It was 🔨BUILT🔨 for the #solodev and #indiedev crowd!
You can find #TomeRGE here:
👉 lucagge.itch.io/tome-rge 👈
It was 🔨BUILT🔨 for the #solodev and #indiedev crowd!
You can find #TomeRGE here:
👉 lucagge.itch.io/tome-rge 👈
Personally, I hate it.
That's why with #TomeRGE, you just build naturally - why should you care about its inner workings!
Personally, I hate it.
That's why with #TomeRGE, you just build naturally - why should you care about its inner workings!
Custom GUI that are hard and technical to make is almost a tradition in the world of #gameengines.
The plugin-like #TomeRGE, instead allows binding values, designing, testing and anchoring widgets just #SIMPLE!
It handles modular assembly i and it’s fast and reliable, and quietly does a lot of heavy lifting allowing #indiedev #gamedev to create bigger, unpredictable #procedural worlds without a big team.
It handles modular assembly i and it’s fast and reliable, and quietly does a lot of heavy lifting allowing #indiedev #gamedev to create bigger, unpredictable #procedural worlds without a big team.
As a #gameengine it offers:
✅ Classic #leveleditor for #indiedev
✅ Modular map building #gamedev
✅ #Procedural generation for #solodev or big projects
Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.
As a #gameengine it offers:
✅ Classic #leveleditor for #indiedev
✅ Modular map building #gamedev
✅ #Procedural generation for #solodev or big projects
Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.
Why? 👇
The "building block" style interaction brings power and simplicity, but one of the #gameengine goals is to bring #indiedev and #gamedev people from Beginner to Independent.
That means custom code must be allowed - and so, it is!
🔝🔝🔝
Why? 👇
The "building block" style interaction brings power and simplicity, but one of the #gameengine goals is to bring #indiedev and #gamedev people from Beginner to Independent.
That means custom code must be allowed - and so, it is!
🔝🔝🔝
#gamedev and #indiedev people won't have to wait too long before finally starting to see some content and examples! Yay!
#gamedev and #indiedev people won't have to wait too long before finally starting to see some content and examples! Yay!
Polymorphism in software arch makes the difference.
Polymorphism in software arch makes the difference.