, 2026 at 8:38 PM
Middle East crisis live: #Israel resumes strikes across #Tehran and #Beirut ; finance ministers prepare to discuss surging oil prices
#Guardian

www.theguardian.com/world/live/2...

#blueAviangoddess
#humanpotential
#ww3
#earth #war #combat #combataction #invasion
March 9, 2026 at 2:20 PM
September 15, 2025 at 5:09 AM