#gameengines
Worth knowing about: LÖVR, a self-hosted game engines that just works.

LÖVR is a open-source game engines. Simple 3D game engine for Lua, inspired by LÖVE.

→ Full source available on the repo link.
→ Released under open-source.

You stop...

#opensource #selfhosted #gameengines
November 4, 2026 at 4:35 PM
This game engines stays on my server, not someone else's cloud.

Defold is a open-source game engines. Cross-platform 2D game engine with easy-to-use tools.

→ Full source available on the repo link.
→ Released under open-source.

You stop...

#opensource #selfhosted #gameengines
October 15, 2026 at 10:35 AM
Tome RGE has making #gamedev simple and accessible for #indiedev or #solodev a mission.

Custom GUI that are hard and technical to make is almost a tradition in the world of #gameengines.

The plugin-like #TomeRGE, instead allows binding values, designing, testing and anchoring widgets just #SIMPLE!
October 12, 2026 at 10:17 AM
This is what I point people to when they ask about self-hosted game engines.

LÖVE is a open-source game engines. Simple, easy-to-learn 2D game engine for Lua.

→ Full source available on the repo link.
→ Released under open-source.

You s...

#opensource #selfhosted #gameengines
October 10, 2026 at 4:35 AM
Discover the top 10 best game development software in 2026 for creating 2D, 3D, mobile, indie, AAA, and
cross-platform games.

blog.9cv9.com/top-10-best-...
development-software-to-try-in-2026/

#GameDevelopment, #GameDevelopmentSoftware, #GameEngines, #GameDev2026, #UnrealEngine,
Top 10 Best Game Development Software To Try in 2026
Discover the top 10 best game development software in 2026 for creating 2D, 3D, mobile, indie, AAA, and cross-platform games.
blog.9cv9.com
September 24, 2026 at 1:28 PM
It's time for Tofu Engine to feature a nice and stylish boot-animation...

... of course I'm ending in creating a declarative-finite-state-machine interpreter and runner...

... over-engineering? Naaa...

#gamedev #indiedev #gameengines
September 17, 2026 at 1:46 PM
I deleted the first post about this but now the creator of the visual novel engine has thankfully confirmed there is no AI used to make this so now I Definitely recommend Kiosune Studios Visual Novel Maker now. #visualnovel #gameengines #indiegames #evn mellotoddtv.itch.io/kiosune-studio
Kiosune Studio by MelloTodd
Draw, write and direct a pixel-art visual novel, then export it as one HTML file. Free, no code.
mellotoddtv.itch.io
September 15, 2026 at 8:17 PM
MD Engine 1.0.6 adds palette linking and VGM exports

The no-code Sega Genesis development tool gets its first major point update, adding cross-tab palette syncing and native audio exports.

#Retro #homebrew #segagenesis #gameengines #twoblackcats
MD Engine 1.0.6 adds palette linking and VGM exports
The no-code Sega Genesis development tool gets its first major point update, adding cross-tab palette syncing and native audio exports.
pantspantsrevolution.com
September 12, 2026 at 2:08 AM
Choose your fighter. 🥊🎮

Every project has different needs, and the right engine depends on the job. Our team is here to ensure you get the most out of whichever engine powers your project.

Whatever you choose, we’re here to make sure it works for you: theforge.dev

#TheForge #GameDev #GameEngines
September 3, 2026 at 7:00 PM
I'm implementing a better architecture design for Tome, separating completely Editor and Play.

It's not just about good practice for #gameengines and #gamedevtools, but it will make the engine more robust and scalable for users and updates 🤓

#gamedev #indiedev
August 31, 2026 at 12:09 PM
I just finished setting up rendering modules for Tome!

This was needed to allow #gamedev and #indiedev people to choose between top-down and first-person graphics! 🖌️

#gameengines #gamedevtools
August 26, 2026 at 3:20 PM
Quietly one of the better self-hosted game enginess I've found.

Tiled is a open-source game engines. Level editor for creating tile-based game maps, used with other engines.

→ Full source available on the repo link.
→ Released under open...

#opensource #selfhosted #gameengines
August 25, 2026 at 4:35 AM
One reason I still like open source: Monogame.

Monogame is a open-source game engines. Framework for cross-platform game development with C#.

→ Full source available on the repo link.
→ Released under open-source.

You stop paying for Un...

#opensource #selfhosted #gameengines
August 21, 2026 at 4:35 PM
4 news Game Engines added
- JiGS
- jMonkeyEngine
- libGDX
- Irrlicht Engine

▶️ wikitd.com

#indiedevgames #gameengines #devtools
August 18, 2026 at 7:00 AM
Worth knowing about: Cocos2d, a self-hosted game engines that just works.

Cocos2d is a open-source game engines. Game engine for mobile and web games, focused on 2D games.

→ Full source available on the repo link.
→ Released under open-s...

#opensource #selfhosted #gameengines
August 15, 2026 at 10:35 AM
We just published our first article.

Read about Copper-Engine version 0.3, the state of the engine and our plans for the future!

coppr.dev/article/firs...

#software #softwaredevelopment #programming #gameengine #gamedev #gameengines #copper #copperengine
First Copper Article - Version 0.3, State and Future of the Engine. | Copper-Engine
Read about Copper-Engine version 0.3, codename Themélio, the first public release of the Copper-Engine project. Find out about the State ofthe engine our future plans and how to help us build the Copp...
coppr.dev
October 8, 2025 at 9:34 PM
I went to both Manchester #ComicCon and #MegaCon last weekend. I’ll probably just do #Megacon (both days) next year - was good to see that some of the indie developers who had stalls are people who already follow me. Maybe next year I’ll have a chat about #GameEngines etc
July 28, 2025 at 5:56 PM
New video made using MotionGfx + Velyst (feat. @bevy.org , @typst.app , Vello)

youtube.com/shorts/2-chU...
Acceleration (Physics Simulation pt. 2) #physics #simulation #gameengines
YouTube video by Nixon Makes
youtube.com
July 8, 2026 at 6:45 AM
Hey guys! I'm not gone or dead.

I'm just looking for a new full-time job and I'm struggling a bit.

If you're interested in AME, please DO NOT unsubscribe: the engine will be developed NO MATTER WHAT, and updates will be posted here on this page and on Itch!

#gamedev #indiedev #gameengines #devlog
June 18, 2026 at 8:52 AM
Building in AME Engine feels like using custom LEGO blocks 👇

You:

- Pick components
- Assemble them into entities
- Tweak behavior through tools
- Test instantly

Less coding barriers, more iteration - and fun!

#gamedev #indiedev #gameengines #gamedevtools
June 4, 2026 at 9:07 AM
One of the main AME Engine goals is to make it super easy to create game entities.

You can mix and match custom modules to build robust behaviors, no programming required:

high customization, clean structure, and systems that just work together!

#gamedev #indiedev #gameengines #gamedevtools
June 1, 2026 at 9:04 AM
What's you idea of a good GUI editor? 🤔

I think it should be 100% intuitive, light, fast, have basic functionalities like anchors and generally stay out of your way.

Oh, and binding should be overly simple.

If you agree with me, you'll like AME.

#gamedev #indiedev #gameengines #gamedevtools
May 30, 2026 at 9:10 AM
👇 AME's GUI editor:

Intuitive. Lightning fast. Very powerful.

You can do anything you want, working in a completely modular environment with easy input-output event linking.

Best practices and typical solutions are suggested and guided!

#gamedev #indiedev #gameengines #gamedevtools
May 26, 2026 at 9:57 AM
What makes AME's GUI editor different? 🤔

I could say simplicity. But the real point is that the entirety of AME is built to guide the user through essential game dev skills, transferable to any tool - that's more than just simplicity.

#gamedev #indiedev #gameengines #gamedevtools
May 25, 2026 at 8:50 AM