#CoreCLR
Unity 7 is coming 👀

From CoreCLR prep and URP graphics upgrades to MethodReload, here is how the Engine evolves into the next generation.

Which feature are you benchmarking first?

#Unity7 #CoreCLR #Unity #GameDev
November 9, 2026 at 1:21 PM
CoreCLR is almost entirely c++
November 5, 2026 at 12:56 PM
Your phone app and your web API on the same runtime. That's a nice place for .NET MAUI to land.

.NET MAUI 11 moves Android, iOS and Mac Catalyst to CoreCLR, and Native AOT on Android starts 2.4x faster than .NET 10. @jfversluis.dev #dotnetconf @dot.net
November 10, 2026 at 4:39 PM
I’m aware. The likely direction is instead moving more of coreclr to c#, which is a process we’ve been engaging in for years. CoreCLR itself has been shrinking over time.
November 5, 2026 at 5:14 PM
www.publickey1.jp/blog/26/...
「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一
「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一
www.publickey1.jp
November 11, 2026 at 9:38 AM
「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一 | Publickey
「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一
マイクロソフトは.NET 11と合わせてリリースしたUIフレームワーク「.NET MAUI 11」で、ついに内部ランタイムがMonoから脱却し、CoreCLRに統一されたことを明らかにしました。 .NET MAUIはシングルコードでiOS、...
www.publickey1.jp
November 10, 2026 at 6:14 PM
CoreCLR is a lot more than just garbage collection, and i'd much rather have a few explicit unsafe blocks to audit than thousands and thousands of lines of an inherently memory unsafe language
November 5, 2026 at 1:31 PM
懐かしくちょっと苦い思い出のXamarin、もう消え去ったと思っていたらつい最近まで残っていたということか…

「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一
www.publickey1.jp/blog/26/n...
「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一
マイクロソフトは.NET 11と合わせてリリースしたUIフレームワーク「.NET MAUI 11」で、ついに内部ランタイムがMonoから脱却し、CoreCLRに統一されたことを明らかにしました。 .NET MAUIはシングルコードでiOS、...
www.publickey1.jp
November 11, 2026 at 1:23 AM
.NET 11 Ships with C# 15 Unions, Faster Tools and CoreCLR for MAUI -- Visual Studio Magazine visualstudiomagazine.com/articles/202... #VSMagazine
.NET 11 Ships with C# 15 Unions, Faster Tools and CoreCLR for MAUI -- Visual Studio Magazine
Microsoft's new release brings compiler-checked application models, faster developer workflows and major web and mobile updates, while several AI and runtime features remain experimental.
visualstudiomagazine.com
November 10, 2026 at 6:28 PM
Fun twist: the new Native AOT .NET CLI isn't an app. It's a library.

The dotnet muxer loads it through a C ABI entry point. Commands it can handle run native with no CoreCLR startup, the rest fall back to the managed CLI in-process. #dotnetconf @dot.net
November 10, 2026 at 6:20 PM
🚀 .NET 11 is here! C# 15 unions, faster SDK tooling, CoreCLR for .NET MAUI, new Blazor capabilities and more AI agent support. Microsoft's latest release packs plenty for developers. 💻

visualstudiomagazine.com/articles/202...
.NET 11 Ships with C# 15 Unions, Faster Tools and CoreCLR for MAUI -- Visual Studio Magazine
Microsoft's new release brings compiler-checked application models, faster developer workflows and major web and mobile updates, while several AI and runtime features remain experimental.
visualstudiomagazine.com
November 10, 2026 at 6:29 PM
「.NET MAUI 11」がついにXamarin由来のMonoランタイムから脱却、CoreCLRに統一 - Publickey https://www.publickey1.jp/blog/26/net_maui_11xamarinmonocoreclr.html

> Xamarinは2016年にマイクロソフトが買収したプロダクトであり、その内部では.NETがオープンソースとして開発される以前の.NET Framework互換環境をオープンソースとして実装した「Mono」がランタイムとして使われていました。

> それ以来、Xamarinをベースとしてきた.NET MAUIのiOS […]
Original post on eula.dev
m.eula.dev
November 10, 2026 at 11:55 PM
Unreal's game framework's C++ is already bloated enough to be at the same level as CoreCLR of Unity so not a big loss there. We call it C++ with training wheels so it has a cost.

Nobody uses C++ for gameplay programming, Larian uses Osiris/Lua, Capcom uses C# and Papyrus by Bethesda.
November 6, 2026 at 6:19 PM
Imman breaks down the Mono to CoreCLR move in .NET 11 for .NET MAUI with what changes in performance, tooling, and app size across platforms. This post includes a practical checklist to benchmark startup and validate libraries before upgrading.

#dotnet #dotnetmaui
Mono vs CoreCLR in .NET MAUI: Performance, Compatibility, and What Changes in.NET 11
bbb.dev
October 21, 2026 at 1:05 PM
Yupers, CoreCLR and hot reload are big things coming and it's already in alpha so yeah
October 19, 2026 at 4:00 AM
With Unity 7 and the switch to CoreCLR they're aiming for C#14 support: discussions.unity.com/t/coreclr-sc...
CoreCLR, Scripting, and .NET Update, October 2026
Hi everyone, Following up on our updates from March and June, as well as our Technical Upgrade Guide, we want to share a quick look at where we stand on our path toward .NET modernization as we move ...
discussions.unity.com
October 18, 2026 at 11:46 PM
Unity HQ Team to Visit Japan for Unite Tokyo 2026 Keynote

Unity Japan engineers carry most of the Unite Tokyo 2026 agenda, from CoreCLR migration ahead of Unity 7 in 2027 to BIRP to URP. The headquarters keynote is the draw, but the local team holds the technical specifics.
October 19, 2026 at 9:26 AM
Unity Technologies Japan released session info for Unite Tokyo 2026 on Nov 17, 2026. Features include keynotes from Unity HQ, roadmaps, sessions on CoreCLR, URP, AI agents, and robotics. Exhibition booths are planned, and tickets are now on sale.
October 19, 2026 at 7:43 AM
CacheView in .NET 11 caches one Blazor region in SSR, skipping lifecycles for heavy components while the rest stays dynamic. This drop also looks at MAUI CoreCLR and practical EF Core specs.

#blazor #dotnet #dotnetmaui
.NET drip - Saturday, October 17, 2026
bbb.dev
October 19, 2026 at 1:00 PM
Unity’s CoreCLR seems to be coming soon, isn’t it? Maybe modern C# alongside it?
October 18, 2026 at 10:05 PM