#TomeRGE
Tome RGE is a powerful, intuitive, #NoCode #gameengine for creating #turnbased crawler Roguelike games.

It was 🔨BUILT🔨 for the #solodev and #indiedev crowd!
You can find #TomeRGE here:

👉 lucagge.itch.io/tome-rge 👈
Tome - the specialized Roguelike Game Engine by LucaGGE
Make your own Dungeon Crawler
lucagge.itch.io
November 3, 2026 at 11:27 AM
#TomeRGE - #DevLog 261103

✅ Successfully eliminated all loops from run-time game logic thanks to architectural synergy between the Event System and the Components System

✅ Defined clear separation between Widgets and Components
November 3, 2026 at 4:31 PM
You know when you pick a new #gameengine for your #indiedev or #solodev project and instead of actually working on actual #gamedev, you spend all your learning the engine?

Personally, I hate it.

That's why with #TomeRGE, you just build naturally - why should you care about its inner workings!
October 13, 2026 at 10:52 AM
Tome RGE has making #gamedev simple and accessible for #indiedev or #solodev a mission.

Custom GUI that are hard and technical to make is almost a tradition in the world of #gameengines.

The plugin-like #TomeRGE, instead allows binding values, designing, testing and anchoring widgets just #SIMPLE!
October 12, 2026 at 10:17 AM
#TomeRGE level-building power comes from a system called PBMS (Pivot Based Modular System).

It handles modular assembly i and it’s fast and reliable, and quietly does a lot of heavy lifting allowing #indiedev #gamedev to create bigger, unpredictable #procedural worlds without a big team.
October 11, 2026 at 7:17 AM
⬇️ #TomeRGE makes your life simpler.

As a #gameengine it offers:

✅ Classic #leveleditor for #indiedev
✅ Modular map building #gamedev
✅ #Procedural generation for #solodev or big projects

Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.
October 9, 2026 at 4:56 AM
#TomeRGE got even more powerful 👀

Why? 👇

The "building block" style interaction brings power and simplicity, but one of the #gameengine goals is to bring #indiedev and #gamedev people from Beginner to Independent.
That means custom code must be allowed - and so, it is!
🔝🔝🔝
October 8, 2026 at 8:14 AM
Looks like #TomeRGE new architecture's is finished and the new face of the #gameengine is under construction. 👷‍♂️

#gamedev and #indiedev people won't have to wait too long before finally starting to see some content and examples! Yay!
October 5, 2026 at 10:25 AM
When working with a software leveraging complex data structures such as #TomeRGE, a #gameengine based on element composition to empower #gamedev and #indiedev people while making their life simpler, it is necessary to deeply understand paradigms.

Polymorphism in software arch makes the difference.
September 18, 2026 at 8:58 AM