LÖVR is a open-source game engines. Simple 3D game engine for Lua, inspired by LÖVE.
→ Full source available on the repo link.
→ Released under open-source.
You stop...
#opensource #selfhosted #gameengines
LÖVR is a open-source game engines. Simple 3D game engine for Lua, inspired by LÖVE.
→ Full source available on the repo link.
→ Released under open-source.
You stop...
#opensource #selfhosted #gameengines
Defold is a open-source game engines. Cross-platform 2D game engine with easy-to-use tools.
→ Full source available on the repo link.
→ Released under open-source.
You stop...
#opensource #selfhosted #gameengines
Defold is a open-source game engines. Cross-platform 2D game engine with easy-to-use tools.
→ Full source available on the repo link.
→ Released under open-source.
You stop...
#opensource #selfhosted #gameengines
Custom GUI that are hard and technical to make is almost a tradition in the world of #gameengines.
The plugin-like #TomeRGE, instead allows binding values, designing, testing and anchoring widgets just #SIMPLE!
LÖVE is a open-source game engines. Simple, easy-to-learn 2D game engine for Lua.
→ Full source available on the repo link.
→ Released under open-source.
You s...
#opensource #selfhosted #gameengines
LÖVE is a open-source game engines. Simple, easy-to-learn 2D game engine for Lua.
→ Full source available on the repo link.
→ Released under open-source.
You s...
#opensource #selfhosted #gameengines
cross-platform games.
blog.9cv9.com/top-10-best-...
development-software-to-try-in-2026/
#GameDevelopment, #GameDevelopmentSoftware, #GameEngines, #GameDev2026, #UnrealEngine,
cross-platform games.
blog.9cv9.com/top-10-best-...
development-software-to-try-in-2026/
#GameDevelopment, #GameDevelopmentSoftware, #GameEngines, #GameDev2026, #UnrealEngine,
... of course I'm ending in creating a declarative-finite-state-machine interpreter and runner...
... over-engineering? Naaa...
#gamedev #indiedev #gameengines
... of course I'm ending in creating a declarative-finite-state-machine interpreter and runner...
... over-engineering? Naaa...
#gamedev #indiedev #gameengines
The no-code Sega Genesis development tool gets its first major point update, adding cross-tab palette syncing and native audio exports.
#Retro #homebrew #segagenesis #gameengines #twoblackcats
The no-code Sega Genesis development tool gets its first major point update, adding cross-tab palette syncing and native audio exports.
#Retro #homebrew #segagenesis #gameengines #twoblackcats
Every project has different needs, and the right engine depends on the job. Our team is here to ensure you get the most out of whichever engine powers your project.
Whatever you choose, we’re here to make sure it works for you: theforge.dev
#TheForge #GameDev #GameEngines
Every project has different needs, and the right engine depends on the job. Our team is here to ensure you get the most out of whichever engine powers your project.
Whatever you choose, we’re here to make sure it works for you: theforge.dev
#TheForge #GameDev #GameEngines
It's not just about good practice for #gameengines and #gamedevtools, but it will make the engine more robust and scalable for users and updates 🤓
#gamedev #indiedev
It's not just about good practice for #gameengines and #gamedevtools, but it will make the engine more robust and scalable for users and updates 🤓
#gamedev #indiedev
This was needed to allow #gamedev and #indiedev people to choose between top-down and first-person graphics! 🖌️
#gameengines #gamedevtools
This was needed to allow #gamedev and #indiedev people to choose between top-down and first-person graphics! 🖌️
#gameengines #gamedevtools
Tiled is a open-source game engines. Level editor for creating tile-based game maps, used with other engines.
→ Full source available on the repo link.
→ Released under open...
#opensource #selfhosted #gameengines
Tiled is a open-source game engines. Level editor for creating tile-based game maps, used with other engines.
→ Full source available on the repo link.
→ Released under open...
#opensource #selfhosted #gameengines
Monogame is a open-source game engines. Framework for cross-platform game development with C#.
→ Full source available on the repo link.
→ Released under open-source.
You stop paying for Un...
#opensource #selfhosted #gameengines
Monogame is a open-source game engines. Framework for cross-platform game development with C#.
→ Full source available on the repo link.
→ Released under open-source.
You stop paying for Un...
#opensource #selfhosted #gameengines
- JiGS
- jMonkeyEngine
- libGDX
- Irrlicht Engine
▶️ wikitd.com
#indiedevgames #gameengines #devtools
- JiGS
- jMonkeyEngine
- libGDX
- Irrlicht Engine
▶️ wikitd.com
#indiedevgames #gameengines #devtools
Cocos2d is a open-source game engines. Game engine for mobile and web games, focused on 2D games.
→ Full source available on the repo link.
→ Released under open-s...
#opensource #selfhosted #gameengines
Cocos2d is a open-source game engines. Game engine for mobile and web games, focused on 2D games.
→ Full source available on the repo link.
→ Released under open-s...
#opensource #selfhosted #gameengines
Read about Copper-Engine version 0.3, the state of the engine and our plans for the future!
coppr.dev/article/firs...
#software #softwaredevelopment #programming #gameengine #gamedev #gameengines #copper #copperengine
Read about Copper-Engine version 0.3, the state of the engine and our plans for the future!
coppr.dev/article/firs...
#software #softwaredevelopment #programming #gameengine #gamedev #gameengines #copper #copperengine
youtube.com/shorts/2-chU...
youtube.com/shorts/2-chU...
I'm just looking for a new full-time job and I'm struggling a bit.
If you're interested in AME, please DO NOT unsubscribe: the engine will be developed NO MATTER WHAT, and updates will be posted here on this page and on Itch!
#gamedev #indiedev #gameengines #devlog
I'm just looking for a new full-time job and I'm struggling a bit.
If you're interested in AME, please DO NOT unsubscribe: the engine will be developed NO MATTER WHAT, and updates will be posted here on this page and on Itch!
#gamedev #indiedev #gameengines #devlog
You:
- Pick components
- Assemble them into entities
- Tweak behavior through tools
- Test instantly
Less coding barriers, more iteration - and fun!
#gamedev #indiedev #gameengines #gamedevtools
You:
- Pick components
- Assemble them into entities
- Tweak behavior through tools
- Test instantly
Less coding barriers, more iteration - and fun!
#gamedev #indiedev #gameengines #gamedevtools
You can mix and match custom modules to build robust behaviors, no programming required:
high customization, clean structure, and systems that just work together!
#gamedev #indiedev #gameengines #gamedevtools
You can mix and match custom modules to build robust behaviors, no programming required:
high customization, clean structure, and systems that just work together!
#gamedev #indiedev #gameengines #gamedevtools
I think it should be 100% intuitive, light, fast, have basic functionalities like anchors and generally stay out of your way.
Oh, and binding should be overly simple.
If you agree with me, you'll like AME.
#gamedev #indiedev #gameengines #gamedevtools
I think it should be 100% intuitive, light, fast, have basic functionalities like anchors and generally stay out of your way.
Oh, and binding should be overly simple.
If you agree with me, you'll like AME.
#gamedev #indiedev #gameengines #gamedevtools
Intuitive. Lightning fast. Very powerful.
You can do anything you want, working in a completely modular environment with easy input-output event linking.
Best practices and typical solutions are suggested and guided!
#gamedev #indiedev #gameengines #gamedevtools
Intuitive. Lightning fast. Very powerful.
You can do anything you want, working in a completely modular environment with easy input-output event linking.
Best practices and typical solutions are suggested and guided!
#gamedev #indiedev #gameengines #gamedevtools
I could say simplicity. But the real point is that the entirety of AME is built to guide the user through essential game dev skills, transferable to any tool - that's more than just simplicity.
#gamedev #indiedev #gameengines #gamedevtools
I could say simplicity. But the real point is that the entirety of AME is built to guide the user through essential game dev skills, transferable to any tool - that's more than just simplicity.
#gamedev #indiedev #gameengines #gamedevtools