#CutsceneDesign
Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes!
I love it!

#TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
February 4, 2026 at 6:19 AM
Player: *puts controller down*

Cutscene: “Quick-time event.”

Player: “THIS IS A BETRAYAL.” 😭🎮

#NarrativeDesign #GameWriting #CutsceneDesign #PlayerExperience #GameDev
January 13, 2026 at 5:20 PM
How do you handle complex cutscenes in Unity without overwhelming the player? Cinematics or in-game storytelling? #Unity3D #narrativedesign #cutscenedesign
October 28, 2024 at 2:15 AM
For those using Unity’s Timeline, how do you manage complex cutscenes? Any workflow tips#Unityt#cutscenedesigng#gamedevev
October 27, 2024 at 2:16 AM