#NarrativeDesign
#58 理想の山をなだらかに:クリエイターの心構え
Soften the Peaks of Your Expectations : A Creator's Guide

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#GameDev #NarrativeDesign #JRPG
#ゲーム開発 #GameScenarioCafe
November 8, 2026 at 3:42 AM
Couldn't find a starter pack for my favorite kind of game, so I made one 🔀
go.bsky.app/Un1LhWZ
Devs of narrative games where choices actually matter: branching stories, multiple endings, any genre. Reply to be added!
#indiedev #gamedev #indiegames #narrativedesign #gamewriting #choicesmatter
November 4, 2026 at 10:03 PM
Meet Jen Lee, our co-founder and director! She wrote for brands like Meta and IKEA before moving into narrative design and game writing. She's drawn to stories about identity and fresh takes on a genre. #NarrativeDesign #GameWriting #IndieDev #QueerGameDev #QueerGameDevs
November 9, 2026 at 1:03 AM
Best person I know to get help with how to be a narrative designer and break into the games industry!

#indiedevs #womeningames #narrativedesign #indiedevelopers
📌 atrium interactive is a narrative consultancy, building in-game stories and their communities.

here's what we offer:

✍️narrative & lore services
📱marketing & community support
🤗writing & narrative templates, resources and classes

💚support our programs and resources 💚

🔗https://bit.ly/4A6OsQ6
November 2, 2026 at 5:02 AM
Lore Design & Delivery Systems

Start with the thing the player can see, then let each fact answer a question the last one raised. Otherwise lore is just a pile of proper nouns.

gamedesign.gg/KEU3E5

#GameDesign #NarrativeDesign
November 8, 2026 at 1:07 PM
Brom doesn't sell to strangers. In Pulse Dialog an answer can have conditions and costs, so "Show me your wares." only unlocks once you know who he is. And it'll cost you 3 potions.

#UnrealEngine #GameDev #IndieDev #NarrativeDesign
November 3, 2026 at 4:00 PM
A scene only works if the traffic line goes past it. Framing, a reason to stop, and light are what concentrate attention long enough to land.
gamedesign.gg/ZXZGST

#GameDesign #NarrativeDesign
November 5, 2026 at 12:21 AM
Give an event what caused it and what it leads to, even when the next one is only a name so far. The graph lays the history out cause first, so a quest line's dependencies sit in one view, and anything you skipped waits on the timeline to be written.

#narrativedesign #gamedev
November 8, 2026 at 9:00 PM
Wrapping up our latest feature, based on some great feedback from our test users. Just a teaser for now 🖋️

Next up, AdventureX!

#tooldev #gamedev #narrativedesign #gamewriting #indiedev
October 30, 2026 at 3:38 PM
😵‍💫 Busy boards?

🛠️ Now drag your connection paths around elements instead of through them. Your flow stays clean and easy to read and build on.

Read how to edit your Arcweave connections👇 Link in the first comment. #narrativedesign #gamedesign
November 2, 2026 at 12:52 PM
#57 共鳴する開発者たち:チーム文化
When Developers Resonate : Team Culture

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#GameDev #NarrativeDesign #JRPG
#ゲーム開発 #GameScenarioCafe
October 30, 2026 at 4:01 PM
The lore bible as an actual document. Export the whole world or chosen maps to PDF or DOCX, the chronicle in date order with causes and who was there. Run it player safe and anything hidden drops out, so the copy for marketing can't spoil the twist.

#narrativedesign #gamewriting
November 7, 2026 at 9:00 PM
Join us at #LosAngelesComicCon on Saturday, Oct 31st! I’ll be chatting with #Neopets Senior Artist Joshua Wysocki in a panel moderated by Narrative Designer Hannah Manikowski. We even have a few prizes to give out to audience members during the panel. Hope to see you there! #LACC #NarrativeDesign
October 30, 2026 at 5:45 AM
🎧 Get more control over your story's #audio 🔊

✅ Per audio asset: set default Volume and Fade In/Out.
✅ Per element: tweak fades & volume, add delays, and auto-stop on exit.
✅ Reset anything with one click.

Read how 👇 #GameDev #NarrativeDesign #Interactive #Storytelling
October 26, 2026 at 2:49 PM
Got my new glasses. When my hubby came back, I asked, "Look! The glasses we chose are here! How do I look?" He glanced and said, "I prefer the old ones." "Excuse me?!" (in a sharp detective tone) "Uh, wait..." Instantly, he realized he messed up.
#GameDev #NarrativeDesign #JRPGNarrative
新しい眼鏡を受け取った日のこと。「ただいまー」と帰ってきたダーリンに「ダーリン、おかえりなさい!一緒に決めた新しい眼鏡きましたよ!どうでしょう?」と尋ねると、こちらを見るなり一言。「前のがいいな」「はいー?(杉下右京さん上がり↑)」「あ、いや……」瞬時にヤバいと悟るダーリン。
October 26, 2026 at 3:23 PM
Maybe humans are tuned to be pessimistic. We survived harsh nature by sharing worst-case scenarios, fearing injury or death. Prudence protected us when animals outmatched us. Pessimistic genes outlasted optimistic ones. We all have the "fearful" attribute.
#GameDev #NarrativeDesign #JRPGNarrative
人類は「悲観多め」で調整済みかも?と思う。怪我をするかも、命を落とすかも……と、「悪い想像の共有」で、過酷な自然を生き延びたのなら。動物に俊敏さや強靭さで劣っても、この慎重さが身を守ったのなら。楽観より、悲観の遺伝子が残るはず。人類はみな「怖がり」という属性持ちかもしれない。
October 26, 2026 at 2:04 AM
Looking forward to AdventureX in less than two weeks time. I'll be attending both days as part of the co-operative I'm in, @talespinners.co.uk. If anyone would like to have a natter over a cuppa, just drop me a message or find me at the conference. #AdventureX #AdvX #gameswriting #narrativedesign
October 26, 2026 at 6:37 PM
On this day in 2023, Alan Wake 2 was released for PlayStation 5, Xbox Series X|S, and PC. Its real innovation was making narrative form part of the mechanics, not just the mood. #AlanWake2 #GameHistory #SurvivalHorrorHistory #HorrorGameHistory #RemedyGames #GameDesignHistory #NarrativeDesign #PlayS…
October 27, 2026 at 5:00 PM
Every writer in the same bible at once. You can see who's on the map, who's in the timeline and who's halfway through which sentence of a note. Nobody works from last week's copy.

#narrativedesign #gamewriting
October 28, 2026 at 11:00 AM
Cecil’s redemption echoes Valjean in Les Misérables—once cast as a villain, he chooses a moral path. Highlighting that shift can deepen player empathy. ¿Has probado una historia donde los “villanos” permanecen moralmente ambiguos? #NarrativeDesign
October 25, 2026 at 9:57 PM
The @game-writing.com Arcjam is back! 🎮✍️

72 hours. One theme. Hundreds of stories!

Make a short narrative game in Arcweave, solo or in a team. Free to join, all levels welcome!

📅 Starts Nov 20 - Join now! Link 👇

#GameWriting #NarrativeDesign #GameJam
October 26, 2026 at 5:42 PM
As game development progresses, we often face a "subtle disconnect" unnoticed before. It could be a menu popup or map display. These don’t bother us in quick tests, but for users playing for hours, they become deeply frustrating.
#GameDev #JRPGNarrative #NarrativeDesign
ゲーム開発が進むと、それまで気づかなかった「僅かなズレ」が問題になることがあります。ウィンドウの出し方だったり、マップの見せ方だったり。パート単体のチェックや、1回1回のチェックでは気にならないことが、何時間も通してプレイするユーザーには耐えられないということがあるのです。
October 24, 2026 at 5:38 PM
[JeuVideo] Tomb Raider x The Crew Motorfest les secrets du Narrative Designer… www.youtube.com/watch?v=KNZa... #interview #narrativedesign #jeuxvideo
Tomb Raider x The Crew Motorfest : les secrets du Narrative Designer
YouTube video by Les Aventures de Lara Croft
www.youtube.com
October 25, 2026 at 8:53 PM
Find continuity holes before a player does. Fateweaver reads the world for what doesn't add up: a value outside the options you set, a field spelled two ways, a character missing a link their role expects, a part of the world cut off from the rest.

#narrativedesign #gamewriting
October 27, 2026 at 11:00 AM
Unreliable narrators and conflicting testimony, kept side by side. Draw a claim around each version and both stay on the map, overlapping where they disagree, with the argument in a note beside them. Canon waits until you pick.

#narrativedesign #gamedev
October 26, 2026 at 11:00 AM