1. cutoff warzone levels because devtime was 6 months
2. propaganda op with horrific controversy for clicks
1. cutoff warzone levels because devtime was 6 months
2. propaganda op with horrific controversy for clicks
Score 1–5 each; prioritize items with high DevTime × (UserFriction + Margin). Quick rule: a 2x reduction in debugging often beats a marginal UX polish. ⚖️💡
Pick one backlog item and score it — you may be surprised by the order.
Score 1–5 each; prioritize items with high DevTime × (UserFriction + Margin). Quick rule: a 2x reduction in debugging often beats a marginal UX polish. ⚖️💡
Pick one backlog item and score it — you may be surprised by the order.
also how the hell did that cost $300 mil and 6 years devtime?
also how the hell did that cost $300 mil and 6 years devtime?
10 years of devtime
10 characters at launch
Horrible name
Half the team getting fired on launch day
Hard to feel surprised about any of this, especially since hardcore FGC people are the only ones I have ever heard talk about this game
10 years of devtime
10 characters at launch
Horrible name
Half the team getting fired on launch day
Hard to feel surprised about any of this, especially since hardcore FGC people are the only ones I have ever heard talk about this game
Structured telemetry for Laravel. Ships events straight to your log channels.
🔗 https://github.com/devtime-ltd/laravel-observability-log
Structured telemetry for Laravel. Ships events straight to your log channels.
🔗 https://github.com/devtime-ltd/laravel-observability-log
anyways that's all done now, now it's p much script and sound left
anyways that's all done now, now it's p much script and sound left
despite the short devtime, the hack makes extensive changes to the game's mechanics. give it a spin.
despite the short devtime, the hack makes extensive changes to the game's mechanics. give it a spin.