#raylib
I just realized that I'm using Camera2D mechanism of Raylib to scale my UI which means I can also rotate the UI!
November 2, 2026 at 10:34 AM
November 1, 2026 at 1:10 PM
Here's a full showcase of the new Sub-Weapon I've added to the game.

Full Devlog: lorenarc.itch.io/tld-remedy/d...

#raylib #gamedev #IndieDevs #indiegame #devlog
November 2, 2026 at 12:49 AM
I'd argue a CLI C++-raylib app could use curl to be a more functional version of Google (but maybe more skilled devs would do a better job as i'm just a tinkerer)
November 2, 2026 at 4:01 PM
why would a CLI app use a graphical input and windowing library like raylib.
November 2, 2026 at 4:32 PM
WIP: diegetic UI forever
#indiegamedev #gamedev #solodev #raylib
October 27, 2026 at 1:27 PM
working with Mojo bindings for Raylib has been so nice
November 2, 2026 at 1:21 AM
It is Halloween and the mini series I made is coming to an end - I hope you enjoyed it 👻
The full video can also be seen here, in case you want to see it from start to end: https://youtu.be/Y6N7hOl7i9k
#gamedev #indiedev #solodev #raylib #halloween
October 31, 2026 at 11:19 AM
It is Halloween and the mini series I made is coming to an end - I hope you enjoyed it 👻
The full video can also be seen here, in case you want to see it from start to end: youtu.be/Y6N7hOl7i9k
#gamedev #indiedev #solodev #raylib #halloween
October 31, 2026 at 11:19 AM
Roughly one!!! (But I’ll give a shoutout to another gamedev hero, Raysan5, the creator of Raylib, which has massively benefited so many indie devs and aspiring programmers.)
October 30, 2026 at 2:18 PM
#Mojo-language reached v1.2.
Qualcomm acquired Modular for $4B.
Mojo supports many GPU, TPU and CPUs.

I made a zooming Mandelbrot demo in Raylib, and was pleasantly surprised. Only 200 lines. No binding. Mojo calls Raylib directly
mx = Float32(external_call["GetMouseX", Int32]())

Mojo feels solid🔥
November 1, 2026 at 8:53 PM
Part 3 of my little #Halloween story: B0B was led to the old manor's graveyard, and the ghost sheep is quite unmistakably wanting him to go into the crypt. If not now, when will you learn how to be scared, B0B? 👻

#gamedev #indiedev #solodev #raylib
October 29, 2026 at 7:20 PM
Part 3 of my little #halloween story: B0B was led to the old manor's graveyard, and the ghost sheep is quite unmistakably wanting him to go into the crypt. If not now, when will you learn how to be scared, B0B? 👻

#gamedev #indiedev #solodev #raylib
October 29, 2026 at 7:20 PM
🐱 OGens CL$X Bumming WeakBone Update: Added randomized cat passives, 35% duplicate upgrade chances, rarity-based bonuses up to +20, a 50% dodge cap, and improved cat collection prog.
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍
October 31, 2026 at 10:09 AM
Directo de desarrollo!!! Hoy vamos a tratar de continuar desarrollando nuestros proyectos y pasar un buen rato!!

#retrodev #gamedev #raylib

twitch.tv/makeclassicg...
Makeclassicgames - Live on Twitch
Directo de Desarrollo!! vamos a crear una aplicación - comandos !web !redes !youtube | Streaming software and game development.
twitch.tv
October 29, 2026 at 4:27 PM
But Raylib could **never** what I'm doing even in those screenshots lol
October 31, 2026 at 2:05 AM
Here is my second Halloween short video. I will share more videos the next days, so if you want to know what will happen next, stay around 👻!

So B0B is out of the water, but lost his orientation. And it not going to get better anytime soon...

#gamedev #indiedev #solodev #raylib
October 28, 2026 at 5:17 PM
But I'll do a lot of polishing, like making sure that C looks good in all the scaling options and making sure the Favorites star is appropriately spaced.... lmfao... But 6 months ago, I was literally just drawing a stick figure in Raylib lol
October 31, 2026 at 2:08 AM
Yeah, java is horrendous enough to have made me give up after a day trying to learn it years ago lol
JavaScript is also quite awful, but for different reasons and it's significantly better than Java
Since we do c++ in second year I suggested raylib with c++instead of p5 for future classes
November 2, 2026 at 7:07 AM
I now have a brain in a jar. With bubbles.

#gamedev #indiedev #solodev #raylib
October 28, 2026 at 8:15 PM
Game dev without the bloat

A lightweight C library for making games and graphics tools. It has zero external dependencies and runs hardware-accelerated with OpenGL on Windows, Linux, macOS, Android, and the web.

🍒 Built by Ray
github.com/raysan5/raylib

#opensource #cprogramming
November 1, 2026 at 5:15 PM
I had a similar experience where one of my instructors didn't seem to really have more knowledge than any of us students on actual game dev stuff
Although in contrast I also had an instructor that was having us do our math assignments in p5js and he seemed open when I suggested raylib for the future
November 2, 2026 at 6:52 AM
He swore that was the correct method to be teaching. I was very loudly upset by this, and would almost every class be vocally disagreeing with him

I also tried to make the case for switching to Raylib or Pico-8, but nope

Also his accent is so thick most people can't understand him. He just sucks
November 2, 2026 at 6:46 AM
Here is my first Halloween short video. I will share more videos the next days, so if you want to know what will happen next, stay around 👻!

I am sure B0B will learn what it means to be scared.

#gamedev #indiedev #solodev #raylib
October 27, 2026 at 6:48 PM
I miss coding, but I've managed to find a happy medium with my project. I use Codex to build the engines that I then use to build everything I want. For my latest game I have a dialogue manager, a BBS creator, a C++ & Raylib 3D suite & loads of awesome tools.. oh and a Linux .exe translator!!
November 1, 2026 at 10:18 PM