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#cpp #programming #cppprogramming #sfml #gamedev #gameoflife #conway
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#cpp #programming #cppprogramming #sfml #gamedev #gameoflife #conway
Coming from Czech Republic (Brno), I am passionate about #cpp, #cleancode, #gaming, and #gamedev.
If you are a software engineer who hasn't succumbed to Claude completely, or a game developer who uses the #sfml library, or a gamer who […]
Coming from Czech Republic (Brno), I am passionate about #cpp, #cleancode, #gaming, and #gamedev.
If you are a software engineer who hasn't succumbed to Claude completely, or a game developer who uses the #sfml library, or a gamer who […]
#aws-builders #docker #claude #coding #data-engineering
#aws-builders #docker #claude #coding #data-engineering
Seeing this post + the recent Unreal Engine (my engine of choice for the last 7 years) fiascos related to AI, I now have the urge to start an SFML + ImGUI project.
City of None looks amazing btw, has been wishlisted for ages!
Seeing this post + the recent Unreal Engine (my engine of choice for the last 7 years) fiascos related to AI, I now have the urge to start an SFML + ImGUI project.
City of None looks amazing btw, has been wishlisted for ages!
PaskalCPP 0.2.0 is out: libraries in the box.
#raylib, SDL3, SFML 3, GLFW, Box2D, miniaudio and more, one import away on Windows and Linux. Plus a standard library, zip streams and data built into the exe.
github.com/tinyBigGAMES...
PaskalCPP 0.2.0 is out: libraries in the box.
#raylib, SDL3, SFML 3, GLFW, Box2D, miniaudio and more, one import away on Windows and Linux. Plus a standard library, zip streams and data built into the exe.
github.com/tinyBigGAMES...
Documentation and tutorials are in the mean time reachable at sfml.pages.dev
And downloads are available on github.com/SFML/SFML/re...
Documentation and tutorials are in the mean time reachable at sfml.pages.dev
And downloads are available on github.com/SFML/SFML/re...
Disappointing.
Disappointing.
#gamedev #indedev #SFML
Your rendering code finally continues rendering when moving or resizing the window. ↙️↗️🪟💨
github.com/SFML/SFML/pu...
Your rendering code finally continues rendering when moving or resizing the window. ↙️↗️🪟💨
github.com/SFML/SFML/pu...
Needed to cover the final mile of dev cycle: packaging and releases. Goal achieved I suppose :p
Have fun.
#gamedev
archives.raykoworld.com/games/posts/...
Needed to cover the final mile of dev cycle: packaging and releases. Goal achieved I suppose :p
Have fun.
#gamedev
archives.raykoworld.com/games/posts/...
#csharp #dotnet
#csharp #dotnet
#dotnet
#dotnet
( now the lanterns glow up only at night \o/ )
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #SFML #pixelart
( now the lanterns glow up only at night \o/ )
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #SFML #pixelart
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #SFML #pixelart
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #SFML #pixelart
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #SFML #pixelart
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #SFML #pixelart
I read a little bit how SFML uses CMake to build its examples, and it uses a single CMakeLists.txt for each. And […]
I read a little bit how SFML uses CMake to build its examples, and it uses a single CMakeLists.txt for each. And […]