#DeveloperStory
Mobile Game success stories: Story of Flappy Bird (Thread)

#indieGaming #indiedev #mobilegaming #GameDev #DeveloperStory #SuccessStory
August 25, 2026 at 2:31 PM
The Developer the Handheld Scene Depends On: An Interview With Gamma

Gamma has always been a tinkerer.

Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling ...

#DeveloperInterview #DeveloperStory #Emulation

gardinerbryant.com/the-develope...
The Developer the Handheld Scene Depends On: An Interview With Gamma
Gamma has always been a tinkerer. Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling apart firmware, breaking ROMs with hex editors, and figuring ou...
gardinerbryant.com
February 21, 2026 at 12:31 PM
The Vision Behind iiSU: An Interview with iiSU Developers

💬Don't miss our full interview with Nathan and Harsh!

I don’t think anyone can argue with me when I say the handheld retro gaming...

#DeveloperInterview #DeveloperStory #Gaming #BryantReview

gardinerbryant.com/the-vision-b...
The Vision Behind iiSU: An Interview with iiSU Developers
💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like ...
gardinerbryant.com
March 15, 2026 at 2:20 AM
The Wheel That Went to Court

Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital a...

#Retrospectives #DeveloperStory #RetroGaming #SuperNintendo

gardinerbryant.com/the-wheel-th...
The Wheel That Went to Court
Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital animation was still experimental: glo...
gardinerbryant.com
February 11, 2026 at 4:37 PM
IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026.

On one side, you’ve got entire handheld ecosyst...

#RetroGaming #DeveloperInterview #DeveloperStory

gardinerbryant.com/indieretroga...
IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview
There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds....
gardinerbryant.com
February 26, 2026 at 3:55 PM
Dune II: The Desert Game That Built an Empire

There are games that change everything loudly. And then there are games that do it quietly. So quietly, in fact, that history sometimes forgets to credit...

#Retrospective #DeveloperStory #retrogames #Command&Conquer

gardinerbryant.com/dune-ii-the-...
Dune II: The Desert Game That Built an Empire
I’ve never been what you’d call an RTS fanatic. My relationship with the genre has always been more of interest. Curious, appreciative, but never fully immersed. Lately, though, I’ve been exploring it...
gardinerbryant.com
February 16, 2026 at 12:38 PM
IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026.

On one side, you’ve got entire...

#RetroGaming #DeveloperInterview #DeveloperStory #BryantReview

gardinerbryant.com/indieretroga...
IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview
There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds....
gardinerbryant.com
March 14, 2026 at 2:38 PM
The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S

On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismis...

#DeveloperStory #Emulation #HandheldGaming #Gaming

gardinerbryant.com/d/?utm_campa...
The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S
On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The comm...
gardinerbryant.com
March 5, 2026 at 12:52 PM
The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman

Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate...

#DeveloperStory #Exclusive #BryantReview

gardinerbryant.com/the-untold-s...
The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman
Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversa...
gardinerbryant.com
March 6, 2026 at 2:52 PM
Meet Christian Wheel. He builds audio tools, a hand-written GIF renderer, and DJ software in Xojo, then ships the same code to Windows, Mac... Read how the "idea to executable" speed...

https://blog.xojo.com/2026/09/02/spotlight-on-christian-wheel/

#CrossPlatform #DeveloperStory #AudioTools
September 7, 2026 at 2:34 PM
November 24, 2024 at 9:49 PM
A World Beneath the Surface: Aquatic Ambience and Its Legacy

A look back at the Donkey Kong Country track that defined underwater music.

#Retrospectives #DeveloperStory #Gaming #Snes #Music #BryantReview

gardinerbryant.com/a-world-bene...
A World Beneath the Surface: Aquatic Ambience and Its Legacy
A look back at the Donkey Kong Country track that defined underwater music.
gardinerbryant.com
May 12, 2026 at 1:01 PM
Two apps, two happy clients, zero initial investment thanks to free credits. This is why we love what we do! 🚀 #DeveloperStory #kilocode
June 4, 2025 at 4:45 PM