#GameEngine
November 1, 2026 at 1:10 PM
Having fun with CSS and animations to show what you can do.
It's looking good.

#gamedev #narrative #gameengine #indiegames #visualnovel #indiedev #art #programmer
November 3, 2026 at 9:51 PM
Added a surface snap feature to my spline mesh deformer! 🛠️🛤️
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
November 1, 2026 at 6:10 PM
Something I haven't talked about in a while is that Mammut uses standard CSS for effects in the editor. So it can do anything that you can do on a website.

And there are thousands of tutorials out there to get some cool effects.

#gamedev #narrative #gameengine #indiegames #visualnovel #indiedev
November 3, 2026 at 1:30 PM
Version 0.9.8.

Lots of small update and changes based on user feedback.

New wiki pages have been added with tutorials on how to read data from forms.

What game do you want to make?

#gamedev #narrative #gameengine #indiegames #visualnovel #indiedev #art #programmer
November 3, 2026 at 9:51 AM
Working on a small demo project to "Dog Food" the engine a little bit and show how easy it is to make a game.

I'm just quickly sketching art and dropping it in.
Will start sharing the project pretty soon.

#gamedev #narrative #gameengine #indiegames #visualnovel #indiedev #art #programmer
November 3, 2026 at 5:33 PM
Typescript is working!
There is still a bunch of cleanup to do, and to support more features.

You also now have the ability to write your own core modules of the runtime.
You want your own Audio Controller? You can now!

#gamedev #indiegames #narrative #gameengine #indiegames #visualnovel #indiedev
October 31, 2026 at 12:16 PM
Tome RGE is a powerful, intuitive, #NoCode #gameengine for creating #turnbased crawler Roguelike games.

It was 🔨BUILT🔨 for the #solodev and #indiedev crowd!
You can find #TomeRGE here:

👉 lucagge.itch.io/tome-rge 👈
Tome - the specialized Roguelike Game Engine by LucaGGE
Make your own Dungeon Crawler
lucagge.itch.io
November 3, 2026 at 11:27 AM
Just published a deep dive on implementing text rendering with soft float on the GBA! 🎮

Diving into the math, precision trade-offs, and why you'd ever do this on hardware that doesn't have an FPU.

tprrt.tupi.fr/floored-twic...

#gamedev #gameengine #gba #indiedev
October 30, 2026 at 3:22 PM
Downloads over the last couple of days.

There are more Linux people out there than Mac, I would not have called that.

you all are a bunch of nerds! ❤️

#gamedev #indiegames #narrative #gameengine #indiegames #visualnovel #indiedev
October 28, 2026 at 10:37 AM
Help get more visibility!
itch.io has been a fantastic resource for getting eyes on the project, and we would like more!

If you believe in what we are doing, consider giving us a review
noweekend.itch.io/project-mammut

#gamedev #indiegames #narrative #gameengine #indiegames #visualnovel #indiedev
Project Mammut by noWeekend
Visual Novel Game Engine
noweekend.itch.io
October 28, 2026 at 7:49 AM
Big update!

We just hit version 0.9.X, and we are now in the sprint to version 1.0.

We need your help! if you are interested in helping test and suggest features please let me know...

#gamedev #indiegames #narrative #gameengine #indiegames
#visualnovel #indiedev #gamedevelopment
October 27, 2026 at 4:18 PM
I am finally getting around to documenting the simple boot-to-basic pseudo-retrocomputer project that I've been working on for the last few years.

drewsrobots.blogspot.com/2026/09/the-...
The Game Engine: A homebrew boot-to-basic retrocomputer built with modern hardware.
Current appearance of the GameEngine as of this year.            The GameEngine is a project I've been working on intermittently for the...
drewsrobots.blogspot.com
October 27, 2026 at 12:39 PM
As I am writing a lot of tutorials and guides at the moment, does anyone have any good suggestions for blog articles and tutorials for making Visual Novels?

I want to compile a list of useful resources for new ppl.

#gamedev #indiegames #narrative #gameengine #indiegames
#visualnovel #indiedev
October 27, 2026 at 8:06 AM
Version 0.8.22
This is the LAST version before 0.9!

And from there all that will be done is UI fixes and a BUNCH of testing making a better engine.

Visual novels creation reimagined!

If you're interested raise your ✋

#gamedev #indiegames #narrative #gameengine #indiegames
#visualnovel #indiedev
October 26, 2026 at 6:20 PM
Just having fun with my portals and dropping objects through them! 🌀📦
Endless physics loops never get old.
#gamedev #gameengine #indiedev #physics #portal
October 25, 2026 at 1:01 PM
Realistic Lunar Simulation: Emergent gameplay in my new game engine after only a week of development ! :) youtube.com/shorts/7P28E... #indiegame #gamedev #solodev #simulation #gameengine #box3d #vulkan #indiedev
Realistic Lunar Sim: My Artemis Rock Truck gets stuck 🌕 3D Physics Lab #Shorts
YouTube video by Red Lotus Studio: Build & Destroy 3D Physics Sim
youtube.com
October 26, 2026 at 10:38 AM
Modular vehicles & Attachments in an accurate lunar simulation in 3D physics Lab #indiegame #gamedev #solodev #cube #steamgame #simulation #gameengine #box3d #vulkan youtube.com/shorts/dkiLp...
Accurate Lunar Driving Simulation & Modular Vehicles, 3D Physics Lab Box3D & Vulkan
YouTube video by Red Lotus Studio: Build & Destroy 3D Physics Sim
youtube.com
October 25, 2026 at 12:21 PM
1400 followers and counting!

Feel free to say hello any time.

I have been hard at work writing the new in-engine tutorial system, it's taking a lot longer than I thought it would, but it should be out later today!

#gamedev #indiegames #narrative #gameengine #indiegames
#visualnovel #indiedev
October 24, 2026 at 11:15 AM
OpenMinerva is a lot like a game engine. Although the difference is you play as you build.

What is something that you find important in a #GameEngine?
October 26, 2026 at 11:21 PM