#Dev_Log
More images can be found in the DevLog :)

repossessed.catwithcode.moe/Dev_Log/Dev_...
REPOSSESSED - Development Log
repossessed.catwithcode.moe
March 23, 2025 at 9:25 PM
The church with all the crazy of the rail story plot-points unfolding in it is done. Hope you all like what you see.

A new DevLog with even more screenshots is also available:
repossessed.catwithcode.moe/Dev_Log/Dev_...

#indiegame #indiedev #godot #godotengine #gamedev #ImmersiveSim
August 10, 2025 at 7:46 PM
Working on a new game project for the month.
I got the basic game mechanics down first before moving forward.
Physics, object snapping, NPC interaction, a timer, and mistake pass allowed. All are Work in Progress.

#indiegame #DevLog #dev_log #Godot #Godot4.7
August 29, 2026 at 10:35 PM
REPOSSESSED - Development Log
repossessed.catwithcode.moe
February 16, 2025 at 9:02 PM
Also to every GameDev that dose SaveState like saving system too: My biggest Respect.

For more Details on the SaveSystem: repossessed.catwithcode.moe/Dev_Log/Dev_...
REPOSSESSED - Development Log
repossessed.catwithcode.moe
February 3, 2025 at 8:09 PM
The Progress log for the Warehouse is now online.
But more importantly: Around 13 Images!

repossessed.catwithcode.moe/Dev_Log/Dev_...

#indiegame #indiedev #godot #godotengine #gamedev #Immersive_Sim #ImmersiveSim
June 10, 2025 at 10:16 PM
For anyone wondering, Next Fest in June will probably be to close, but the goal is to be able to have Demo ready for the October Next Fest. We will see. Wish me luck! 🍀

Also (DevLog):
repossessed.catwithcode.moe/Dev_Log/Dev_...

Also Also:
Peripeteia has its EA Release on Friday! PLAY IT!!! 😍
repossessed.catwithcode.moe
February 16, 2025 at 7:35 PM
2025-01-24 19:43:26 [0x00004b9c] DEV_LOG: :WinMain:MotoHelper version: 02.01.32
2025-01-24 19:43:26 [0x00004b9c] MOTOHELPER_SERVICE:WinMain:ERROR:unable to start service: 1056
January 25, 2025 at 1:46 AM
I extended the system even more. Godot has a bug with Area3D and movement. Now it has custom collision detection for the Area3D and multithreading for fast calculation and very little overhead. The performance improvement was worth the all the work! 😘😁 repossessed.catwithcode.moe/Dev_Log/Dev_...
REPOSSESSED - Development Log
repossessed.catwithcode.moe
January 18, 2025 at 12:21 AM
Here's another dev_log about how peers verify each other without a central server. I posted it to find out if I had done something wrong! www.crazylazy.xyz/dev_log/_03_...
Peer Verification in SynapNet and InstaChat- Dev_Log - CrazyLazy
This is how I verified the peer connection in SynapNet and InstaChat without using a central server.
www.crazylazy.xyz
August 4, 2025 at 2:58 PM
I wrote my second dev_log about implementing a color scheme setting in SwiftUI. It's a simple feature, but one that could be widely used. www.crazylazy.xyz/dev_log/_02
Implementing themes and custom color schemes in SwiftUI.- Dev_Log - CrazyLazy
Use UserDefaults to store user preferences and apply them in SwiftUI.
www.crazylazy.xyz
July 11, 2025 at 3:37 PM
Here is my first post sharing how I implemented a navigation pattern in my project. www.crazylazy.xyz/dev_log, check it out!
The goal is to build a sidebar with fixed items and a dynamic user list, along with a navigation stack to show details of the selected item. On compact devices like iOS, the detail view should appear first, similar to the old navigation behavior.
www.crazylazy.xyz
July 1, 2025 at 8:52 AM
Dev-Log:
A lot of progress in many Aspects of Level 2. The end of Level 2s development is visible on the horizon.

Then I start Level 3 and the development should speed up more from there.

Still a lot to do but the goal pole SLOWLY becomes visible! 👩‍💻😁💪

repossessed.catwithcode.moe/Dev_Log/Dev_...
REPOSSESSED - Development Log
repossessed.catwithcode.moe
July 7, 2025 at 12:14 AM
Dev_Log 10
Fixed a couple of bugs today. Learned a lot from this class and had a lot of fun with the project!!! :3
March 10, 2026 at 1:06 AM