From the Hagley Digital Archives
From the Hagley Digital Archives
1. NEC TK-80 (August 3, 1976)
2. COSMAC ELF (August 1976)
3. iasys inc. ia7301 Computer in a Book (1976)
4. Compucolor 8001 (December 1976)
1. NEC TK-80 (August 3, 1976)
2. COSMAC ELF (August 1976)
3. iasys inc. ia7301 Computer in a Book (1976)
4. Compucolor 8001 (December 1976)
it fits within an Altoids Smalls tin!
it fits within an Altoids Smalls tin!
RCA VP-720 (1980)
Cover illustration of the second COSMAC VIP game and program manual. Games were typed in through the VIP’s hex keypad, or saved and loaded through cassette tape.
Printed August 1980
RCA VP-720 (1980)
Cover illustration of the second COSMAC VIP game and program manual. Games were typed in through the VIP’s hex keypad, or saved and loaded through cassette tape.
Printed August 1980
i’ve built many ELFs and clones over the past two years. this CPU is the first CMOS CPU, and was used in NASA’s Galileo spacecraft, as it is low-power.
i’ve built many ELFs and clones over the past two years. this CPU is the first CMOS CPU, and was used in NASA’s Galileo spacecraft, as it is low-power.
Original machine code published in Ipso Facto Issue #6 (June 1978)
Original machine code published in Ipso Facto Issue #6 (June 1978)
i now have an SD ELF II card and VIP hex keypad that can put my AVI ELF II into an RCA Cosmac VIP-compatible mode.
portable b/w TVs pair so well with the CDP1861’s 64x32 graphics.
i now have an SD ELF II card and VIP hex keypad that can put my AVI ELF II into an RCA Cosmac VIP-compatible mode.
portable b/w TVs pair so well with the CDP1861’s 64x32 graphics.
kanpapa.com/cosmac/
kanpapa.com/cosmac/
Type-in game for the COSMAC ELF (1976), with the CDP1861 PIXIE chip. Fits under 256 bytes of RAM. Game machine code is displayed above playfield on the 64x32 screen.
Object of the game is to capture the 🐁 inside a 📦 made of 4 pixels. Records if you capture or miss.
Type-in game for the COSMAC ELF (1976), with the CDP1861 PIXIE chip. Fits under 256 bytes of RAM. Game machine code is displayed above playfield on the 64x32 screen.
Object of the game is to capture the 🐁 inside a 📦 made of 4 pixels. Records if you capture or miss.
Come for a tale that leads from 1949 all the way to 1981, with passionate developers trying to bring computers to the masses, and an obscure game called Tiny Adventure, a complete "outsider work" in computer game history.
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