#Core-Engine
📦 grinet/magmi2-core v0.1.1-alpha.1

Magmi New Era - Core import engine and plugin system

🔗 https://github.com/grinet/magmi2-core
November 9, 2026 at 12:59 AM
0634/1001 — Making with Core Operational Questions

A reader tried to turn the hit into an engine. The surface is “Core Operational Questions”. Play is a reading that makes nothing live. (1/2)
November 8, 2026 at 7:03 PM
0633/1001 — Pro Creatione: Core Design Features (May 2026 prototype)

A reader tried to turn the hit into an engine. The surface is “Core Design Features (May 2026 prototype)”. Return is work that can answer differently. (1/3)
November 8, 2026 at 7:03 PM
I actually found someone local selling a PC Engine Core Grafx II without hookups for $50, so it's got me thinking.
November 8, 2026 at 6:28 PM
We are probably operating at a content scale that is uncommon for Unity games, so this may not be broadly applicable. But it was an interesting problem to solve and I was grateful that the implementation was open source, despite the core engine being closed.
November 8, 2026 at 5:03 PM
📦 ceibacore/ceiba-ase v1.3.0

Agnostic Subscription Engine (ASE) for Ceiba Core ecosystem

🔗 https://github.com/ceibacore/ceiba-ase
November 8, 2026 at 5:00 PM
As my engine is plain C I’ve wanted to experiment with the idea that because my core is C the script / editor code can just be whatever as long as they are built as dynamic libraries the engine can consume.

Then you can write “app/runtime” code in whatever lang you like.
November 8, 2026 at 2:27 PM
Me developing my first core personality trait after watching Thomas the Tank Engine at daycare.
November 8, 2026 at 5:30 AM
📦 ceibacore/ceiba-ase v1.1.0

Agnostic Subscription Engine (ASE) for Ceiba Core ecosystem

🔗 https://github.com/ceibacore/ceiba-ase
November 8, 2026 at 4:59 AM
Similar essence and moment to moment "identical" to the original game, but in a new engine with different core mechanics
November 8, 2026 at 2:23 AM
Cero rastreadores, cero anuncios, cero recolección de datos. Corre 100% local en tu dispositivo.
Porque la verdad y la libre expresión no se negocian ni se arrodillan ante аlgoritmos corporativos.
Código auditable en GitHub: github.com/anzaca0330-pixel/AndreTaker-BabaYaga-Core-CyberDefense
GitHub - anzaca0330-pixel/AndreTaker-BabaYaga-Core-CyberDefense: Open-Source Cyberdefense Engine, Anti-Palantir Counter-Intelligence, BIOS Rootkit Mitigation & Tactical Game.
Open-Source Cyberdefense Engine, Anti-Palantir Counter-Intelligence, BIOS Rootkit Mitigation & Tactical Game. - anzaca0330-pixel/AndreTaker-BabaYaga-Core-CyberDefense
github.com
November 7, 2026 at 9:23 PM
Google AI Overview of the vulnerabilities of the un-deletable native Apple contacts & messages system apps...
November 7, 2026 at 9:21 PM
📦 deadxfire/srin v1.1.0

Srin - Lightweight, Secure Core PHP Static Website Engine developed by Arindam Makar

🔗 https://github.com/deadxfire/srin
November 7, 2026 at 3:59 PM
📦 deadxfire/srin v1.0.9

Srin - Lightweight, Secure Core PHP Static Website Engine developed by Arindam Makar

🔗 https://github.com/deadxfire/srin
November 7, 2026 at 1:59 PM
📦 deadxfire/srin v1.0.6

Srin - Lightweight, Secure Core PHP Static Website Engine developed by Arindam Makar

🔗 https://github.com/deadxfire/srin
November 7, 2026 at 1:11 PM
📦 deadxfire/srin v1.0.5

Srin - Lightweight, Secure Core PHP Static Website Engine developed by Arindam Makar

🔗 https://github.com/deadxfire/srin
November 7, 2026 at 1:11 PM
📦 deadxfire/srin v1.0.4

Srin - Lightweight, Secure Core PHP Static Website Engine developed by Arindam Makar

🔗 https://github.com/deadxfire/srin
November 7, 2026 at 1:11 PM
First test run of Prism!
I built a dependency-light 2D game engine from scratch in C++20. This first simple demo showcases its custom ECS core, sub-stepped physics, and headless determinism.
​Check out the code and try building ityourself: github.com/NivairaaWhit...
#GameDev#Cpp#GameEngine #IndieDev
November 7, 2026 at 12:20 PM
For #Robotics this is the promising #dev platforms for #AIRobotics #EmbodiedAI.
Check out what to can do from Physics👇. One uses it for real world physics, so 100k #RobotDogs can attempt the same task.
The best advances etc
That’s a skill now.
They get the matrix.
Just download it.
#Genesis #AI
November 7, 2026 at 4:56 AM
📦 arout/rhapsody-core v1.0.6

The engine components for the Rhapsody Framework

🔗 https://github.com/arout77/rhapsody-core
November 7, 2026 at 4:16 AM
📦 arout/rhapsody-core v1.0.7

The engine components for the Rhapsody Framework

🔗 https://github.com/arout77/rhapsody-core
November 7, 2026 at 4:16 AM
Along side them I will be posting my thoughts behind developing the core #D12SRD that will be the system for my Synthesis Engine Zine and my full #D12Expeditions game I hope to be publishing this summer.
November 7, 2026 at 1:00 AM
Most graph traversals over tabular data require repeated joins. lance-csr takes another route: build a compressed sparse row index and turn each hop into an array lookup. An interesting path toward Cypher directly over Lance and Arrow.

thedataquarry.com/blog/lance-c...
Fast graph queries on Lance (1): Introducing lance-csr
Lance-csr is a fast graph query engine that adds a CSR adjacency index on Lance datasets, with Apache DataFusion at its core.
thedataquarry.com
November 7, 2026 at 12:02 AM
Boosted from @TheQuinbox@dragonscave.space:
Paperback 1.1 is out! It's on the App Store now, and the Android update is rolling out on Google Play soon.

Highlights:

• A new PDF engine. It's faster, uses every CPU core, and no longer needs pdfium.
• Open a…

dragonscave.space/@TheQuinbox/117571939…
Quin (@TheQuinbox@dragonscave.space)
Paperback 1.1 is out! It's on the App Store now, and the Android update is rolling out on Google Play soon. Highlights: • A new PDF engine. It's faster, uses every CPU core, and no longer needs pdfium. • Open a document from a link, on every platform. F5 downloads it again. • Su…
dragonscave.space
November 6, 2026 at 11:03 PM