Basically, the answer of someone completely bought in on the fantasy of AI who refuses to recognize that isn’t reflected in reality.
If their decision is based on still keeping healthcare, CPP ect just like the Alberta separatist thought, then yes, we should have a say.
If their decision is based on still keeping healthcare, CPP ect just like the Alberta separatist thought, then yes, we should have a say.
v0.0.6.1-cpp
- BAKE THE WORLD
- Fixed breaking linux bug related to tick event during restricted level transition.
sapphirelabs.cloud | #indiedev
v0.0.6.1-cpp
- BAKE THE WORLD
- Fixed breaking linux bug related to tick event during restricted level transition.
sapphirelabs.cloud | #indiedev
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#cpp #programming #cppprogramming #sfml #gamedev #gameoflife #conway
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#cpp #programming #cppprogramming #sfml #gamedev #gameoflife #conway
v0.0.5.310-cpp
- Cleanup, and full readthrough of source to identify typos, incorrect assignments, and other oddities missed in 10K+ lines of code.
sapphirelabs.cloud | #indiedev
v0.0.5.310-cpp
- Cleanup, and full readthrough of source to identify typos, incorrect assignments, and other oddities missed in 10K+ lines of code.
sapphirelabs.cloud | #indiedev
was vary busy today(un intended)
so vary little was done
started working on physics for entities
converted the world class to GW namespace so its data is more accessable
TODO: physics, block placing/breaking
#buildinpublic #100DaysOfCode #cpp #gamedev
was vary busy today(un intended)
so vary little was done
started working on physics for entities
converted the world class to GW namespace so its data is more accessable
TODO: physics, block placing/breaking
#buildinpublic #100DaysOfCode #cpp #gamedev
Changing C++ code, saving the file and seeing the changes in an optimized build 331ms later will never get old.
Having your own tech stack just rocks so much!
Compare this to other engines where a simple change takes >10s to compile.
#cpp
Changing C++ code, saving the file and seeing the changes in an optimized build 331ms later will never get old.
Having your own tech stack just rocks so much!
Compare this to other engines where a simple change takes >10s to compile.
#cpp
Another good example: via explicit API, loading from final binary data *cannot* allocate because it doesn't get access to any arena to allocate from.
Allocation is only allowed for conversion.
#cpp
Another good example: via explicit API, loading from final binary data *cannot* allocate because it doesn't get access to any arena to allocate from.
Allocation is only allowed for conversion.
#cpp
add a player and camera
camera has smoothing for both position and rotation
also has a few other settings for future use
next ill try some physics, block placing/breaking, or work on chunks some(possibly all)
#buildinpublic #100DaysOfCode #cpp #gamedev
add a player and camera
camera has smoothing for both position and rotation
also has a few other settings for future use
next ill try some physics, block placing/breaking, or work on chunks some(possibly all)
#buildinpublic #100DaysOfCode #cpp #gamedev
utppublishing.com/toc/cpp/52/3
utppublishing.com/toc/cpp/52/3
v0.0.5.0-cpp
- Added atomic variable init during constructor to prevent first frame race condition between gameThread and asyncThread.
sapphirelabs.cloud | #indiedev
v0.0.5.0-cpp
- Added atomic variable init during constructor to prevent first frame race condition between gameThread and asyncThread.
sapphirelabs.cloud | #indiedev
Canada Disability Benefit - geared low income
Can Dis tax credit - "severe", prolonged. Either/and cog, ADLs, comms, physical
CPP-D - work history+pd into CPP ➡️ can't work dt disability
RDSP - savings plan, ++gov grants! Need tax credit 1st
Canada Disability Benefit - geared low income
Can Dis tax credit - "severe", prolonged. Either/and cog, ADLs, comms, physical
CPP-D - work history+pd into CPP ➡️ can't work dt disability
RDSP - savings plan, ++gov grants! Need tax credit 1st