#DevTime
begrudgingly agreeing to play street brawl with friends knowing full well the balance is fucking dogshit and is genuinely a waste of devtime
October 31, 2026 at 5:20 PM
two types of cod campaign

1. cutoff warzone levels because devtime was 6 months
2. propaganda op with horrific controversy for clicks
October 30, 2026 at 3:41 PM
2/2
Score 1–5 each; prioritize items with high DevTime × (UserFriction + Margin). Quick rule: a 2x reduction in debugging often beats a marginal UX polish. ⚖️💡

Pick one backlog item and score it — you may be surprised by the order.
October 29, 2026 at 8:45 PM
and sure you can argue that game health is more than the game simply existing...except ffxiv and runescape 3 still get a ton of updates? rs3 gets an obscene amount of devtime. who're runescape players trying to fool
October 17, 2026 at 11:19 PM
I guess this is about the amount of time between Forces and Frontiers... but Frontiers's actual devtime wasn't that long (and the franchise was about to be fucking taken out back we just learned) and they've said Frontiers would be a base moving forward so I can't imagine it would take as long
October 10, 2026 at 4:19 AM
Considering they actually get full devtime for their games nowadays it would basically be a whole game unto itself like Ultrahand building in TOTK
September 28, 2026 at 5:29 PM
I honestly think the same thing, considering how fast of a turnaround this game had (devtime wise), that would not surprise me at all.
September 13, 2026 at 3:52 AM
if we're including pitching as devtime this hpapened sometime around 2019
September 12, 2026 at 4:18 PM
wait they literally thought they could copy and paste Wolverine on top of Spiderman and make a servicable game ???

also how the hell did that cost $300 mil and 6 years devtime?
September 10, 2026 at 5:33 PM
i think cutting any characters from the first three games is almost impossible now especially since most of Smash's cuts ever have been because of hardware limitations or a short devtime, Snake probably being the only outright cut in 4 because of the stuff happening with the MGS franchise back then
September 7, 2026 at 8:13 PM
If you ignore the devtime reasons Fate/EXTRA and it's sequel are praised as one of the best spinoffs in the franchise, stuck behind some incredibly dry and monotonous gameplay
September 4, 2026 at 11:56 AM
Is camp miasma worth taking a break from my gym / perfect dark devtime rotation to go see or is this gonna be like the time I bought some Torrey Peters books and felt gross after the experience
August 27, 2026 at 3:56 AM
I'll give the Patreon post my own read at some point tomorrow, since now I'm kind of curious, but I'm not surprised a group of people that already hated 2XKO for reasons outside of Riot Games' horrific treatment of their workers are hounding over someome giving their own personal thought on devtime
August 24, 2026 at 2:26 AM
A'unno man

10 years of devtime
10 characters at launch
Horrible name
Half the team getting fired on launch day

Hard to feel surprised about any of this, especially since hardcore FGC people are the only ones I have ever heard talk about this game
August 20, 2026 at 11:34 PM
Riot has had borderline infinite resources for that entire time and yet somehow couldn't make the devtime for ONE fighting game go faster, it clearly was a lot more than just COVID delays and less-experienced devs holding this thing back. The mismanagement at play could likely fuel a docuseries.
August 20, 2026 at 7:47 PM
📦 devtime-ltd/laravel-observability-log v0.7.0

Structured telemetry for Laravel. Ships events straight to your log channels.

🔗 https://github.com/devtime-ltd/laravel-observability-log
August 17, 2026 at 1:24 AM
We are just shy of Duke nukem forever devtime with a hype to fall short of that MASSIVELY outscales duke
August 6, 2026 at 6:34 PM
ok I may have spent my pervert jam vn devtime today entirely on coding minutia, but honestly what I really like about this medium is the way that you can play with the way the user interacts with the text

anyways that's all done now, now it's p much script and sound left
July 26, 2026 at 7:57 AM
Gonna take a wild guess and say also probably not involved too much with whatever behind the scenes stuff during devtime capcom and marvel were having
July 26, 2026 at 6:13 AM
Considering the devtime for mmos this was probably in the works long before Dawntrail saw a drop off. The break glass was bringing Ascians back. Sephiroth was as inevitable as Kefka and Golbez was.
July 25, 2026 at 10:27 PM
Reckon there's any chance of a Christmas release for Ch6? No stated year in the TBC, the implied lack of certain devtime-expensive chapter fixtures, the newsletter saying that it's "quite fast", the direction of the end of this chapter... maybe this is spurious pattern matching but I've been like hm
July 25, 2026 at 9:38 AM
I mean it makes sense, Roguelites are your you minmax your game. Max playtime, Min devtime (This is not universal by any means but it definitely exists)
July 13, 2026 at 1:04 PM
i made this both for my friend @ambureon.bsky.social (the titular dog), and also the "Ocean Ruins" hack jam on Metroid Construction that just wrapped up

despite the short devtime, the hack makes extensive changes to the game's mechanics. give it a spin.
July 9, 2026 at 2:59 AM
every story about videogame executives is incredibly embarassing. when halo 4 was basically done, an exec suggested it should have a diablo 3 real money auction house added. no idea what the game was, or how that would add years of devtime, just "what if it made more money? figure it out"
July 8, 2026 at 11:41 PM
First official day of vacation and I want to work on my lil spacepirate game but now follows like three weeks of traveling 🫠 so we'll see how much devtime I can sneak in
July 6, 2026 at 12:40 PM