#DevToDevPodcast
Max Pears lost his Mum at eight, and games became the place he learned to escape, grow and grieve. Now he makes them to give that back.

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#DevToDevPodcast #gamedevlife #careerjourney #mentalhealthawareness #gameindustry #grief
October 28, 2026 at 3:23 PM
"When is this out?" A grandfather asked Max Pears that after watching his granddaughter get lost in an AR game. Max still calls it his favourite moment in making games.

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#DevToDevPodcast #gamedevlife #gameindustry #devlife #careerjourney
October 29, 2026 at 3:12 PM
Harvard Bonin's rule: protect the team. Legal, QA, marketing orbit devs like satellites, and most needs are known on day one. Their fire doesn’t have to be your problem.

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#DevToDevPodcast #producer #production #projectmanagement #gameindustry
October 22, 2026 at 1:42 PM
Harvard Bonin's early-career confession: as a young producer, he figured leading the team meant his design ideas counted extra. These days? Same weight as everyone else's.

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#DevToDevPodcast #producer #production #gameindustry #IndianaJones
October 21, 2026 at 3:02 PM
Derin Halil’s games offer landed on the way to another job interview. Derin went anyway, got offered that job on the spot, and the interviewer’s advice? Take the other one.

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#DevToDevPodcast #gameindustry #careerjourney #firstjob #gamedesign
October 14, 2026 at 11:56 AM
Heather Chandler bet on herself: an escape room, built with her game designer husband. Rooms done, playtests great, expansion planned. The year was 2019…

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#DevToDevPodcast #gameindustry #careerjourney #gamedevlife #devlife
October 10, 2026 at 10:15 AM
Heather Chandler stopped waiting for marketing to ask. She built their needs into the dev calendar and offered first. That one shift smoothed things over for everyone.

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#DevToDevPodcast #gameindustry #producer #production #gamedevlife
October 10, 2026 at 10:14 AM
Heather Chandler can't stand in a busy fast food line without reshuffling the staff in her head. It's the same instinct she brings to game teams as a producer.

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#DevToDevPodcast #gameindustry #producer #production #gamedevlife
October 10, 2026 at 10:15 AM
Four judges tore Jamie Smith's Dragon's Den style pitch apart during the 2008 crash. Months later, one of them offered him an internship at Reflections.

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#DevToDevPodcast #careerjourney #firstjob #gamedesign #gameindustry @smithstock.bsky.social
October 2, 2026 at 9:33 AM
Jamie Smith says teaching sharpened more than his public speaking — it taught him to find the one idea that has to click before anything else does. He calls it a threshold concept.

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#DevToDevPodcast #gameindustry #gamedesign #careerjourney
October 2, 2026 at 9:34 AM
Jamie Smith's boss found out he was leaving Ubisoft — and sent him to Paris for two months anyway. Not to change his mind. So he'd leave loving the company.

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#DevToDevPodcast #careerjourney #gameindustry #gamedevlife #devlife
October 2, 2026 at 9:32 AM
"It looks like a mess until the moment it doesn't." Animator Lana Bachynski on stop motion vs. fighting the computer for control, one layer at a time.

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#DevToDevPodcast #gamedevlife #devlife #animation #gameindustry
September 25, 2026 at 9:49 PM
Designers at Lana Bachynski's studio used to sit behind a literal wall. The team knocked it down once they had to compete with something as big as League of Legends.

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#DevToDevPodcast #gamedevlife #devlife #crunchculture #gameindustry
September 24, 2026 at 10:55 PM
Animator Lana Bachynski says animation broke her sense of left and right for good — screen direction vs. character direction is a coin flip now.

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#DevToDevPodcast #gamedevlife #devlife #animation #gameindustry
September 24, 2026 at 12:03 AM
Jay Powell knew he'd crossed a line the morning he woke up at 3am throwing up blood - a decade into a job he loved, when 'mental health' wasn't even a phrase yet.

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#DevToDevPodcast #gameindustry #burnout #crunchculture #worklifebalance
September 18, 2026 at 8:27 PM
Before digital distribution, launching one game worldwide meant 20-25 country-specific contracts. Jay Powell learned to write them as employee #3 - no law degree required.

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#DevToDevPodcast #gameindustry #careerjourney #firstjob #gamedevlife
September 17, 2026 at 8:13 PM
Jay Powell built his own consulting firm by copying someone else's playbook - a firm that made a business out of one narrow niche. That's how The Powell Group started.

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#DevToDevPodcast #gameindustry #careerjourney #careertips #gamedevlife
September 17, 2026 at 1:39 AM
Steven Dwyer's first pro games job was Sonic Riders. After a year and a half of crunch, his manager woke him at his desk — game approved. Steven stood up and quit, half-asleep.

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#DevToDevPodcast #gameindustry #crunchculture #firstjob #gameprogramming
September 11, 2026 at 9:13 AM
Steven Dwyer burned out in his first year of a CS degree — 300 students, a 25-person queue for help, and no name yet for what he felt. So he just disengaged.

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#DevToDevPodcast #gameindustry #burnout #impostersyndrome #softwareengineering
September 9, 2026 at 11:25 AM
The only thing that stops you from solving a problem, Zane Draper says, is deciding you can't.

His do-it-yourself Dad drilled that confidence into him as a kid.

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#DevToDevPodcast #careertips #gameprogramming #gameindustry #podcastclip
August 27, 2026 at 12:04 AM
A random Xbox game off a shelf — Bioshock — rewrote his career path. A beer with a stranger at a Boston meetup turned into his first job in games.

From Dev to Dev Season 1, on Patreon: www.patreon.com/DevToDevPodc...
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#DevToDevPodcast #gamedev #careertips #podcastclip #gameindustry #Bioshock
August 13, 2026 at 11:42 AM
@gameovergreggy.bsky.social this speech inspired Dev to Dev - my podcast about everyday videogame developers and why they do what they do every day.

Check it out here: linktr.ee/DevToDev
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#DevToDev #DevToDevPodcast #gamedev #gaming #gamecommunity #gameindustry #gamedevlife #thegameawards
February 16, 2026 at 12:40 AM
Luke Shingleton used to only play FPS games. His design degree forced him into genres he'd never touched — now he's got 600+ hours in The Binding of Isaac!

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#DevToDevPodcast #gamedesign #gamedev #videogames
@ulsteruni.bsky.social
July 19, 2026 at 12:40 PM
Designers need to be polyglots, says Luke Shingleton — able to speak programmer, artist, and producer languages alike.

The real skill isn't the idea. It's the translation.

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#DevToDevPodcast #gamedesign #gamedev #careertips
@ulsteruni.bsky.social
July 19, 2026 at 12:39 PM
Job interview at 1pm, marriage proposal that afternoon — same day. Luke Shingleton on surviving the most stressful 24 hours of his life!

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#DevToDevPodcast #gamedev #podcastclip #careertips #gameindustry
July 17, 2026 at 12:30 PM