1. cutoff warzone levels because devtime was 6 months
2. propaganda op with horrific controversy for clicks
1. cutoff warzone levels because devtime was 6 months
2. propaganda op with horrific controversy for clicks
Score 1–5 each; prioritize items with high DevTime × (UserFriction + Margin). Quick rule: a 2x reduction in debugging often beats a marginal UX polish. ⚖️💡
Pick one backlog item and score it — you may be surprised by the order.
Score 1–5 each; prioritize items with high DevTime × (UserFriction + Margin). Quick rule: a 2x reduction in debugging often beats a marginal UX polish. ⚖️💡
Pick one backlog item and score it — you may be surprised by the order.
also how the hell did that cost $300 mil and 6 years devtime?
also how the hell did that cost $300 mil and 6 years devtime?
10 years of devtime
10 characters at launch
Horrible name
Half the team getting fired on launch day
Hard to feel surprised about any of this, especially since hardcore FGC people are the only ones I have ever heard talk about this game
10 years of devtime
10 characters at launch
Horrible name
Half the team getting fired on launch day
Hard to feel surprised about any of this, especially since hardcore FGC people are the only ones I have ever heard talk about this game
Structured telemetry for Laravel. Ships events straight to your log channels.
🔗 https://github.com/devtime-ltd/laravel-observability-log
Structured telemetry for Laravel. Ships events straight to your log channels.
🔗 https://github.com/devtime-ltd/laravel-observability-log
Seems to suggest “beneficial uses later” is not a winning tack to adopt for expensive and civilization-hobbling technologies
Seems to suggest “beneficial uses later” is not a winning tack to adopt for expensive and civilization-hobbling technologies
It was my first. *First* fangame. Not only was it my first fangame, but it had been a LONG, LONG time since I had made *anything* that had a beginning, a middle, and an end.
It was my first. *First* fangame. Not only was it my first fangame, but it had been a LONG, LONG time since I had made *anything* that had a beginning, a middle, and an end.
This shows no sign of stopping.
This shows no sign of stopping.
#art #OC #WishlistOnSteam #SteamGame #RetroGaming #CapsuleArt #DevTime #ToxtliAndTheMoonJar #2DArt
#art #OC #WishlistOnSteam #SteamGame #RetroGaming #CapsuleArt #DevTime #ToxtliAndTheMoonJar #2DArt
I think player customization is one of the most ill-advised things a VN team can do when it's early on; the systems to pull off visual customization, and the cascading errors with pronouns and such, can really increase devtime even though many players don't want it
I think player customization is one of the most ill-advised things a VN team can do when it's early on; the systems to pull off visual customization, and the cascading errors with pronouns and such, can really increase devtime even though many players don't want it