#DevNotes
Naughtylach devnotes since I'm already here
May 7, 2026 at 4:09 PM
May 16, 2026 at 5:10 AM
May 15, 2026 at 12:41 PM
Great games are built on trust and perseverance.
#AlwaysWithYou #DevNotes #IndieGame #Artstyle #throwbackthursday
June 26, 2025 at 2:53 AM
Wailing and gnashing my teeth over these devnotes someone found. Next game was definitely gonna be about the Executors & Devouring Storm/qunari stuff, I’m gonna scream.
February 2, 2025 at 7:55 PM
Warning: this is not a final product, this is still in development phase, final product might looks different

Here is the clip/footage of our dev showcasing the minigame
#indIegames
#gamedev
#rpgmaker
#indiedevs
#indigame
#devnotes
#gamenews
May 16, 2026 at 10:25 AM
in hindsight it was the way he was called “father” abdirak in the devnotes that made it way worse even than the actual scene like they made him in a lab for me
March 8, 2025 at 5:21 PM
Hey, do you want to see my videos as soon as I make them? Or read DevNotes about my adventures, looking through multiple drafts to see how I write and edit them? Then check out my Patreon:
www.patreon.com/cw/JosephRLe...

#osr #cairn #shadowdark #ttrpg #dnd
Joseph R. Lewis | Patreon
I write adventures for TTRPGs, like Shadowdark, Cairn, and more!
www.patreon.com
March 27, 2026 at 12:14 AM
New DevNotes now up on my Patreon detailing how "Wake the Dead" evolved from first draft to final draft after my playtesting
#osr #shadowdark #ttrpg #dnd

www.patreon.com/JosephRLewis...
DevNotes: "Wake the Dead" | Joseph R. Lewis
Where did I start? How did I get here? What went wrong? How did I fix it? Why did I do what I did??? This document contains a comparison of
www.patreon.com
August 22, 2026 at 2:42 PM
다음에 책을 쓴다면 약간 Devnotes 느낌으로 쓰고 싶음 실험적인 시도를 해보고 싶음
April 6, 2026 at 12:21 PM
You would not believe your eyes if ten million fireflies~ 🔥🪰

I'm really excited with how the level is coming along! It's just nice finally seeing so many of the animations coming together in the scene ^.^

#devnotes #indiegame #indiedev #gamedev
#witches #witchgame
August 14, 2026 at 10:48 AM
So it turns out what planners want most...is to have three heads and six arms
#與貓同行 #AlwaysWithYou #開發筆記 #獨立遊戲 #企劃篇 #DevNotes #IndieGame #PlanningNote
June 19, 2025 at 7:41 AM
We shifted from writing code for the computer to creating experiences for the player.
#與貓同行 #AlwaysWithYou #DevNotes #IndieGame #Programming #MotivationMonday
July 8, 2025 at 1:56 AM
#veilguardspoilers
I saw a lot of this in the files but it was all over the place so it's nice to see someone put it together www.tumblr.com/merrinla/776...
Prison of Regret cut content
According to the devnotes in the text file, the prison was originally different from what we see in the game. Rook first wandered in the darkness, then along a bloody path among fallen comrades. In t…
www.tumblr.com
February 28, 2025 at 3:04 AM
Uma das coisas que mais pediram foi a criação do sistema de [CONQUISTAS] então foi o que fiz, concluí a Demo e já mostrei o sistema de conquistas até mesmo na nossa demonstração!

#IndieDev #GameDev #Revella #RPGMaker #Steam #Demo
#DevNotes #Devlog
May 27, 2025 at 10:36 PM
For those interested in reading the remains found by dataminers🙈 I remember losing my mind when I first read that months ago haha
www.tumblr.com/merrinla/776...
But yes! I love the idea that the demon of Regret would be whoever was left behind in Inquisition 😭 Adding more angst to that amazing quest
October 13, 2025 at 4:29 PM
A good programmer is like a translator—turning designers' ideas and artists' visions into systems that work, feel right, and don’t break. They’re not coding alone—they’re the bridge that holds the game together.
#與貓同行 #AlwaysWithYou #DevNotes #IndieGame #Programming #ShowMeSunday!
July 7, 2025 at 1:44 AM
Making a character move is easy—
making you feel like your action caused a real reaction? That’s the challenge.
Good motion design gives every move a purpose.
#與貓同行 #AlwaysWithYou #DevNotes #IndieGame #AnimationArt #MotivationMonday
June 30, 2025 at 6:45 AM
Making a character move is easy—
making you feel like your action caused a real reaction? That’s the challenge.
Good motion design gives every move a purpose.
#與貓同行 #AlwaysWithYou #DevNotes #IndieGame #AnimationArt #MotivationMonday!
June 30, 2025 at 6:16 AM
Starting at 1.1.1, we introduced an Agent's Pass with two tiers: Basic (World Level below 50) and Premium (Level 50). Each 10th level grants Gems, and each level provides Character Level Up Materials.

#indIegames
#gamedev
#rpgmaker
#indiedevs
#indigame
#devnotes
#gamenews
May 14, 2026 at 1:05 AM
Dungeon Tourists Devnote #3 is up for supporters on Ko-Fi!

This time it's about character customization. I can see the pieces slowly coming together and making devnotes helps me showcase stuff more regularly.

ko-fi.com/post/Devnote...

#gamedev #indiegame #indiedev #dungeontourists #kofi
October 12, 2024 at 2:05 PM
They’re not just making backgrounds.
They make sure everything looks good, runs smoothly,
and quietly plant clues so you end up in the right place without even noticing.
Sometimes, they’re not drawing scenes—they’re paving the way for the player.
#AlwaysWithYou #DevNotes #IndieGame #Artstyle
June 25, 2025 at 10:03 AM
Object placement, lighting direction, and material contrast—they’re all hidden clues. If you can “read the scene,”that means the environment artist did their job right.
#與貓同行 #AlwaysWithYou #DevNotes #IndieGame #Artstyle
June 26, 2025 at 10:07 AM
Integrating Blueprints felt like decoding a puzzle—everyone had a different logic.Whether the VFX worked or not depended on understanding it all and fixing it piece by piece.
#與貓同行 #AlwaysWithYou #開發筆記 #獨立遊戲 #特效設計篇 #DevNotes #IndieGame #VFXDesign
June 25, 2025 at 2:30 AM
When a platform rises or a switch is triggered,
the character doesn’t just stand still—
they glance up, lean in, react.
These little touches make you feel more involved—and proud.
✨
#與貓同行 #AlwaysWithYou #DevNotes #IndieGame #AnimationArt #TrailerTuesday!
July 1, 2025 at 2:25 AM