#CommodoreFOrmat
The very best thing about this game is the #CommodoreFormat double-spread review. It even makes the game *look* good (and it does NOT look good). 68% is too high. But, just look at that proper early CF design. *mwah*!
November 13, 2026 at 11:41 AM
#Zzap! didn't even bother to review this, but #CommodoreFormat did, as it was new out (issue 5) and was better. GH gave a fair assessment of this text-based management "SIM", if you can call it that. I just played it, picked a squad, trained them and then couldn't work out how to pick the team. Oh.
November 14, 2026 at 11:08 AM
#CommodoreFormat gave the game a full double-spreader and Stevie J thought it was good also. I think the game is high 80s, myself, but there you go. Give it a whirl - see what you think!
November 15, 2026 at 11:52 AM
#CommodoreFormat issue 9 (Fantasy Special Heroquest cover) gave the game a lovely double spread review and rated it at 89%, almost certainly due to the annoyance of disk swapping, formatting and access throughout. I still always wanted it mind... It's £100 on eBay if you fancy it!
November 8, 2026 at 10:14 AM
#CommodoreFormat on the other hand (on the other bill..?) were early on in their lifecycle and issue 5 (Dick Tracy!) saw Stevie J give his verdict. 66%. It might be useful to note that the budget version was reviewed more favourably by both mags. 72% for CF and 78% for Zzap!
November 4, 2026 at 7:57 AM
#CommodoreFormat it is worth noting, rated the Kixx rerelease in May 1992 33%. Go figure. It ain't that BAD, but it is not a 93% game either. It might be useful to understand that you start the game with a knife, that is marginally better than your fist and knee. A gun can be collected on screen 2.
October 12, 2026 at 8:50 AM
#CommodoreFormat issue 5 and Andy Dyer is quite clearly taken with the game and I assume his review would have helped the game sell well in the UK. I remember thinking that it *did* look interesting, but I never picked it up.
October 7, 2026 at 10:53 AM
#CommodoreFormat afforded the game a 3 half-page review and dropped an 82% score on the game. I mean. No. Though, I have to say, if you get through the Annoyance Station that is Level 1, the platforming level afterwards is actually well done, pretty responsive and only slightly frustrating.
October 6, 2026 at 7:09 AM
#CommodoreFormat still riding high on a fantastic magazine launch, put TNHT first up for review in its DIck Tracy cover feature issue 5. Ms Hamza obviously *loved* the cartoon and almost-certainly over-scored the game with a 70% review. Again - it isn't without its merits, but it's also not good!
October 2, 2026 at 7:47 AM
October 1, 2026 at 8:50 AM
I suppose it is a testament to how cool #CommodoreFormat was BITD that it even bothered to include this in its "Movie Tie-In" issue 4. GH was fair with his appraisal, though having zero "Uppers" is a bit weird! The game is fine to play in 2026 from CSDb, you would not have been happy paying £20.
October 1, 2026 at 8:32 AM
#CommodoreFormat on the other hand, were happy to pan Cyberball for what it is. Mainly - over-priced and shonky. It should be noted that 18mo later, Roger Frames reviewed the game at 80% for the £4 cassette budget release...
September 30, 2026 at 6:59 AM
#CommodoreFormat were a little less brutal, but dear departed Mr Dyer gave the game a bit of a hammering too. Personally, I think the main sprite is just fine - graphically and spooed-wise, the game is aces high. It is just so horrendously difficult due to the Grem spawns.
September 27, 2026 at 11:21 AM
#CommodoreFormat were the only mag to review the game, as far as my (non-existent) research shows, and Roger Frames gave it a very solid and high 88% in issue 17 (First Samurai cover). The original CJ'S EA scored up in the 90s, so to stay close to that is impressive for a VERY similar sequel.
September 18, 2026 at 8:42 AM
#CommodoreFormat issue 27 (Crystal Kingdom Dizzy cover) with its new-looking score table (nope) only offered this budget release a single half page review and Clur nailed it at 78%. The turn of Dec '92 and Jan '93 and well, the C64 was struggling... Nice title SID by David Green - who he..?!?!!
September 11, 2026 at 7:12 AM
#CommodoreFormat and Andy Dyer popped a 68% score on the game. I think, I wonder, if the 2-PLY mode might be more fun. Frankly, I think it will be double terrible, but still...
September 10, 2026 at 12:13 PM
#CommodoreFormat at least gave the game a full-spread review, but, clearly, it is NISH GUD! Andy's points were spot on, NGL. However, having just played it, bizarrely - I want to play a full race through. Just to... you know... See. SO later - I will do just that.
September 9, 2026 at 6:54 AM
#CommodoreFormat issue 3 and Steve Jarrett was a little more forgiving, but not much: 69%. I might try the "Arcade" version and not the "Logic" version. Seems the latter for me was lacking..! If only I had a rule book..!
September 7, 2026 at 7:34 AM
#CommodoreFormat issue 2 (Rick Dangerous II cover) and Stevie J was more impressed with the game. 69% is a fairly low score, but the heavy disk access seemingly is an issue. I wonder if a CART version could be made..? @pacbilly.bsky.social was talking to me that the Kung Fu Flash cart can do this?
September 5, 2026 at 10:38 AM
Issue 2 (Rick Dangerous 2 Cover Feature) of #CommodoreFormat and the mag afforded the game a little more space with a 73% half-spread review. Mr Dyer's comments for the negs: no actual money and it gets hard - both true, but, if you want a more engaging trivia game - check this out. I like it.
September 4, 2026 at 7:32 AM
#CommodoreFOrmat afforded the game a proper double-spread review, and a 76% score, which, for me, is too high. There is VERY little to like about C64 Strider II.
September 3, 2026 at 7:55 AM
#CommodoreFormat were much more muted in their praise for the game, awarding a 78% score. Steve Jarrett obviously miffed at the repetition of the mini-games and the high difficulty. I think, despite this, 78 is too low for what is a fantastically well-produced game. It looks and plays GREAT.
September 2, 2026 at 9:12 AM
#CommodoreFormat on the other hand (page?), fair *loved* the game, gushing an 81% on it. I have just played it and it is not worth 81%, but, it is also not worth 40%! There is a high production here a nice intro and some little sorty of cut scenes and it plays out and loads fairly quick on disk.
August 31, 2026 at 10:34 AM
On this day in 1991 I bought my first magazine and it changed my life. #CommodoreFormat brought joy for years, inspiring me to create a diskzine for the #C64, the very beginning of a journey to where I find myself now. Here’s the retrospective I wrote on the blog: oink.blog/2023/10/17/c... ⌨️🕹️📼🐽
October 17, 2025 at 10:58 AM
A Pig’s Quest. Hell’s bells, this is *good*. #C64 #commodoreformat
August 18, 2024 at 7:54 PM