#GameDev#Cpp#GameEngine
First test run of Prism!
I built a dependency-light 2D game engine from scratch in C++20. This first simple demo showcases its custom ECS core, sub-stepped physics, and headless determinism.
​Check out the code and try building ityourself: github.com/NivairaaWhit...
#GameDev#Cpp#GameEngine #IndieDev
November 7, 2026 at 12:20 PM
Another chapter of Game++ is live on our website!

Why a simpler solution that delivers slightly less performance is the better engineering decision?

Sergei Kushnirenko explores this and other game engine optimization trade-offs.

pvs-studio.com/en/blog/post...

#gamedev #GameEngine #cpp
Game++. Part 2.2: Types of optimization
This book offers insights into C++, including the algorithms and practices used in game development, and explores the language′s strengths and weaknesses, its established workflows, and hands-on...
pvs-studio.com
October 23, 2026 at 1:41 PM
Never got around to posting this on here. What's new?

Placeholder character rendering, breakable crates, mock UI. And I have been working a bit on some stuff under the hood.

#devlog #gameengine #gamedev #indiedev #cpp #sdl3
October 15, 2026 at 12:53 PM
After a short vacation, I decided to add portals (yes, like in the game Portal) to my C++ engine. 🌀
Still an early prototype, but it's a good start! 🚀
#gamedev #cpp #gameengine #indiedev #portal
September 27, 2026 at 5:38 PM
Math, multithreading, and more. Here's how my game engine has been improving in the last few months: www.youtube.com/watch?v=wtkx...

sentytek.github.io/post/syngine...

#indiedev #gamedev #programming #indiegame #gameengine #cpp #gamenginedev
Making a Custom C++ Game Engine - Syngine Devlog 1
YouTube video by SentyFunball
www.youtube.com
August 27, 2026 at 2:41 AM
Added some darkness for far walls to improve performance (no shaders!). Also, reworked dungeon generation for more uniform rooms.

#game #indie #indiegamedev #gamedev #gameengine #raylib #cpp #cplusplus #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
August 25, 2026 at 6:47 PM
Conway's Game of Life running on #helios #ECS engine with 22,500 entities. Every cell is an entity, updated in real time. Fun stress test for iteration throughput, cache locality, and deterministic updates, and part of my MCSc #thesis project.

#gamedev #cpp #ecs #gameoflife #gameengine
July 16, 2026 at 7:01 PM
It's been a week, and I really cannot integrate simple shadow on my C++/Vulkan mini engine. Seriously, this is really saddened me (ToT), prolly my matrix math F* up >..< #GameDev #Vulkan #CPP #GameEngine Heavy traffic going home, don't post and drive : D
February 4, 2025 at 10:10 AM
I think now I understand, the usage and importance of Anisotropic Filtering that makes far away objects look good.
#GameDev #GameEngine #SoloDev #CPP #Vulkan
January 12, 2025 at 10:12 AM
Nyaha, finally I can now change the diffuse and specular color of any light source on my mini engine.
#Gamedev #GameEngine #Vulkan #CPP
December 25, 2024 at 6:57 PM
New in Game++: a new part compares #CryEngine (microkernel), #Dagor (data-driven), X-Ray (monolith), and #Godot (modules/microservices). 4 engines. 4 completely different philosophies of developing game engines.

#GameDev #Cpp #GameEngine
Game++. Part 1.4: Game engine architectures
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions. C...
pvs-studio.com
July 3, 2026 at 12:33 PM
"Game++ Part 1.2: C++, game engines, and architectures" is here! This part will cover the roles of AI, scripts, UI, tools, and architecture in game dev.

#gamedev #cpp #gameengine #programming #AI #UI
May 21, 2026 at 1:40 PM
We start posting the excerpts from the book about game dev: Game++!

Why C++ still rules game dev? Should you build your engine? More game dev useful stuff can be found in the article.

#gamedev #cpp #gameengine #programming
Game++. Part 1.1: C++, game engines, and architectures
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions. C...
pvs-studio.com
April 9, 2026 at 2:13 PM
Continúo con el desarrollo de mi juego en Raylib: ahora tiene NPCs.

#3dgames #clion #cplusplus #cpp #gamedev #gameengine #indiedev #indiegame #raylib #visualstudio #visualstudiocode
June 11, 2026 at 4:32 PM
May 26, 2026 at 3:27 PM
Continúo con el desarrollo de mi juego en Raylib: mejoré la calidad visual mediante ajustes en los shaders e implementé la generación de mapas y el sistema de colisiones.

#3dgames #cplusplus #cpp #gamedev #gameengine #indiedev #indiegame #raylib #visualstudio #visualstudiocode
May 14, 2026 at 3:15 PM
También estoy desarrollando un juego First-Person Shooter inspirado en Medal of Honor y Call of Duty, en Raylib y C++.

#3dgames #cplusplus #cpp #gamedev #gameengine #indiedev #indiegame #raylib #visualstudio #visualstudiocode
May 1, 2026 at 2:30 PM
He desarrollado un prototipo de juego de puzles en 3D. El proyecto, creado con C++ y raylib en Visual Studio, implementa sistemas de shadow mapping, luces especulares y modelos GLB animados.

#3dgames #cplusplus #cpp #gameengine #gamedev #indiegame #indiedev
April 30, 2026 at 2:04 PM
📢 TGXngine v0.1 is LIVE

We’ve officially released the first public version of TGXngine our open source, cross-platform C++ RTS engine built for flexibility!

github.com/total-game-d...

#cplusplus #gamedev #opensource #rts #indiedev #gameengine #cpp #programming #gamedevelopment #TGD
June 12, 2026 at 1:35 PM
First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would.
#cpplus #cpp #gamedev #opensource #programming #gameengine
The niftiest, runtime interned string tokens C++ can buy
A brief overview of the runtime string tokens used by our custom engine and the story of how I got there.
capscollective.com
February 2, 2025 at 6:51 AM
The other week I decided to add an asset packing system to my C++ game engine, Siege, and so I thought it might be fun to do a writeup on my process as well as all the cursed things it does that will keep me up at night. Enjoy!

#cpplus #cpp #gamedev #opensource #programming #gameengine
The fruits and folly of implementing an asset packing system in C++
After implementing a packing system for our custom, C++ game engine, Siege, I go in-depth on some of the design decisions, and unforeseen hazards encountered along the way.
capscollective.com
March 25, 2024 at 8:19 AM
Recent work on the game engine includes trigger zones, billboards/sprites, frustum culling, and more. Next up is a graphics pipeline overhaul to allow for Forward+ rendering and post processing affects, followed by multithreading/jobs.

#indiedev #gamedev #indiegame #gameengine #cpp #gamenginedev
January 10, 2026 at 9:04 AM