#100DaysOfCode
Day 963 | #365DaysOfCode

• Building out the education slides for onboarding
• Anki session

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October 31, 2026 at 10:43 PM
Day-168 Project: Voxel-game

entity collision with the world works

entities now have velocity vector

there is no entity to entity collision yet

TODO: block placing/breaking

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November 1, 2026 at 12:33 AM
Day 966 | #365DaysOfCode

• Built interactive onboarding slides
• Updated copywriting across several sections
• Anki session

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November 3, 2026 at 9:24 PM
Day-171 Project: Voxel-game

was starting to rework chunks to own there own buffers, and be rendered separately, but decided to do that a little bit later, ill see about getting some gravity implemented instead

surprise tomorrow

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November 4, 2026 at 1:11 AM
Day-170 Project: Voxel-game

i reworked basiclly the entire BufferObject from ubylib to support resizing, setting data without recreating the buffer, and sub region data setting

thats all

ill see about chunks owning there meshes and buffers next

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November 3, 2026 at 1:37 AM
Day-169 Project: Voxel-game

block placing and breaking works now, but...

chunk remeshing isnt implemented, so no graphic updates

i did connect Key::R to remesh everything just to see the changes(image below)

next: chunks

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November 2, 2026 at 12:47 AM
Day 965 | #365DaysOfCode

• Revamped the "how our app helps" section to highlight the app's most impactful features
• Updated the user schema
• Anki session

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November 2, 2026 at 10:33 PM
Day 962 | #365DaysOfCode

• More app progress
• Anki session

#100Devs #SoftwareEngineer #100DaysOfCode
October 30, 2026 at 9:48 PM
November 2, 2026 at 10:06 PM